net.server_select, net.server_event: Convert to unix line endings from Windows

Fri, 04 Dec 2009 03:07:17 +0000

author
Matthew Wild <mwild1@gmail.com>
date
Fri, 04 Dec 2009 03:07:17 +0000
changeset 2318
a831de056de3
parent 2317
aa58136622bc
child 2319
8dca45e17438

net.server_select, net.server_event: Convert to unix line endings from Windows

net/server_event.lua file | annotate | diff | comparison | revisions
net/server_select.lua file | annotate | diff | comparison | revisions
--- a/net/server_event.lua	Fri Dec 04 03:02:25 2009 +0000
+++ b/net/server_event.lua	Fri Dec 04 03:07:17 2009 +0000
@@ -1,786 +1,786 @@
---[[
-
-
-			server.lua based on lua/libevent by blastbeat
-
-			notes:
-			-- when using luaevent, never register 2 or more EV_READ at one socket, same for EV_WRITE
-			-- you cant even register a new EV_READ/EV_WRITE callback inside another one
-			-- never call eventcallback:close( ) from inside eventcallback
-			-- to do some of the above, use timeout events or something what will called from outside
-			-- dont let garbagecollect eventcallbacks, as long they are running
-			-- when using luasec, there are 4 cases of timeout errors: wantread or wantwrite during reading or writing
-
---]]
-
-
-local SCRIPT_NAME           = "server_event.lua"
-local SCRIPT_VERSION        = "0.05"
-local SCRIPT_AUTHOR         = "blastbeat"
-local LAST_MODIFIED         = "2009/11/20"
-
-local cfg = {
-	MAX_CONNECTIONS       = 100000,  -- max per server connections (use "ulimit -n" on *nix)
-	MAX_HANDSHAKE_ATTEMPS = 10,  -- attemps to finish ssl handshake
-	HANDSHAKE_TIMEOUT     = 1,  -- timout in seconds per handshake attemp
-	MAX_READ_LENGTH       = 1024 * 1024 * 1024 * 1024,  -- max bytes allowed to read from sockets
-	MAX_SEND_LENGTH       = 1024 * 1024 * 1024 * 1024,  -- max bytes size of write buffer (for writing on sockets)
-	ACCEPT_DELAY          = 10,  -- seconds to wait until the next attemp of a full server to accept
-	READ_TIMEOUT          = 60 * 30,  -- timeout in seconds for read data from socket
-	WRITE_TIMEOUT         = 30,  -- timeout in seconds for write data on socket
-	CONNECT_TIMEOUT       = 10,  -- timeout in seconds for connection attemps
-	CLEAR_DELAY           = 5,  -- seconds to wait for clearing interface list (and calling ondisconnect listeners) 
-	DEBUG                 = true,  -- show debug messages
-}
-
-local function use(x) return rawget(_G, x); end
-local print = use "print"
-local pcall = use "pcall"
-local ipairs = use "ipairs"
-local string = use "string"
-local select = use "select"
-local require = use "require"
-local tostring = use "tostring"
-local coroutine = use "coroutine"
-local setmetatable = use "setmetatable"
-
-local ssl = use "ssl"
-local socket = use "socket"
-
-local log = require ("util.logger").init("socket")
-
-local function debug(...)
-	return log("debug", ("%s "):rep(select('#', ...)), ...)
-end
-local vdebug = debug;
-
-local bitor = ( function( ) -- thx Rici Lake
-	local hasbit = function( x, p )
-		return x % ( p + p ) >= p
-	end
-	return function( x, y ) 
-		local p = 1
-		local z = 0
-		local limit = x > y and x or y
-		while p <= limit do 
-			if hasbit( x, p ) or hasbit( y, p ) then
-				z = z + p
-			end
-			p = p + p
-		end
-		return z
-	end
-end )( )
-
-local event = require "luaevent.core"
-local base = event.new( )
-local EV_READ = event.EV_READ
-local EV_WRITE = event.EV_WRITE
-local EV_TIMEOUT = event.EV_TIMEOUT
-
-local EV_READWRITE = bitor( EV_READ, EV_WRITE )
-
-local interfacelist = ( function( )  -- holds the interfaces for sockets
-	local array = { }
-	local len = 0
-	return function( method, arg )
-		if "add" == method then
-			len = len + 1
-			array[ len ] = arg
-			arg:_position( len )
-			return len
-		elseif "delete" == method then
-			if len <= 0 then
-				return nil, "array is already empty"
-			end
-			local position = arg:_position()  -- get position in array
-			if position ~= len then
-				local interface = array[ len ]  -- get last interface
-				array[ position ] = interface  -- copy it into free position
-				array[ len ] = nil  -- free last position
-				interface:_position( position )  -- set new position in array
-			else  -- free last position
-				array[ len ] = nil
-			end
-			len = len - 1
-			return len    
-		else
-			return array
-		end
-	end
-end )( )
-
--- Client interface methods
-local interface_mt
-do
-	interface_mt = {}; interface_mt.__index = interface_mt;
-	
-	local addevent = base.addevent
-	local coroutine_wrap, coroutine_yield = coroutine.wrap,coroutine.yield
-	local string_len = string.len
-	
-	-- Private methods
-	function interface_mt:_position(new_position)
-			self.position = new_position or self.position
-			return self.position;
-	end
-	function interface_mt:_close() -- regs event to start self:_destroy()
-			local callback = function( )
-				self:_destroy();
-				self.eventclose = nil
-				return -1
-			end
-			self.eventclose = addevent( base, nil, EV_TIMEOUT, callback, 0 )
-			return true
-	end
-	
-	function interface_mt:_start_connection(plainssl) -- should be called from addclient
-			local callback = function( event )
-				if EV_TIMEOUT == event then  -- timout during connection
-					self.fatalerror = "connection timeout"
-					self:ontimeout()  -- call timeout listener
-					self:_close()
-					debug( "new connection failed. id:", self.id, "error:", self.fatalerror )
-				else
-					if plainssl then  -- start ssl session
-						self:_start_ssl( self.listener.onconnect )
-					else  -- normal connection
-						self:_start_session( self.listener.onconnect )
-					end
-					debug( "new connection established. id:", self.id )
-				end
-				self.eventconnect = nil
-				return -1
-			end
-			self.eventconnect = addevent( base, self.conn, EV_WRITE, callback, cfg.CONNECT_TIMEOUT )
-			return true
-	end
-	function interface_mt:_start_session(onconnect) -- new session, for example after startssl
-		if self.type == "client" then
-			local callback = function( )
-				self:_lock( false,  false, false )
-				--vdebug( "start listening on client socket with id:", self.id )      
-				self.eventread = addevent( base, self.conn, EV_READ, self.readcallback, cfg.READ_TIMEOUT )  -- register callback
-				self:onconnect()
-				self.eventsession = nil
-				return -1
-			end
-			self.eventsession = addevent( base, nil, EV_TIMEOUT, callback, 0 )
-		else
-			self:_lock( false )
-			--vdebug( "start listening on server socket with id:", self.id )
-			self.eventread = addevent( base, self.conn, EV_READ, self.readcallback )  -- register callback
-		end
-		return true
-	end
-	function interface_mt:_start_ssl(arg) -- old socket will be destroyed, therefore we have to close read/write events first
-			--vdebug( "starting ssl session with client id:", self.id )
-			local _
-			_ = self.eventread and self.eventread:close( )  -- close events; this must be called outside of the event callbacks!
-			_ = self.eventwrite and self.eventwrite:close( )
-			self.eventread, self.eventwrite = nil, nil
-			local err
-			self.conn, err = ssl.wrap( self.conn, self._sslctx )
-			if err then
-				self.fatalerror = err
-				self.conn = nil  -- cannot be used anymore
-				if "onconnect" == arg then
-					self.ondisconnect = nil  -- dont call this when client isnt really connected
-				end
-				self:_close()
-				debug( "fatal error while ssl wrapping:", err )
-				return false
-			end
-			self.conn:settimeout( 0 )  -- set non blocking
-			local handshakecallback = coroutine_wrap(
-				function( event )
-					local _, err
-					local attempt = 0
-					local maxattempt = cfg.MAX_HANDSHAKE_ATTEMPS
-					while attempt < 1000 do  -- no endless loop
-						attempt = attempt + 1
-						debug( "ssl handshake of client with id:"..tostring(self).."attemp:"..attempt )
-						if attempt > maxattempt then
-							self.fatalerror = "max handshake attemps exceeded"
-						elseif EV_TIMEOUT == event then
-							self.fatalerror = "timeout during handshake"
-						else
-							_, err = self.conn:dohandshake( )
-							if not err then
-								self:_lock( false, false, false )  -- unlock the interface; sending, closing etc allowed
-								self.send = self.conn.send  -- caching table lookups with new client object
-								self.receive = self.conn.receive
-								local onsomething
-								if "onconnect" == arg then  -- trigger listener
-									onsomething = self.onconnect
-								else
-									onsomething = self.onsslconnection
-								end
-								self:_start_session( onsomething )
-								debug( "ssl handshake done" )
-								self.eventhandshake = nil
-								return -1
-							end
-							debug( "error during ssl handshake:", err ) 
-							if err == "wantwrite" then
-								event = EV_WRITE
-							elseif err == "wantread" then
-								event = EV_READ
-							else
-								self.fatalerror = err
-							end            
-						end
-						if self.fatalerror then
-							if "onconnect" == arg then
-								self.ondisconnect = nil  -- dont call this when client isnt really connected
-							end
-							self:_close()
-							debug( "handshake failed because:", self.fatalerror )
-							self.eventhandshake = nil
-							return -1
-						end
-						event = coroutine_yield( event, cfg.HANDSHAKE_TIMEOUT )  -- yield this monster...
-					end
-				end
-			)
-			debug "starting handshake..."
-			self:_lock( false, true, true )  -- unlock read/write events, but keep interface locked 
-			self.eventhandshake = addevent( base, self.conn, EV_READWRITE, handshakecallback, cfg.HANDSHAKE_TIMEOUT )
-			return true
-	end
-	function interface_mt:_destroy()  -- close this interface + events and call last listener
-			debug( "closing client with id:", self.id )
-			self:_lock( true, true, true )  -- first of all, lock the interface to avoid further actions
-			local _
-			_ = self.eventread and self.eventread:close( )  -- close events; this must be called outside of the event callbacks!
