src/buffer.h

changeset 0
f7d2d78eb424
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/buffer.h	Sat Jul 24 13:40:16 2010 +0100
@@ -0,0 +1,45 @@
+#ifndef BUF_H
+#define BUF_H 
+/*=========================================================================*\
+* LuaSocket 2.0.2
+* Copyright (C) 2004-2007 Diego Nehab
+*
+* Input/Output interface for Lua programs
+*
+* Line patterns require buffering. Reading one character at a time involves
+* too many system calls and is very slow. This module implements the
+* LuaSocket interface for input/output on connected objects, as seen by 
+* Lua programs. 
+*
+* Input is buffered. Output is *not* buffered because there was no simple
+* way of making sure the buffered output data would ever be sent.
+*
+* The module is built on top of the I/O abstraction defined in io.h and the
+* timeout management is done with the timeout.h interface.
+*
+*
+* RCS ID: $Id: buffer.h,v 1.12 2005/10/07 04:40:59 diego Exp $
+\*=========================================================================*/
+#include <lua.h>
+
+#include "io.h"
+#include "timeout.h"
+
+/* buffer size in bytes */
+#define BUF_SIZE 8192
+
+/* buffer control structure */
+typedef struct t_buffer_ {
+    p_io io;                /* IO driver used for this buffer */
+    p_timeout tm;           /* timeout management for this buffer */
+    size_t first, last;     /* index of first and last bytes of stored data */
+    char data[BUF_SIZE];    /* storage space for buffer data */
+} t_buffer;
+typedef t_buffer *p_buffer;
+
+void buffer_init(p_buffer buf, p_io io, p_timeout tm);
+int buffer_meth_send(lua_State *L, p_buffer buf);
+int buffer_meth_receive(lua_State *L, p_buffer buf);
+int buffer_isempty(p_buffer buf);
+
+#endif /* BUF_H */

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