--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/buffer.h Sat Jul 24 13:40:16 2010 +0100 @@ -0,0 +1,45 @@ +#ifndef BUF_H +#define BUF_H +/*=========================================================================*\ +* LuaSocket 2.0.2 +* Copyright (C) 2004-2007 Diego Nehab +* +* Input/Output interface for Lua programs +* +* Line patterns require buffering. Reading one character at a time involves +* too many system calls and is very slow. This module implements the +* LuaSocket interface for input/output on connected objects, as seen by +* Lua programs. +* +* Input is buffered. Output is *not* buffered because there was no simple +* way of making sure the buffered output data would ever be sent. +* +* The module is built on top of the I/O abstraction defined in io.h and the +* timeout management is done with the timeout.h interface. +* +* +* RCS ID: $Id: buffer.h,v 1.12 2005/10/07 04:40:59 diego Exp $ +\*=========================================================================*/ +#include <lua.h> + +#include "io.h" +#include "timeout.h" + +/* buffer size in bytes */ +#define BUF_SIZE 8192 + +/* buffer control structure */ +typedef struct t_buffer_ { + p_io io; /* IO driver used for this buffer */ + p_timeout tm; /* timeout management for this buffer */ + size_t first, last; /* index of first and last bytes of stored data */ + char data[BUF_SIZE]; /* storage space for buffer data */ +} t_buffer; +typedef t_buffer *p_buffer; + +void buffer_init(p_buffer buf, p_io io, p_timeout tm); +int buffer_meth_send(lua_State *L, p_buffer buf); +int buffer_meth_receive(lua_State *L, p_buffer buf); +int buffer_isempty(p_buffer buf); + +#endif /* BUF_H */