-			if self.type == "client" then
-				_ = self.eventwrite and self.eventwrite:close( )
-				_ = self.eventhandshake and self.eventhandshake:close( )
-				_ = self.eventstarthandshake and self.eventstarthandshake:close( )
-				_ = self.eventconnect and self.eventconnect:close( )
-				_ = self.eventsession and self.eventsession:close( )
-				_ = self.eventwritetimeout and self.eventwritetimeout:close( )
-				_ = self.eventreadtimeout and self.eventreadtimeout:close( )
-				_ = self.ondisconnect and self:ondisconnect( self.fatalerror )  -- call ondisconnect listener (wont be the case if handshake failed on connect)
-				_ = self.conn and self.conn:close( ) -- close connection, must also be called outside of any socket registered events!
-				_ = self._server and self._server:counter(-1);
-				self.eventread, self.eventwrite = nil, nil
-				self.eventstarthandshake, self.eventhandshake, self.eventclose = nil, nil, nil
-				self.readcallback, self.writecallback = nil, nil
-			else
-				self.conn:close( )
-				self.eventread, self.eventclose = nil, nil
-				self.interface, self.readcallback = nil, nil
-			end
-			interfacelist( "delete", self )
-			return true
-	end
-	
-	function interface_mt:_lock(nointerface, noreading, nowriting)  -- lock or unlock this interface or events
-			self.nointerface, self.noreading, self.nowriting = nointerface, noreading, nowriting
-			return nointerface, noreading, nowriting
-	end
-
-	function interface_mt:counter(c)
-		if c then
-			self._connections = self._connections + c
-		end
-		return self._connections
-	end
-	
-	-- Public methods
-	function interface_mt:write(data)
-		if self.nowriting then return nil, "locked" end
-		--vdebug( "try to send data to client, id/data:", self.id, data )
-		data = tostring( data )
-		local len = string_len( data )
-		local total = len + self.writebufferlen
-		if total > cfg.MAX_SEND_LENGTH then  -- check buffer length
-			local err = "send buffer exceeded"
-			debug( "error:", err )  -- to much, check your app
-			return nil, err
-		end 
-		self.writebuffer = self.writebuffer .. data -- new buffer
-		self.writebufferlen = total
-		if not self.eventwrite then  -- register new write event
-			--vdebug( "register new write event" )
-			self.eventwrite = addevent( base, self.conn, EV_WRITE, self.writecallback, cfg.WRITE_TIMEOUT )
-		end
-		return true
-	end
-	function interface_mt:close(now)
-		if self.nointerface then return nil, "locked"; end
-		debug( "try to close client connection with id:", self.id )
-		if self.type == "client" then
-			self.fatalerror = "client to close"
-			if ( not self.eventwrite ) or now then  -- try to close immediately
-				self:_lock( true, true, true )
-				self:_close()
-				return true
-			else  -- wait for incomplete write request
-				self:_lock( true, true, false )
-				debug "closing delayed until writebuffer is empty"
-				return nil, "writebuffer not empty, waiting"
-			end
-		else
-			debug( "try to close server with id:", self.id, "args:", now )
-			self.fatalerror = "server to close"
-			self:_lock( true )
-			local count = 0
-			for _, item in ipairs( interfacelist( ) ) do
-				if ( item.type ~= "server" ) and ( item._server == self ) then  -- client/server match
-					if item:close( now ) then  -- writebuffer was empty
-						count = count + 1
-					end
-				end
-			end
-			local timeout = 0  -- dont wait for unfinished writebuffers of clients...
-			if not now then
-				timeout = cfg.WRITE_TIMEOUT  -- ...or wait for it
-			end
-			self:_close( timeout )  -- add new event to remove the server interface
-			debug( "seconds remained until server is closed:", timeout )
-			return count  -- returns finished clients with empty writebuffer
-		end
-	end
-	
-	function interface_mt:server()
-		return self._server or self;
-	end
-	
-	function interface_mt:port()
-		return self._port
-	end
-	
-	function interface_mt:ip()
-		return self._ip
-	end
-	
-	function interface_mt:ssl()
-		return self._usingssl
-	end
-
-	function interface_mt:type()
-		return self._type or "client"
-	end
-	
-	function interface_mt:connections()
-		return self._connections
-	end
-	
-	function interface_mt:address()
-		return self.addr
-	end
-	
-	function interface_mt:set_sslctx(sslctx)
-		self._sslctx = sslctx;
-		if sslctx then
-			self.starttls = nil; -- use starttls() of interface_mt
-		else
-			self.starttls = false; -- prevent starttls()
-		end
-	end
-	
-	function interface_mt:set_send(new_send)
-		-- No-op, we always use the underlying connection's send
-	end
-	
-	function interface_mt:starttls()
-		debug( "try to start ssl at client id:", self.id )
-		local err
-		if not self._sslctx then  -- no ssl available
-			err = "no ssl context available"
-		elseif self._usingssl then  -- startssl was already called
-			err = "ssl already active"
-		end
-		if err then
-			debug( "error:", err )
-			return nil, err      
-		end
-		self._usingssl = true
-		self.startsslcallback = function( )  -- we have to start the handshake outside of a read/write event
-			self.startsslcallback = nil
-			self:_start_ssl();
-			self.eventstarthandshake = nil
-			return -1
-		end
-		if not self.eventwrite then
-			self:_lock( true, true, true )  -- lock the interface, to not disturb the handshake
-			self.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, self.startsslcallback, 0 )  -- add event to start handshake
-		else  -- wait until writebuffer is empty
-			self:_lock( true, true, false )
-			debug "ssl session delayed until writebuffer is empty..."
-		end
-		return true
-	end
-	
-	-- Stub handlers
-	function interface_mt:onconnect()
-	end
-	function interface_mt:onincoming()
-	end
-	function interface_mt:ondisconnect()
-	end
-	function interface_mt:ontimeout()
-	end
-end			
-
--- End of client interface methods
-
-local handleclient;
-do
-	local string_sub = string.sub  -- caching table lookups
-	local string_len = string.len
-	local addevent = base.addevent
-	local coroutine_wrap = coroutine.wrap
-	local socket_gettime = socket.gettime
-	local coroutine_yield = coroutine.yield
-	function handleclient( client, ip, port, server, pattern, listener, _, sslctx )  -- creates an client interface
-		--vdebug("creating client interfacce...")
-		local interface = {
-			type = "client";
-			conn = client;
-			currenttime = socket_gettime( );  -- safe the origin
-			writebuffer = "";  -- writebuffer
-			writebufferlen = 0;  -- length of writebuffer
-			send = client.send;  -- caching table lookups
-			receive = client.receive;
-			onconnect = listener.onconnect;  -- will be called when client disconnects
-			ondisconnect = listener.ondisconnect;  -- will be called when client disconnects
-			onincoming = listener.onincoming;  -- will be called when client sends data
-			ontimeout = listener.ontimeout; -- called when fatal socket timeout occurs
-			eventread = false, eventwrite = false, eventclose = false,
-			eventhandshake = false, eventstarthandshake = false;  -- event handler
-			eventconnect = false, eventsession = false;  -- more event handler...
-			eventwritetimeout = false;  -- even more event handler...
-			eventreadtimeout = false;
-			fatalerror = false;  -- error message
-			writecallback = false;  -- will be called on write events
-			readcallback = false;  -- will be called on read events
-			nointerface = true;  -- lock/unlock parameter of this interface
-			noreading = false, nowriting = false;  -- locks of the read/writecallback
-			startsslcallback = false;  -- starting handshake callback
-			position = false;  -- position of client in interfacelist
-			
-			-- Properties
-			_ip = ip, _port = port, _server = server, _pattern = pattern,
-			_sslctx = sslctx; -- parameters
-			_usingssl = false;  -- client is using ssl;
-		}
-		if not sslctx then
-			interface.starttls = false -- don't allow TLS
-		end
-		interface.id = tostring(interface):match("%x+$");
-		interface.writecallback = function( event )  -- called on write events
-			--vdebug( "new client write event, id/ip/port:", interface, ip, port )
-			if interface.nowriting or ( interface.fatalerror and ( "client to close" ~= interface.fatalerror ) ) then  -- leave this event
-				--vdebug( "leaving this event because:", interface.nowriting or interface.fatalerror )
-				interface.eventwrite = false
-				return -1
-			end
-			if EV_TIMEOUT == event then  -- took too long to write some data to socket -> disconnect
-				interface.fatalerror = "timeout during writing"
-				debug( "writing failed:", interface.fatalerror ) 
-				interface:_close()
-				interface.eventwrite = false
-				return -1
-			else  -- can write :)
-				if interface._usingssl then  -- handle luasec
-					if interface.eventreadtimeout then  -- we have to read first
-						local ret = interface.readcallback( )  -- call readcallback
-						--vdebug( "tried to read in writecallback, result:", ret )
-					end
-					if interface.eventwritetimeout then  -- luasec only
-						interface.eventwritetimeout:close( )  -- first we have to close timeout event which where regged after a wantread error
-						interface.eventwritetimeout = false
-					end
-				end
-				local succ, err, byte = interface.conn:send( interface.writebuffer, 1, interface.writebufferlen )
-				--vdebug( "write data:", interface.writebuffer, "error:", err, "part:", byte )
-				if succ then  -- writing succesful
-					interface.writebuffer = ""
-					interface.writebufferlen = 0
-					if interface.fatalerror then
-						debug "closing client after writing"
-						interface:_close()  -- close interface if needed
-					elseif interface.startsslcallback then  -- start ssl connection if needed
-						debug "starting ssl handshake after writing"
-						interface.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, interface.startsslcallback, 0 )
-					elseif interface.eventreadtimeout then
-						return EV_WRITE, EV_TIMEOUT
-					end
-					interface.eventwrite = nil
-					return -1
-				elseif byte then  -- want write again
-					--vdebug( "writebuffer is not empty:", err )
-					interface.writebuffer = string_sub( interface.writebuffer, byte + 1, interface.writebufferlen )  -- new buffer
-					interface.writebufferlen = interface.writebufferlen - byte            
-					if "wantread" == err then  -- happens only with luasec
-						local callback = function( )
-							interface:_close()
-							interface.eventwritetimeout = nil
-							return evreturn, evtimeout
-						end
-						interface.eventwritetimeout = addevent( base, nil, EV_TIMEOUT, callback, cfg.WRITE_TIMEOUT )  -- reg a new timeout event
-						debug( "wantread during write attemp, reg it in readcallback but dont know what really happens next..." )
-						-- hopefully this works with luasec; its simply not possible to use 2 different write events on a socket in luaevent
-						return -1
-					end
-					return EV_WRITE, cfg.WRITE_TIMEOUT 
-				else  -- connection was closed during writing or fatal error
-					interface.fatalerror = err or "fatal error"
-					debug( "connection failed in write event:", interface.fatalerror ) 
-					interface:_close()
-					interface.eventwrite = nil
-					return -1
-				end
-			end
-		end
-		
-		interface.readcallback = function( event )  -- called on read events
-			--vdebug( "new client read event, id/ip/port:", tostring(interface.id), tostring(ip), tostring(port) )
-			if interface.noreading or interface.fatalerror then  -- leave this event
-				--vdebug( "leaving this event because:", tostring(interface.noreading or interface.fatalerror) )
-				interface.eventread = nil
-				return -1
-			end
-			if EV_TIMEOUT == event then  -- took too long to get some data from client -> disconnect
-				interface.fatalerror = "timeout during receiving"
-				debug( "connection failed:", interface.fatalerror ) 
-				interface:_close()
-				interface.eventread = nil
-				return -1
-			else -- can read
-				if interface._usingssl then  -- handle luasec
-					if interface.eventwritetimeout then  -- ok, in the past writecallback was regged
-						local ret = interface.writecallback( )  -- call it
-						--vdebug( "tried to write in readcallback, result:", tostring(ret) )
-					end
-					if interface.eventreadtimeout then
-						interface.eventreadtimeout:close( )
-						interface.eventreadtimeout = nil
-					end
-				end
-				local buffer, err, part = interface.conn:receive( pattern )  -- receive buffer with "pattern"
-				--vdebug( "read data:", tostring(buffer), "error:", tostring(err), "part:", tostring(part) )        
-				buffer = buffer or part or ""
-				local len = string_len( buffer )
-				if len > cfg.MAX_READ_LENGTH then  -- check buffer length
-					interface.fatalerror = "receive buffer exceeded"
-					debug( "fatal error:", interface.fatalerror )
-					interface:_close()
-					interface.eventread = nil
-					return -1
-				end
-				interface.onincoming( interface, buffer, err )  -- send new data to listener
-				if err and ( err ~= "timeout" and err ~= "wantread" ) then
-					if "wantwrite" == err then -- need to read on write event
-						if not interface.eventwrite then  -- register new write event if needed
-							interface.eventwrite = addevent( base, interface.conn, EV_WRITE, interface.writecallback, cfg.WRITE_TIMEOUT )
-						end
-						interface.eventreadtimeout = addevent( base, nil, EV_TIMEOUT,
-							function( )
-								interface:_close()
-							end, cfg.READ_TIMEOUT
-						)             
-						debug( "wantwrite during read attemp, reg it in writecallback but dont know what really happens next..." )
-						-- to be honest i dont know what happens next, if it is allowed to first read, the write etc...
