src/buffer.h

Sat, 24 Jul 2010 13:40:16 +0100

author
Matthew Wild <mwild1@gmail.com>
date
Sat, 24 Jul 2010 13:40:16 +0100
changeset 0
f7d2d78eb424
permissions
-rw-r--r--

Initial commit (LuaSec 0.4)

#ifndef BUF_H
#define BUF_H 
/*=========================================================================*\
* LuaSocket 2.0.2
* Copyright (C) 2004-2007 Diego Nehab
*
* Input/Output interface for Lua programs
*
* Line patterns require buffering. Reading one character at a time involves
* too many system calls and is very slow. This module implements the
* LuaSocket interface for input/output on connected objects, as seen by 
* Lua programs. 
*
* Input is buffered. Output is *not* buffered because there was no simple
* way of making sure the buffered output data would ever be sent.
*
* The module is built on top of the I/O abstraction defined in io.h and the
* timeout management is done with the timeout.h interface.
*
*
* RCS ID: $Id: buffer.h,v 1.12 2005/10/07 04:40:59 diego Exp $
\*=========================================================================*/
#include <lua.h>

#include "io.h"
#include "timeout.h"

/* buffer size in bytes */
#define BUF_SIZE 8192

/* buffer control structure */
typedef struct t_buffer_ {
    p_io io;                /* IO driver used for this buffer */
    p_timeout tm;           /* timeout management for this buffer */
    size_t first, last;     /* index of first and last bytes of stored data */
    char data[BUF_SIZE];    /* storage space for buffer data */
} t_buffer;
typedef t_buffer *p_buffer;

void buffer_init(p_buffer buf, p_io io, p_timeout tm);
int buffer_meth_send(lua_State *L, p_buffer buf);
int buffer_meth_receive(lua_State *L, p_buffer buf);
int buffer_isempty(p_buffer buf);

#endif /* BUF_H */

mercurial