src/buffer.h

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f7d2d78eb424
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1 #ifndef BUF_H
2 #define BUF_H
3 /*=========================================================================*\
4 * LuaSocket 2.0.2
5 * Copyright (C) 2004-2007 Diego Nehab
6 *
7 * Input/Output interface for Lua programs
8 *
9 * Line patterns require buffering. Reading one character at a time involves
10 * too many system calls and is very slow. This module implements the
11 * LuaSocket interface for input/output on connected objects, as seen by
12 * Lua programs.
13 *
14 * Input is buffered. Output is *not* buffered because there was no simple
15 * way of making sure the buffered output data would ever be sent.
16 *
17 * The module is built on top of the I/O abstraction defined in io.h and the
18 * timeout management is done with the timeout.h interface.
19 *
20 *
21 * RCS ID: $Id: buffer.h,v 1.12 2005/10/07 04:40:59 diego Exp $
22 \*=========================================================================*/
23 #include <lua.h>
24
25 #include "io.h"
26 #include "timeout.h"
27
28 /* buffer size in bytes */
29 #define BUF_SIZE 8192
30
31 /* buffer control structure */
32 typedef struct t_buffer_ {
33 p_io io; /* IO driver used for this buffer */
34 p_timeout tm; /* timeout management for this buffer */
35 size_t first, last; /* index of first and last bytes of stored data */
36 char data[BUF_SIZE]; /* storage space for buffer data */
37 } t_buffer;
38 typedef t_buffer *p_buffer;
39
40 void buffer_init(p_buffer buf, p_io io, p_timeout tm);
41 int buffer_meth_send(lua_State *L, p_buffer buf);
42 int buffer_meth_receive(lua_State *L, p_buffer buf);
43 int buffer_isempty(p_buffer buf);
44
45 #endif /* BUF_H */

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