-					else  -- connection was closed or fatal error            
-						interface.fatalerror = err
-						debug( "connection failed in read event:", interface.fatalerror ) 
-						interface:_close()
-						interface.eventread = nil
-						return -1
-					end
-				end
-				return EV_READ, cfg.READ_TIMEOUT
-			end
-		end
-
-		client:settimeout( 0 )  -- set non blocking
-		setmetatable(interface, interface_mt)
-		interfacelist( "add", interface )  -- add to interfacelist
-		return interface
-	end
-end
-
-local handleserver
-do
-	function handleserver( server, addr, port, pattern, listener, sslctx, startssl )  -- creates an server interface
-		debug "creating server interface..."
-		local interface = {
-			_connections = 0;
-			
-			conn = server;
-			onconnect = listener.onconnect;  -- will be called when new client connected
-			eventread = false;  -- read event handler
-			eventclose = false; -- close event handler
-			readcallback = false; -- read event callback
-			fatalerror = false; -- error message
-			nointerface = true;  -- lock/unlock parameter
-		}
-		interface.id = tostring(interface):match("%x+$");
-		interface.readcallback = function( event )  -- server handler, called on incoming connections
-			--vdebug( "server can accept, id/addr/port:", interface, addr, port )
-			if interface.fatalerror then
-				--vdebug( "leaving this event because:", self.fatalerror )
-				interface.eventread = nil
-				return -1
-			end
-			local delay = cfg.ACCEPT_DELAY
-			if EV_TIMEOUT == event then
-				if interface._connections >= cfg.MAX_CONNECTIONS then  -- check connection count
-					debug( "to many connections, seconds to wait for next accept:", delay )
-					return EV_TIMEOUT, delay  -- timeout...
-				else
-					return EV_READ  -- accept again
-				end
-			end
-			--vdebug("max connection check ok, accepting...")
-			local client, err = server:accept()    -- try to accept; TODO: check err
-			while client do
-				if interface._connections >= cfg.MAX_CONNECTIONS then
-					client:close( )  -- refuse connection
-					debug( "maximal connections reached, refuse client connection; accept delay:", delay )
-					return EV_TIMEOUT, delay  -- delay for next accept attemp
-				end
-				local ip, port = client:getpeername( )
-				interface._connections = interface._connections + 1  -- increase connection count
-				local clientinterface = handleclient( client, ip, port, interface, pattern, listener, nil, sslctx )
-				--vdebug( "client id:", clientinterface, "startssl:", startssl )
-				if startssl then
-					clientinterface:_start_ssl( clientinterface.onconnect )
-				else
-					clientinterface:_start_session( clientinterface.onconnect )
-				end
-				debug( "accepted incoming client connection from:", ip, port )
-				client, err = server:accept()    -- try to accept again
-			end
-			return EV_READ
-		end
-		
-		server:settimeout( 0 )
-		setmetatable(interface, interface_mt)
-		interfacelist( "add", interface )
-		interface:_start_session()
-		return interface
-	end
-end
-
-local addserver = ( function( )
-	return function( addr, port, listener, pattern, sslcfg, startssl )  -- TODO: check arguments
-		--vdebug( "creating new tcp server with following parameters:", addr or "nil", port or "nil", sslcfg or "nil", startssl or "nil")
-		local server, err = socket.bind( addr, port, cfg.ACCEPT_QUEUE )  -- create server socket
-		if not server then
-			debug( "creating server socket failed because:", err )
-			return nil, err
-		end
-		local sslctx
-		if sslcfg then
-			if not ssl then
-				debug "fatal error: luasec not found"
-				return nil, "luasec not found"
-			end
-			sslctx, err = ssl.newcontext( sslcfg )
-			if err then
-				debug( "error while creating new ssl context for server socket:", err )
-				return nil, err
-			end
-		end      
-		local interface = handleserver( server, addr, port, pattern, listener, sslctx, startssl )  -- new server handler
-		debug( "new server created with id:", tostring(interface))
-		return interface
-	end
-end )( )
-
-local addclient, wrapclient
-do
-	function wrapclient( client, ip, port, listeners, pattern, sslctx, startssl )
-		local interface = handleclient( client, ip, port, nil, pattern, listeners, sslctx )
-		interface:_start_session()
-		return interface
-		--function handleclient( client, ip, port, server, pattern, listener, _, sslctx )  -- creates an client interface
-	end
-	
-	function addclient( addr, serverport, listener, pattern, localaddr, localport, sslcfg, startssl )
-		local client, err = socket.tcp()  -- creating new socket
-		if not client then
-			debug( "cannot create socket:", err ) 
-			return nil, err
-		end
-		client:settimeout( 0 )  -- set nonblocking
-		if localaddr then
-			local res, err = client:bind( localaddr, localport, -1 )
-			if not res then
-				debug( "cannot bind client:", err )
-				return nil, err
-			end
-		end
-		local sslctx
-		if sslcfg then  -- handle ssl/new context
-			if not ssl then
-				debug "need luasec, but not available" 
-				return nil, "luasec not found"
-			end
-			sslctx, err = ssl.newcontext( sslcfg )
-			if err then
-				debug( "cannot create new ssl context:", err )
-				return nil, err
-			end
-		end
-		local res, err = client:connect( addr, serverport )  -- connect
-		if res or ( err == "timeout" ) then
-			local ip, port = client:getsockname( )
-			local server = function( )
-				return nil, "this is a dummy server interface"
-			end
-			local interface = wrapclient( client, ip, serverport, listeners, pattern, sslctx, startssl )
-			interface:_start_connection( startssl )
-			debug( "new connection id:", interface.id )
-			return interface, err
-		else
-			debug( "new connection failed:", err )
-			return nil, err
-		end
-	end
-end
-
-
-local loop = function( )  -- starts the event loop
-	return base:loop( )
-end
-
-local newevent = ( function( )
-	local add = base.addevent
-	return function( ... )
-		return add( base, ... )
-	end
-end )( )
-
-local closeallservers = function( arg )
-	for _, item in ipairs( interfacelist( ) ) do
-		if item "type" == "server" then
-			item( "close", arg )
-		end
-	end
-end
-
-return {
-
-	cfg = cfg,
-	base = base,
-	loop = loop,
-	event = event,
-	event_base = base,
-	addevent = newevent,
-	addserver = addserver,
-	addclient = addclient,
-	wrapclient = wrapclient,
-	closeallservers = closeallservers,
-
-	__NAME = SCRIPT_NAME,
-	__DATE = LAST_MODIFIED,
-	__AUTHOR = SCRIPT_AUTHOR,
-	__VERSION = SCRIPT_VERSION,
-
-}
+--[[
+
+
+			server.lua based on lua/libevent by blastbeat
+
+			notes:
+			-- when using luaevent, never register 2 or more EV_READ at one socket, same for EV_WRITE
+			-- you cant even register a new EV_READ/EV_WRITE callback inside another one
+			-- never call eventcallback:close( ) from inside eventcallback
+			-- to do some of the above, use timeout events or something what will called from outside
+			-- dont let garbagecollect eventcallbacks, as long they are running
+			-- when using luasec, there are 4 cases of timeout errors: wantread or wantwrite during reading or writing
+
+--]]
+
+
+local SCRIPT_NAME           = "server_event.lua"
+local SCRIPT_VERSION        = "0.05"
+local SCRIPT_AUTHOR         = "blastbeat"
+local LAST_MODIFIED         = "2009/11/20"
+
+local cfg = {
+	MAX_CONNECTIONS       = 100000,  -- max per server connections (use "ulimit -n" on *nix)
+	MAX_HANDSHAKE_ATTEMPS = 10,  -- attemps to finish ssl handshake
+	HANDSHAKE_TIMEOUT     = 1,  -- timout in seconds per handshake attemp
+	MAX_READ_LENGTH       = 1024 * 1024 * 1024 * 1024,  -- max bytes allowed to read from sockets
+	MAX_SEND_LENGTH       = 1024 * 1024 * 1024 * 1024,  -- max bytes size of write buffer (for writing on sockets)
+	ACCEPT_DELAY          = 10,  -- seconds to wait until the next attemp of a full server to accept
+	READ_TIMEOUT          = 60 * 30,  -- timeout in seconds for read data from socket
+	WRITE_TIMEOUT         = 30,  -- timeout in seconds for write data on socket
+	CONNECT_TIMEOUT       = 10,  -- timeout in seconds for connection attemps
+	CLEAR_DELAY           = 5,  -- seconds to wait for clearing interface list (and calling ondisconnect listeners) 
+	DEBUG                 = true,  -- show debug messages
+}
+
+local function use(x) return rawget(_G, x); end
+local print = use "print"
+local pcall = use "pcall"
+local ipairs = use "ipairs"
+local string = use "string"
+local select = use "select"
+local require = use "require"
+local tostring = use "tostring"
+local coroutine = use "coroutine"
+local setmetatable = use "setmetatable"
+
+local ssl = use "ssl"
+local socket = use "socket"
+
+local log = require ("util.logger").init("socket")
+
+local function debug(...)
+	return log("debug", ("%s "):rep(select('#', ...)), ...)
+end
+local vdebug = debug;
+
+local bitor = ( function( ) -- thx Rici Lake
+	local hasbit = function( x, p )
+		return x % ( p + p ) >= p
+	end
+	return function( x, y ) 
+		local p = 1
+		local z = 0
+		local limit = x > y and x or y
+		while p <= limit do 
+			if hasbit( x, p ) or hasbit( y, p ) then
+				z = z + p
+			end
+			p = p + p
+		end
+		return z
+	end
+end )( )
+
+local event = require "luaevent.core"
+local base = event.new( )
+local EV_READ = event.EV_READ
+local EV_WRITE = event.EV_WRITE
+local EV_TIMEOUT = event.EV_TIMEOUT
+
+local EV_READWRITE = bitor( EV_READ, EV_WRITE )
+
+local interfacelist = ( function( )  -- holds the interfaces for sockets
+	local array = { }
+	local len = 0
+	return function( method, arg )
+		if "add" == method then
+			len = len + 1
+			array[ len ] = arg
+			arg:_position( len )
+			return len
+		elseif "delete" == method then
+			if len <= 0 then
+				return nil, "array is already empty"
+			end
+			local position = arg:_position()  -- get position in array
+			if position ~= len then
+				local interface = array[ len ]  -- get last interface
+				array[ position ] = interface  -- copy it into free position
+				array[ len ] = nil  -- free last position
+				interface:_position( position )  -- set new position in array
+			else  -- free last position
+				array[ len ] = nil
+			end
+			len = len - 1
+			return len    
+		else
+			return array
+		end
+	end
+end )( )
+
+-- Client interface methods
+local interface_mt
+do
+	interface_mt = {}; interface_mt.__index = interface_mt;
+	
+	local addevent = base.addevent
+	local coroutine_wrap, coroutine_yield = coroutine.wrap,coroutine.yield
+	local string_len = string.len
+	
+	-- Private methods
+	function interface_mt:_position(new_position)
+			self.position = new_position or self.position
+			return self.position;
+	end
+	function interface_mt:_close() -- regs event to start self:_destroy()
+			local callback = function( )
+				self:_destroy();
+				self.eventclose = nil
+				return -1
+			end
+			self.eventclose = addevent( base, nil, EV_TIMEOUT, callback, 0 )
+			return true
+	end
+	
+	function interface_mt:_start_connection(plainssl) -- should be called from addclient
+			local callback = function( event )
+				if EV_TIMEOUT == event then  -- timout during connection
+					self.fatalerror = "connection timeout"
+					self:ontimeout()  -- call timeout listener
+					self:_close()
+					debug( "new connection failed. id:", self.id, "error:", self.fatalerror )
+				else
+					if plainssl then  -- start ssl session
+						self:_start_ssl( self.listener.onconnect )
+					else  -- normal connection
+						self:_start_session( self.listener.onconnect )
+					end
+					debug( "new connection established. id:", self.id )
+				end
+				self.eventconnect = nil
+				return -1
+			end
+			self.eventconnect = addevent( base, self.conn, EV_WRITE, callback, cfg.CONNECT_TIMEOUT )
+			return true
+	end
+	function interface_mt:_start_session(onconnect) -- new session, for example after startssl
+		if self.type == "client" then
+			local callback = function( )
+				self:_lock( false,  false, false )
+				--vdebug( "start listening on client socket with id:", self.id )      
+				self.eventread = addevent( base, self.conn, EV_READ, self.readcallback, cfg.READ_TIMEOUT )  -- register callback
+				self:onconnect()
+				self.eventsession = nil
+				return -1
+			end
+			self.eventsession = addevent( base, nil, EV_TIMEOUT, callback, 0 )
+		else
+			self:_lock( false )
+			--vdebug( "start listening on server socket with id:", self.id )
+			self.eventread = addevent( base, self.conn, EV_READ, self.readcallback )  -- register callback
+		end
+		return true
+	end
+	function interface_mt:_start_ssl(arg) -- old socket will be destroyed, therefore we have to close read/write events first
+			--vdebug( "starting ssl session with client id:", self.id )
+			local _
+			_ = self.eventread and self.eventread:close( )  -- close events; this must be called outside of the event callbacks!
+			_ = self.eventwrite and self.eventwrite:close( )
+			self.eventread, self.eventwrite = nil, nil
+			local err
+			self.conn, err = ssl.wrap( self.conn, self._sslctx )
+			if err then
+				self.fatalerror = err
+				self.conn = nil  -- cannot be used anymore
+				if "onconnect" == arg then
+					self.ondisconnect = nil  -- dont call this when client isnt really connected
+				end
+				self:_close()
+				debug( "fatal error while ssl wrapping:", err )
+				return false
+			end
+			self.conn:settimeout( 0 )  -- set non blocking
+			local handshakecallback = coroutine_wrap(
+				function( event )
+					local _, err
+					local attempt = 0
+					local maxattempt = cfg.MAX_HANDSHAKE_ATTEMPS
+					while attempt < 1000 do  -- no endless loop
+						attempt = attempt + 1
+						debug( "ssl handshake of client with id:"..tostring(self).."attemp:"..attempt )
+						if attempt > maxattempt then
+							self.fatalerror = "max handshake attemps exceeded"
+						elseif EV_TIMEOUT == event then
+							self.fatalerror = "timeout during handshake"
+						else
+							_, err = self.conn:dohandshake( )
+							if not err then
+								self:_lock( false, false, false )  -- unlock the interface; sending, closing etc allowed
+								self.send = self.conn.send  -- caching table lookups with new client object
+								self.receive = self.conn.receive
+								local onsomething
+								if "onconnect" == arg then  -- trigger listener
+									onsomething = self.onconnect
+								else
+									onsomething = self.onsslconnection
+								end
+								self:_start_session( onsomething )
+								debug( "ssl handshake done" )
+								self.eventhandshake = nil
+								return -1
+							end
+							debug( "error during ssl handshake:", err ) 
+							if err == "wantwrite" then
+								event = EV_WRITE
+							elseif err == "wantread" then
+								event = EV_READ
+							else
+								self.fatalerror = err
+							end            
+						end
+						if self.fatalerror then
+							if "onconnect" == arg then
+								self.ondisconnect = nil  -- dont call this when client isnt really connected
+							end
+							self:_close()
+							debug( "handshake failed because:", self.fatalerror )
+							self.eventhandshake = nil
+							return -1
+						end
+						event = coroutine_yield( event, cfg.HANDSHAKE_TIMEOUT )  -- yield this monster...
+					end
+				end
+			)
+			debug "starting handshake..."
+			self:_lock( false, true, true )  -- unlock read/write events, but keep interface locked 
+			self.eventhandshake = addevent( base, self.conn, EV_READWRITE, handshakecallback, cfg.HANDSHAKE_TIMEOUT )
+			return true
+	end
+	function interface_mt:_destroy()  -- close this interface + events and call last listener
+			debug( "closing client with id:", self.id )
+			self:_lock( true, true, true )  -- first of all, lock the interface to avoid further actions
+			local _
+			_ = self.eventread and self.eventread:close( )  -- close events; this must be called outside of the event callbacks!
+			if self.type == "client" then
+				_ = self.eventwrite and self.eventwrite:close( )
+				_ = self.eventhandshake and self.eventhandshake:close( )
+				_ = self.eventstarthandshake and self.eventstarthandshake:close( )
+				_ = self.eventconnect and self.eventconnect:close( )
+				_ = self.eventsession and self.eventsession:close( )
+				_ = self.eventwritetimeout and self.eventwritetimeout:close( )
+				_ = self.eventreadtimeout and self.eventreadtimeout:close( )
+				_ = self.ondisconnect and self:ondisconnect( self.fatalerror )  -- call ondisconnect listener (wont be the case if handshake failed on connect)
+				_ = self.conn and self.conn:close( ) -- close connection, must also be called outside of any socket registered events!
+				_ = self._server and self._server:counter(-1);
+				self.eventread, self.eventwrite = nil, nil
+				self.eventstarthandshake, self.eventhandshake, self.eventclose = nil, nil, nil
+				self.readcallback, self.writecallback = nil, nil
+			else
+				self.conn:close( )
+				self.eventread, self.eventclose = nil, nil
+				self.interface, self.readcallback = nil, nil
+			end
+			interfacelist( "delete", self )
+			return true
+	end
+	
+	function interface_mt:_lock(nointerface, noreading, nowriting)  -- lock or unlock this interface or events
+			self.nointerface, self.noreading, self.nowriting = nointerface, noreading, nowriting
+			return nointerface, noreading, nowriting
+	end
+
+	function interface_mt:counter(c)
+		if c then
+			self._connections = self._connections + c
+		end
+		return self._connections
+	end
+	
+	-- Public methods
+	function interface_mt:write(data)
+		if self.nowriting then return nil, "locked" end
+		--vdebug( "try to send data to client, id/data:", self.id, data )
+		data = tostring( data )
+		local len = string_len( data )
+		local total = len + self.writebufferlen
+		if total > cfg.MAX_SEND_LENGTH then  -- check buffer length
+			local err = "send buffer exceeded"
+			debug( "error:", err )  -- to much, check your app
+			return nil, err
+		end 
+		self.writebuffer = self.writebuffer .. data -- new buffer
+		self.writebufferlen = total
+		if not self.eventwrite then  -- register new write event
+			--vdebug( "register new write event" )
+			self.eventwrite = addevent( base, self.conn, EV_WRITE, self.writecallback, cfg.WRITE_TIMEOUT )
+		end
+		return true
+	end
+	function interface_mt:close(now)
+		if self.nointerface then return nil, "locked"; end
+		debug( "try to close client connection with id:", self.id )
+		if self.type == "client" then
+			self.fatalerror = "client to close"
+			if ( not self.eventwrite ) or now then  -- try to close immediately
+				self:_lock( true, true, true )
+				self:_close()
+				return true
+			else  -- wait for incomplete write request
+				self:_lock( true, true, false )
+				debug "closing delayed until writebuffer is empty"
+				return nil, "writebuffer not empty, waiting"
+			end
+		else
+			debug( "try to close server with id:", self.id, "args:", now )
+			self.fatalerror = "server to close"
+			self:_lock( true )
+			local count = 0
+			for _, item in ipairs( interfacelist( ) ) do
+				if ( item.type ~= "server" ) and ( item._server == self ) then  -- client/server match
+					if item:close( now ) then  -- writebuffer was empty
+						count = count + 1
+					end
+				end
+			end
+			local timeout = 0  -- dont wait for unfinished writebuffers of clients...
+			if not now then
+				timeout = cfg.WRITE_TIMEOUT  -- ...or wait for it
+			end
+			self:_close( timeout )  -- add new event to remove the server interface
+			debug( "seconds remained until server is closed:", timeout )
+			return count  -- returns finished clients with empty writebuffer
+		end
+	end
+	
+	function interface_mt:server()
+		return self._server or self;
+	end
+	
+	function interface_mt:port()
+		return self._port
+	end
+	
+	function interface_mt:ip()
+		return self._ip
+	end
+	
+	function interface_mt:ssl()
+		return self._usingssl
+	end
+
+	function interface_mt:type()
+		return self._type or "client"
+	end
+	
+	function interface_mt:connections()
+		return self._connections
+	end
+	
+	function interface_mt:address()
+		return self.addr
+	end
+	
+	function interface_mt:set_sslctx(sslctx)
+		self._sslctx = sslctx;
+		if sslctx then
+			self.starttls = nil; -- use starttls() of interface_mt
+		else
+			self.starttls = false; -- prevent starttls()
+		end
+	end
+	
+	function interface_mt:set_send(new_send)
+		-- No-op, we always use the underlying connection's send
+	end
+	
+	function interface_mt:starttls()
+		debug( "try to start ssl at client id:", self.id )
+		local err
+		if not self._sslctx then  -- no ssl available
+			err = "no ssl context available"
+		elseif self._usingssl then  -- startssl was already called
+			err = "ssl already active"
+		end
+		if err then
+			debug( "error:", err )
+			return nil, err      
+		end
+		self._usingssl = true
+		self.startsslcallback = function( )  -- we have to start the handshake outside of a read/write event
+			self.startsslcallback = nil
+			self:_start_ssl();
+			self.eventstarthandshake = nil
+			return -1
+		end
+		if not self.eventwrite then
+			self:_lock( true, true, true )  -- lock the interface, to not disturb the handshake
+			self.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, self.startsslcallback, 0 )  -- add event to start handshake
+		else  -- wait until writebuffer is empty
+			self:_lock( true, true, false )
+			debug "ssl session delayed until writebuffer is empty..."
+		end
+		return true
+	end
+	
+	-- Stub handlers
+	function interface_mt:onconnect()
+	end
+	function interface_mt:onincoming()
+	end
+	function interface_mt:ondisconnect()
+	end
+	function interface_mt:ontimeout()
+	end
+end			
+
+-- End of client interface methods
+
+local handleclient;
+do
+	local string_sub = string.sub  -- caching table lookups
+	local string_len = string.len
+	local addevent = base.addevent
+	local coroutine_wrap = coroutine.wrap
+	local socket_gettime = socket.gettime
+	local coroutine_yield = coroutine.yield
+	function handleclient( client, ip, port, server, pattern, listener, _, sslctx )  -- creates an client interface
+		--vdebug("creating client interfacce...")
+		local interface = {
+			type = "client";
+			conn = client;
+			currenttime = socket_gettime( );  -- safe the origin
+			writebuffer = "";  -- writebuffer
+			writebufferlen = 0;  -- length of writebuffer
+			send = client.send;  -- caching table lookups
+			receive = client.receive;
+			onconnect = listener.onconnect;  -- will be called when client disconnects
+			ondisconnect = listener.ondisconnect;  -- will be called when client disconnects
+			onincoming = listener.onincoming;  -- will be called when client sends data
+			ontimeout = listener.ontimeout; -- called when fatal socket timeout occurs
+			eventread = false, eventwrite = false, eventclose = false,
+			eventhandshake = false, eventstarthandshake = false;  -- event handler
+			eventconnect = false, eventsession = false;  -- more event handler...
+			eventwritetimeout = false;  -- even more event handler...
+			eventreadtimeout = false;
+			fatalerror = false;  -- error message
+			writecallback = false;  -- will be called on write events
+			readcallback = false;  -- will be called on read events
+			nointerface = true;  -- lock/unlock parameter of this interface
+			noreading = false, nowriting = false;  -- locks of the read/writecallback
+			startsslcallback = false;  -- starting handshake callback
+			position = false;  -- position of client in interfacelist
+			
+			-- Properties
+			_ip = ip, _port = port, _server = server, _pattern = pattern,
+			_sslctx = sslctx; -- parameters
+			_usingssl = false;  -- client is using ssl;
+		}
+		if not sslctx then
+			interface.starttls = false -- don't allow TLS
+		end
+		interface.id = tostring(interface):match("%x+$");
+		interface.writecallback = function( event )  -- called on write events
+			--vdebug( "new client write event, id/ip/port:", interface, ip, port )
+			if interface.nowriting or ( interface.fatalerror and ( "client to close" ~= interface.fatalerror ) ) then  -- leave this event
+				--vdebug( "leaving this event because:", interface.nowriting or interface.fatalerror )
+				interface.eventwrite = false
+				return -1
+			end
+			if EV_TIMEOUT == event then  -- took too long to write some data to socket -> disconnect
+				interface.fatalerror = "timeout during writing"
+				debug( "writing failed:", interface.fatalerror ) 
+				interface:_close()
+				interface.eventwrite = false
+				return -1
+			else  -- can write :)
+				if interface._usingssl then  -- handle luasec
+					if interface.eventreadtimeout then  -- we have to read first
+						local ret = interface.readcallback( )  -- call readcallback
+						--vdebug( "tried to read in writecallback, result:", ret )
+					end
+					if interface.eventwritetimeout then  -- luasec only
+						interface.eventwritetimeout:close( )  -- first we have to close timeout event which where regged after a wantread error
+						interface.eventwritetimeout = false
+					end
+				end
+				local succ, err, byte = interface.conn:send( interface.writebuffer, 1, interface.writebufferlen )
+				--vdebug( "write data:", interface.writebuffer, "error:", err, "part:", byte )
+				if succ then  -- writing succesful
+					interface.writebuffer = ""
+					interface.writebufferlen = 0
+					if interface.fatalerror then
+						debug "closing client after writing"
+						interface:_close()  -- close interface if needed
+					elseif interface.startsslcallback then  -- start ssl connection if needed
+						debug "starting ssl handshake after writing"
+						interface.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, interface.startsslcallback, 0 )
+					elseif interface.eventreadtimeout then
+						return EV_WRITE, EV_TIMEOUT
+					end
+					interface.eventwrite = nil
+					return -1
+				elseif byte then  -- want write again
+					--vdebug( "writebuffer is not empty:", err )
+					interface.writebuffer = string_sub( interface.writebuffer, byte + 1, interface.writebufferlen )  -- new buffer
+					interface.writebufferlen = interface.writebufferlen - byte            
+					if "wantread" == err then  -- happens only with luasec
+						local callback = function( )
+							interface:_close()
+							interface.eventwritetimeout = nil
+							return evreturn, evtimeout
+						end
+						interface.eventwritetimeout = addevent( base, nil, EV_TIMEOUT, callback, cfg.WRITE_TIMEOUT )  -- reg a new timeout event
+						debug( "wantread during write attemp, reg it in readcallback but dont know what really happens next..." )
+						-- hopefully this works with luasec; its simply not possible to use 2 different write events on a socket in luaevent
+						return -1
+					end
+					return EV_WRITE, cfg.WRITE_TIMEOUT 
+				else  -- connection was closed during writing or fatal error
+					interface.fatalerror = err or "fatal error"
+					debug( "connection failed in write event:", interface.fatalerror ) 
+					interface:_close()
+					interface.eventwrite = nil
+					return -1
+				end
+			end
+		end
+		
+		interface.readcallback = function( event )  -- called on read events
+			--vdebug( "new client read event, id/ip/port:", tostring(interface.id), tostring(ip), tostring(port) )
+			if interface.noreading or interface.fatalerror then  -- leave this event
+				--vdebug( "leaving this event because:", tostring(interface.noreading or interface.fatalerror) )
+				interface.eventread = nil
+				return -1
+			end
+			if EV_TIMEOUT == event then  -- took too long to get some data from client -> disconnect
+				interface.fatalerror = "timeout during receiving"
+				debug( "connection failed:", interface.fatalerror ) 
+				interface:_close()
+				interface.eventread = nil
+				return -1
+			else -- can read
+				if interface._usingssl then  -- handle luasec
+					if interface.eventwritetimeout then  -- ok, in the past writecallback was regged
+						local ret = interface.writecallback( )  -- call it
+						--vdebug( "tried to write in readcallback, result:", tostring(ret) )
+					end
+					if interface.eventreadtimeout then
+						interface.eventreadtimeout:close( )
+						interface.eventreadtimeout = nil
+					end
+				end
+				local buffer, err, part = interface.conn:receive( pattern )  -- receive buffer with "pattern"
+				--vdebug( "read data:", tostring(buffer), "error:", tostring(err), "part:", tostring(part) )        
+				buffer = buffer or part or ""
+				local len = string_len( buffer )
+				if len > cfg.MAX_READ_LENGTH then  -- check buffer length
+					interface.fatalerror = "receive buffer exceeded"
+					debug( "fatal error:", interface.fatalerror )
+					interface:_close()
+					interface.eventread = nil
+					return -1
+				end
+				interface.onincoming( interface, buffer, err )  -- send new data to listener
+				if err and ( err ~= "timeout" and err ~= "wantread" ) then
+					if "wantwrite" == err then -- need to read on write event
+						if not interface.eventwrite then  -- register new write event if needed
+							interface.eventwrite = addevent( base, interface.conn, EV_WRITE, interface.writecallback, cfg.WRITE_TIMEOUT )
+						end
+						interface.eventreadtimeout = addevent( base, nil, EV_TIMEOUT,
+							function( )
+								interface:_close()
+							end, cfg.READ_TIMEOUT
+						)             
+						debug( "wantwrite during read attemp, reg it in writecallback but dont know what really happens next..." )
+						-- to be honest i dont know what happens next, if it is allowed to first read, the write etc...
+					else  -- connection was closed or fatal error            
+						interface.fatalerror = err
+						debug( "connection failed in read event:", interface.fatalerror ) 
+						interface:_close()
+						interface.eventread = nil
+						return -1
+					end
+				end
+				return EV_READ, cfg.READ_TIMEOUT
+			end
+		end
+
+		client:settimeout( 0 )  -- set non blocking
+		setmetatable(interface, interface_mt)
+		interfacelist( "add", interface )  -- add to interfacelist
+		return interface
+	end
+end
+
+local handleserver
+do
+	function handleserver( server, addr, port, pattern, listener, sslctx, startssl )  -- creates an server interface
+		debug "creating server interface..."
+		local interface = {
+			_connections = 0;
+			
+			conn = server;
+			onconnect = listener.onconnect;  -- will be called when new client connected
+			eventread = false;  -- read event handler
+			eventclose = false; -- close event handler
+			readcallback = false; -- read event callback
+			fatalerror = false; -- error message
+			nointerface = true;  -- lock/unlock parameter
+		}
+		interface.id = tostring(interface):match("%x+$");
+		interface.readcallback = function( event )  -- server handler, called on incoming connections
+			--vdebug( "server can accept, id/addr/port:", interface, addr, port )
+			if interface.fatalerror then
+				--vdebug( "leaving this event because:", self.fatalerror )
+				interface.eventread = nil
+				return -1
+			end
+			local delay = cfg.ACCEPT_DELAY
+			if EV_TIMEOUT == event then
+				if interface._connections >= cfg.MAX_CONNECTIONS then  -- check connection count
+					debug( "to many connections, seconds to wait for next accept:", delay )
+					return EV_TIMEOUT, delay  -- timeout...
+				else
+					return EV_READ  -- accept again
+				end
+			end
+			--vdebug("max connection check ok, accepting...")
+			local client, err = server:accept()    -- try to accept; TODO: check err
+			while client do
+				if interface._connections >= cfg.MAX_CONNECTIONS then
+					client:close( )  -- refuse connection
+					debug( "maximal connections reached, refuse client connection; accept delay:", delay )
+					return EV_TIMEOUT, delay  -- delay for next accept attemp
+				end
+				local ip, port = client:getpeername( )
+				interface._connections = interface._connections + 1  -- increase connection count
+				local clientinterface = handleclient( client, ip, port, interface, pattern, listener, nil, sslctx )
+				--vdebug( "client id:", clientinterface, "startssl:", startssl )
+				if startssl then
+					clientinterface:_start_ssl( clientinterface.onconnect )
+				else
+					clientinterface:_start_session( clientinterface.onconnect )
+				end
+				debug( "accepted incoming client connection from:", ip, port )
+				client, err = server:accept()    -- try to accept again
+			end
+			return EV_READ
+		end
+		
+		server:settimeout( 0 )
+		setmetatable(interface, interface_mt)
+		interfacelist( "add", interface )
+		interface:_start_session()
+		return interface
+	end
+end
+
+local addserver = ( function( )
+	return function( addr, port, listener, pattern, sslcfg, startssl )  -- TODO: check arguments
+		--vdebug( "creating new tcp server with following parameters:", addr or "nil", port or "nil", sslcfg or "nil", startssl or "nil")
+		local server, err = socket.bind( addr, port, cfg.ACCEPT_QUEUE )  -- create server socket
+		if not server then
+			debug( "creating server socket failed because:", err )
+			return nil, err
+		end
+		local sslctx
+		if sslcfg then
+			if not ssl then
+				debug "fatal error: luasec not found"
+				return nil, "luasec not found"
+			end
+			sslctx, err = ssl.newcontext( sslcfg )
+			if err then
+				debug( "error while creating new ssl context for server socket:", err )
+				return nil, err
+			end
+		end      
+		local interface = handleserver( server, addr, port, pattern, listener, sslctx, startssl )  -- new server handler
+		debug( "new server created with id:", tostring(interface))
+		return interface
+	end
+end )( )
+
+local addclient, wrapclient
+do
+	function wrapclient( client, ip, port, listeners, pattern, sslctx, startssl )
+		local interface = handleclient( client, ip, port, nil, pattern, listeners, sslctx )
+		interface:_start_session()
+		return interface
+		--function handleclient( client, ip, port, server, pattern, listener, _, sslctx )  -- creates an client interface
+	end
+	
+	function addclient( addr, serverport, listener, pattern, localaddr, localport, sslcfg, startssl )
+		local client, err = socket.tcp()  -- creating new socket
+		if not client then
+			debug( "cannot create socket:", err ) 
+			return nil, err
+		end
+		client:settimeout( 0 )  -- set nonblocking
+		if localaddr then
+			local res, err = client:bind( localaddr, localport, -1 )
+			if not res then
+				debug( "cannot bind client:", err )
+				return nil, err
+			end
+		end
+		local sslctx
+		if sslcfg then  -- handle ssl/new context
+			if not ssl then
+				debug "need luasec, but not available" 
+				return nil, "luasec not found"
+			end
+			sslctx, err = ssl.newcontext( sslcfg )
+			if err then
+				debug( "cannot create new ssl context:", err )
+				return nil, err
+			end
+		end
+		local res, err = client:connect( addr, serverport )  -- connect
+		if res or ( err == "timeout" ) then
+			local ip, port = client:getsockname( )
+			local server = function( )
+				return nil, "this is a dummy server interface"
+			end
+			local interface = wrapclient( client, ip, serverport, listeners, pattern, sslctx, startssl )
+			interface:_start_connection( startssl )
+			debug( "new connection id:", interface.id )
+			return interface, err
+		else
+			debug( "new connection failed:", err )
+			return nil, err
+		end
+	end
+end
+
+
+local loop = function( )  -- starts the event loop
+	return base:loop( )
+end
+
+local newevent = ( function( )
+	local add = base.addevent
+	return function( ... )
+		return add( base, ... )
+	end
+end )( )
+
+local closeallservers = function( arg )
+	for _, item in ipairs( interfacelist( ) ) do
+		if item "type" == "server" then
+			item( "close", arg )
+		end
+	end
+end
+
+return {
+
+	cfg = cfg,
+	base = base,
+	loop = loop,
+	event = event,
+	event_base = base,
+	addevent = newevent,
+	addserver = addserver,
+	addclient = addclient,
+	wrapclient = wrapclient,
+	closeallservers = closeallservers,
+
+	__NAME = SCRIPT_NAME,
+	__DATE = LAST_MODIFIED,
+	__AUTHOR = SCRIPT_AUTHOR,
+	__VERSION = SCRIPT_VERSION,
+
+}
--- a/net/server_select.lua	Fri Dec 04 03:02:25 2009 +0000
+++ b/net/server_select.lua	Fri Dec 04 03:07:17 2009 +0000
@@ -1,921 +1,921 @@
--- 
--- server.lua by blastbeat of the luadch project
--- Re-used here under the MIT/X Consortium License
--- 
--- Modifications (C) 2008-2009 Matthew Wild, Waqas Hussain
---
-
--- // wrapping luadch stuff // --
-
-local use = function( what )
-    return _G[ what ]
-end
-local clean = function( tbl )
-    for i, k in pairs( tbl ) do
-        tbl[ i ] = nil
-    end
-end
-
-local log, table_concat = require ("util.logger").init("socket"), table.concat;
-local out_put = function (...) return log("debug", table_concat{...}); end
-local out_error = function (...) return log("warn", table_concat{...}); end
-local mem_free = collectgarbage
-
-----------------------------------// DECLARATION //--
-
---// constants //--
-
-local STAT_UNIT = 1    -- byte
-
---// lua functions //--
-
-local type = use "type"
-local pairs = use "pairs"
-local ipairs = use "ipairs"
-local tostring = use "tostring"
-local collectgarbage = use "collectgarbage"
-
---// lua libs //--
-
-local os = use "os"
-local table = use "table"
-local string = use "string"
-local coroutine = use "coroutine"
-
---// lua lib methods //--
-
-local os_time = os.time
-local os_difftime = os.difftime
-local table_concat = table.concat
-local table_remove = table.remove
-local string_len = string.len
-local string_sub = string.sub
-local coroutine_wrap = coroutine.wrap
-local coroutine_yield = coroutine.yield
-
---// extern libs //--
-
-local luasec = select( 2, pcall( require, "ssl" ) )
-local luasocket = require "socket"
-
---// extern lib methods //--
-
-local ssl_wrap = ( luasec and luasec.wrap )
-local socket_bind = luasocket.bind
-local socket_sleep = luasocket.sleep
-local socket_select = luasocket.select
-local ssl_newcontext = ( luasec and luasec.newcontext )
-
---// functions //--
-
-local id
-local loop
-local stats
-local idfalse
-local addtimer
-local closeall
-local addserver
-local getserver
-local wrapserver
-local getsettings
-local closesocket
-local removesocket
-local removeserver
-local changetimeout
-local wrapconnection
-local changesettings
-
---// tables //--
-
-local _server
-local _readlist
-local _timerlist
-local _sendlist
-local _socketlist
-local _closelist
-local _readtimes
-local _writetimes
-
---// simple data types //--
-
-local _
-local _readlistlen
-local _sendlistlen
-local _timerlistlen
-
-local _sendtraffic
-local _readtraffic
-
-local _selecttimeout
-local _sleeptime
-
-local _starttime
-local _currenttime
-
-local _maxsendlen
-local _maxreadlen
-
-local _checkinterval
-local _sendtimeout
-local _readtimeout
-
-local _cleanqueue
-
-local _timer
-
-local _maxclientsperserver
-
-----------------------------------// DEFINITION //--
-
-_server = { }    -- key = port, value = table; list of listening servers
-_readlist = { }    -- array with sockets to read from
-_sendlist = { }    -- arrary with sockets to write to
-_timerlist = { }    -- array of timer functions
-_socketlist = { }    -- key = socket, value = wrapped socket (handlers)
-_readtimes = { }   -- key = handler, value = timestamp of last data reading
-_writetimes = { }   -- key = handler, value = timestamp of last data writing/sending
-_closelist = { }    -- handlers to close
-
-_readlistlen = 0    -- length of readlist
-_sendlistlen = 0    -- length of sendlist
-_timerlistlen = 0    -- lenght of timerlist
-
-_sendtraffic = 0    -- some stats
-_readtraffic = 0
-
-_selecttimeout = 1    -- timeout of socket.select
-_sleeptime = 0    -- time to wait at the end of every loop
-
-_maxsendlen = 51000 * 1024    -- max len of send buffer
-_maxreadlen = 25000 * 1024    -- max len of read buffer
-
-_checkinterval = 1200000    -- interval in secs to check idle clients
-_sendtimeout = 60000    -- allowed send idle time in secs
-_readtimeout = 6 * 60 * 60    -- allowed read idle time in secs
-
-_cleanqueue = false    -- clean bufferqueue after using
-
-_maxclientsperserver = 1000
-
-_maxsslhandshake = 30 -- max handshake round-trips
-----------------------------------// PRIVATE //--
-
-wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections, startssl )    -- this function wraps a server
-
-    maxconnections = maxconnections or _maxclientsperserver
-
-    local connections = 0
-
-    local dispatch, disconnect = listeners.onincoming, listeners.ondisconnect
-
-    local err
-
-    local ssl = false
-
-    if sslctx then
-        ssl = true
-        if not ssl_newcontext then
-            out_error "luasec not found"
-            ssl = false
-        end
-        if type( sslctx ) ~= "table" then
-            out_error "server.lua: wrong server sslctx"
-            ssl = false
-        end
-        local ctx;
-        ctx, err = ssl_newcontext( sslctx )
-        if not ctx then
-            err = err or "wrong sslctx parameters"
-            local file;
-            file = err:match("^error loading (.-) %(");
-            if file then
-            	if file == "private key" then
-            		file = sslctx.key or "your private key";
-            	elseif file == "certificate" then
-            		file = sslctx.certificate or "your certificate file";
-            	end
-	        local reason = err:match("%((.+)%)$") or "some reason";
-	        if reason == "Permission denied" then
-	        	reason = "Check that the permissions allow Prosody to read this file.";
-	        elseif reason == "No such file or directory" then
-	        	reason = "Check that the path is correct, and the file exists.";
-	        elseif reason == "system lib" then
-	        	reason = "Previous error (see logs), or other system error.";
-	        else
-	        	reason = "Reason: "..tostring(reason or "unknown"):lower();
-	        end
-	        log("error", "SSL/TLS: Failed to load %s: %s", file, reason);
-	    else
-                log("error", "SSL/TLS: Error initialising for port %d: %s", serverport, err );
-            end
-            ssl = false
-        end
-        sslctx = ctx;
-    end
-    if not ssl then
-      sslctx = false;
-      if startssl then
-         log("error", "Failed to listen on port %d due to SSL/TLS to SSL/TLS initialisation errors (see logs)", serverport )
-         return nil, "Cannot start ssl,  see log for details"
-       end
-    end
-
-    local accept = socket.accept
-
-    --// public methods of the object //--
-
-    local handler = { }
-
-    handler.shutdown = function( ) end
-
-    handler.ssl = function( )
-        return ssl
-    end
-    handler.sslctx = function( )
-        return sslctx
-    end
-    handler.remove = function( )
-        connections = connections - 1
-    end
-    handler.close = function( )
-        for _, handler in pairs( _socketlist ) do
-            if handler.serverport == serverport then
-                handler.disconnect( handler, "server closed" )
-                handler:close( true )
-            end
-        end
-        socket:close( )
-        _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
-        _readlistlen = removesocket( _readlist, socket, _readlistlen )
-        _socketlist[ socket ] = nil
-        handler = nil
-        socket = nil
-        --mem_free( )
-        out_put "server.lua: closed server handler and removed sockets from list"
-    end
-    handler.ip = function( )
-        return ip
-    end
-    handler.serverport = function( )
-        return serverport
-    end
-    handler.socket = function( )
-        return socket
-    end
-    handler.readbuffer = function( )
-        if connections > maxconnections then
-            out_put( "server.lua: refused new client connection: server full" )
-            return false
-        end
-        local client, err = accept( socket )    -- try to accept
-        if client then
-            local ip, clientport = client:getpeername( )
-            client:settimeout( 0 )
-            local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx, startssl )    -- wrap new client socket
-            if err then    -- error while wrapping ssl socket
-                return false
-            end
-            connections = connections + 1
-            out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport))
-            return dispatch( handler )
-        elseif err then    -- maybe timeout or something else
-            out_put( "server.lua: error with new client connection: ", tostring(err) )
-            return false
-        end
-    end
-    return handler
-end
-
-wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx, startssl )    -- this function wraps a client to a handler object
-
-    socket:settimeout( 0 )
-
-    --// local import of socket methods //--
-
-    local send
-    local receive
-    local shutdown
-
-    --// private closures of the object //--
-
-    local ssl
-
-    local dispatch = listeners.onincoming
-    local status = listeners.status
-    local disconnect = listeners.ondisconnect
-
-    local bufferqueue = { }    -- buffer array
-    local bufferqueuelen = 0    -- end of buffer array
-
-    local toclose
-    local fatalerror
-    local needtls
-
-    local bufferlen = 0
-
-    local noread = false
-    local nosend = false
-
-    local sendtraffic, readtraffic = 0, 0
-
-    local maxsendlen = _maxsendlen
-    local maxreadlen = _maxreadlen
-
-    --// public methods of the object //--
-
-    local handler = bufferqueue    -- saves a table ^_^
-
-    handler.dispatch = function( )
-        return dispatch
-    end
-    handler.disconnect = function( )
-        return disconnect
-    end
-    handler.setlistener = function( self, listeners )
-        dispatch = listeners.onincoming
-        disconnect = listeners.ondisconnect
-    end
-    handler.getstats = function( )
-        return readtraffic, sendtraffic
-    end
-    handler.ssl = function( )
-        return ssl
-    end
-    handler.sslctx = function ( )
-        return sslctx
-    end
-    handler.send = function( _, data, i, j )
-        return send( socket, data, i, j )
-    end
-    handler.receive = function( pattern, prefix )
-        return receive( socket, pattern, prefix )
-    end
-    handler.shutdown = function( pattern )
-        return shutdown( socket, pattern )
-    end
-    handler.close = function( self, forced )
-        if not handler then return true; end
-        _readlistlen = removesocket( _readlist, socket, _readlistlen )
-        _readtimes[ handler ] = nil
-        if bufferqueuelen ~= 0 then
-            if not ( forced or fatalerror ) then
-                handler.sendbuffer( )
-                if bufferqueuelen ~= 0 then   -- try again...
-                    if handler then
-                        handler.write = nil    -- ... but no further writing allowed
-                    end
-                    toclose = true
-                    return false
-                end
-            else
-                send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen )    -- forced send
-            end
-        end
-        if socket then
-          _ = shutdown and shutdown( socket )
-          socket:close( )
-          _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
-          _socketlist[ socket ] = nil
-          socket = nil
-        else
-          out_put "server.lua: socket already closed"
-        end
-        if handler then
-            _writetimes[ handler ] = nil
-            _closelist[ handler ] = nil
-            handler = nil
-        end
-	if server then
-		server.remove( )
-	end
-        out_put "server.lua: closed client handler and removed socket from list"
-        return true
-    end
-    handler.ip = function( )
-        return ip
-    end
-    handler.serverport = function( )
-        return serverport
-    end
-    handler.clientport = function( )
-        return clientport
-    end
-    local write = function( self, data )
-        bufferlen = bufferlen + string_len( data )
-        if bufferlen > maxsendlen then
-            _closelist[ handler ] = "send buffer exceeded"   -- cannot close the client at the moment, have to wait to the end of the cycle
-            handler.write = idfalse    -- dont write anymore
-            return false
-        elseif socket and not _sendlist[ socket ] then
-            _sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
-        end
-        bufferqueuelen = bufferqueuelen + 1
-        bufferqueue[ bufferqueuelen ] = data
-        if handler then
-        	_writetimes[ handler ] = _writetimes[ handler ] or _currenttime
-        end
-        return true
-    end
-    handler.write = write
-    handler.bufferqueue = function( self )
-        return bufferqueue
-    end
-    handler.socket = function( self )
-        return socket
-    end
-    handler.pattern = function( self, new )
-        pattern = new or pattern
-        return pattern
-    end
-    handler.set_send = function ( self, newsend )
-        send = newsend or send
-        return send
-    end
-    handler.bufferlen = function( self, readlen, sendlen )
-        maxsendlen = sendlen or maxsendlen
-        maxreadlen = readlen or maxreadlen
-        return bufferlen, maxreadlen, maxsendlen
-    end
-    handler.lock_read  = function (self, switch)
-        if switch == true then
-            local tmp = _readlistlen
-            _readlistlen = removesocket( _readlist, socket, _readlistlen )
-            _readtimes[ handler ] = nil
-            if _readlistlen ~= tmp then
-                noread = true
-            end
-        elseif switch == false then
-            if noread then
-                noread = false
-                _readlistlen = addsocket(_readlist, socket, _readlistlen)
-                _readtimes[ handler ] = _currenttime
-            end
-        end
-        return noread
-    end
-    handler.lock = function( self, switch )
-        handler.lock_read (switch)
-        if switch == true then
-            handler.write = idfalse
-            local tmp = _sendlistlen
-            _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
-            _writetimes[ handler ] = nil
-            if _sendlistlen ~= tmp then
-                nosend = true
-            end
-        elseif switch == false then
-            handler.write = write
-            if nosend then
-                nosend = false
-                write( "" )
-            end
-        end
-        return noread, nosend
-    end
-    local _readbuffer = function( )    -- this function reads data
-        local buffer, err, part = receive( socket, pattern )    -- receive buffer with "pattern"
-        if not err or (err == "wantread" or err == "timeout") or string_len(part) > 0 then    -- received something
-            local buffer = buffer or part or ""
-            local len = string_len( buffer )
-            if len > maxreadlen then
-                disconnect( handler, "receive buffer exceeded" )
-                handler.close( true )
-                return false
-            end
-            local count = len * STAT_UNIT
-            readtraffic = readtraffic + count
-            _readtraffic = _readtraffic + count
-            _readtimes[ handler ] = _currenttime
-            --out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err )
-            return dispatch( handler, buffer, err )
-        else    -- connections was closed or fatal error
-            out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) )
-            fatalerror = true
-            disconnect( handler, err )
-	    _ = handler and handler.close( )
-            return false
-        end
-    end
-    local _sendbuffer = function( )    -- this function sends data
-    	local succ, err, byte, buffer, count;
-    	local count;
-    	if socket then
-            buffer = table_concat( bufferqueue, "", 1, bufferqueuelen )
-            succ, err, byte = send( socket, buffer, 1, bufferlen )
-            count = ( succ or byte or 0 ) * STAT_UNIT
-            sendtraffic = sendtraffic + count
-            _sendtraffic = _sendtraffic + count
-            _ = _cleanqueue and clean( bufferqueue )
-            --out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) )
-        else
-            succ, err, count = false, "closed", 0;
-        end
-        if succ then    -- sending succesful
-            bufferqueuelen = 0
-            bufferlen = 0
-            _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )    -- delete socket from writelist
-            _ = needtls and handler:starttls(true)
-            _writetimes[ handler ] = nil
-	    _ = toclose and handler.close( )
-            return true
-        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-            buffer = string_sub( buffer, byte + 1, bufferlen )    -- new buffer
-            bufferqueue[ 1 ] = buffer    -- insert new buffer in queue
-            bufferqueuelen = 1
-            bufferlen = bufferlen - byte
-            _writetimes[ handler ] = _currenttime
-            return true
-        else    -- connection was closed during sending or fatal error
-            out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) )
-            fatalerror = true
-            disconnect( handler, err )
-            _ = handler and handler.close( )
-            return false
-        end
-    end
-
-    -- Set the sslctx
-    local handshake;
-    function handler.set_sslctx(self, new_sslctx)
-        ssl = true
-        sslctx = new_sslctx;
-        local wrote
-        local read
-        handshake = coroutine_wrap( function( client )    -- create handshake coroutine
-                local err
-                for i = 1, _maxsslhandshake do
-                    _sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen
-                    _readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen
-                    read, wrote = nil, nil
-                    _, err = client:dohandshake( )
-                    if not err then
-                        out_put( "server.lua: ssl handshake done" )
-                        handler.readbuffer = _readbuffer    -- when handshake is done, replace the handshake function with regular functions
-                        handler.sendbuffer = _sendbuffer
-                        _ = status and status( handler, "ssl-handshake-complete" )
-                        _readlistlen = addsocket(_readlist, client, _readlistlen)
-                        return true
-                    else
-                       out_put( "server.lua: error during ssl handshake: ", tostring(err) )
-                       if err == "wantwrite" and not wrote then
-                           _sendlistlen = addsocket(_sendlist, client, _sendlistlen)
-                           wrote = true
-                       elseif err == "wantread" and not read then
-                           _readlistlen = addsocket(_readlist, client, _readlistlen)
-                           read = true
-                       else
-                           break;
-                       end
-                       --coroutine_yield( handler, nil, err )    -- handshake not finished
-                       coroutine_yield( )
-                    end
-                end
-                disconnect( handler, "ssl handshake failed" )
-                _ = handler and handler:close( true )    -- forced disconnect
-                return false    -- handshake failed
-            end
-        )
-    end
-    if sslctx then    -- ssl?
-    	handler:set_sslctx(sslctx);
-        if startssl then    -- ssl now?
-            --out_put("server.lua: ", "starting ssl handshake")
-	    local err
-            socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-            if err then
-                out_put( "server.lua: ssl error: ", tostring(err) )
-                --mem_free( )
-                return nil, nil, err    -- fatal error
-            end
-            socket:settimeout( 0 )
-            handler.readbuffer = handshake
-            handler.sendbuffer = handshake
-            handshake( socket ) -- do handshake
-            if not socket then
-                return nil, nil, "ssl handshake failed";
-            end
-        else
-            -- We're not automatically doing SSL, so we're not secure (yet)
-            ssl = false
-            handler.starttls = function( self, now )
-                if not now then
-                    --out_put "server.lua: we need to do tls, but delaying until later"
-                    needtls = true
-                    return
-                end
-                --out_put( "server.lua: attempting to start tls on " .. tostring( socket ) )
-                local oldsocket, err = socket
-                socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-                --out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) )
-                if err then
-                    out_put( "server.lua: error while starting tls on client: ", tostring(err) )
-                    return nil, err    -- fatal error
-                end
-
-                socket:settimeout( 0 )
-
-                -- add the new socket to our system
-
-                send = socket.send
-                receive = socket.receive
-                shutdown = id
-
-                _socketlist[ socket ] = handler
-                _readlistlen = addsocket(_readlist, socket, _readlistlen)
-
-                -- remove traces of the old socket
-
-                _readlistlen = removesocket( _readlist, oldsocket, _readlistlen )
-                _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen )
-                _socketlist[ oldsocket ] = nil
-
-                handler.starttls = nil
-                needtls = nil
-                
-                -- Secure now
-                ssl = true
-
-                handler.readbuffer = handshake
-                handler.sendbuffer = handshake
-                handshake( socket )    -- do handshake
-            end
-            handler.readbuffer = _readbuffer
-            handler.sendbuffer = _sendbuffer
-        end
-    else    -- normal connection
-        ssl = false
-        handler.readbuffer = _readbuffer
-        handler.sendbuffer = _sendbuffer
-    end
-
-    send = socket.send
-    receive = socket.receive
-    shutdown = ( ssl and id ) or socket.shutdown
-
-    _socketlist[ socket ] = handler
-    _readlistlen = addsocket(_readlist, socket, _readlistlen)
-
-    return handler, socket
-end
-
-id = function( )
-end
-
-idfalse = function( )
-    return false
-end
-
-addsocket = function( list, socket, len )
-    if not list[ socket ] then
-      len = len + 1
-      list[ len ] = socket
-      list[ socket ] = len
-    end
-    return len;
-end
-
-removesocket = function( list, socket, len )    -- this function removes sockets from a list ( copied from copas )
-    local pos = list[ socket ]
-    if pos then
-        list[ socket ] = nil
-        local last = list[ len ]
-        list[ len ] = nil
-        if last ~= socket then
-            list[ last ] = pos
-            list[ pos ] = last
-        end
-        return len - 1
-    end
-    return len
-end
-
-closesocket = function( socket )
-    _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
-    _readlistlen = removesocket( _readlist, socket, _readlistlen )
-    _socketlist[ socket ] = nil
-    socket:close( )
-    --mem_free( )
-end
-
-----------------------------------// PUBLIC //--
-
-addserver = function( addr, port, listeners, pattern, sslctx, startssl )    -- this function provides a way for other scripts to reg a server
-    local err
-    --out_put("server.lua: autossl on ", port, " is ", startssl)
-    if type( listeners ) ~= "table" then
-        err = "invalid listener table"
-    end
-    if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
-        err = "invalid port"
-    elseif _server[ port ] then
-        err =  "listeners on port '" .. port .. "' already exist"
-    elseif sslctx and not luasec then
-        err = "luasec not found"
-    end
-    if err then
-        out_error( "server.lua, port ", port, ": ", err )
-        return nil, err
-    end
-    addr = addr or "*"
-    local server, err = socket_bind( addr, port )
-    if err then
-        out_error( "server.lua, port ", port, ": ", err )
-        return nil, err
-    end
-    local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, _maxclientsperserver, startssl )    -- wrap new server socket
-    if not handler then
-        server:close( )
-        return nil, err
-    end
-    server:settimeout( 0 )
-    _readlistlen = addsocket(_readlist, server, _readlistlen)
-    _server[ port ] = handler
-    _socketlist[ server ] = handler
-    out_put( "server.lua: new server listener on '", addr, ":", port, "'" )
-    return handler
-end
-
-getserver = function ( port )
-	return _server[ port ];
-end
-
-removeserver = function( port )
-    local handler = _server[ port ]
-    if not handler then
-        return nil, "no server found on port '" .. tostring( port ) .. "'"
-    end
-    handler:close( )
-    _server[ port ] = nil
-    return true
-end
-
-closeall = function( )
-    for _, handler in pairs( _socketlist ) do
-        handler:close( )
-        _socketlist[ _ ] = nil
-    end
-    _readlistlen = 0
-    _sendlistlen = 0
-    _timerlistlen = 0
-    _server = { }
-    _readlist = { }
-    _sendlist = { }
-    _timerlist = { }
-    _socketlist = { }
-    --mem_free( )
-end
-
-getsettings = function( )
-    return  _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake
-end
-
-changesettings = function( new )
-    if type( new ) ~= "table" then
-        return nil, "invalid settings table"
-    end
-    _selecttimeout = tonumber( new.timeout ) or _selecttimeout
-    _sleeptime = tonumber( new.sleeptime ) or _sleeptime
-    _maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen
-    _maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen
-    _checkinterval = tonumber( new.checkinterval ) or _checkinterval
-    _sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout
-    _readtimeout = tonumber( new.readtimeout ) or _readtimeout
-    _cleanqueue = new.cleanqueue
-    _maxclientsperserver = new._maxclientsperserver or _maxclientsperserver
-    _maxsslhandshake = new._maxsslhandshake or _maxsslhandshake
-    return true
-end
-
-addtimer = function( listener )
-    if type( listener ) ~= "function" then
-        return nil, "invalid listener function"
-    end
-    _timerlistlen = _timerlistlen + 1
-    _timerlist[ _timerlistlen ] = listener
-    return true
-end
-
-stats = function( )
-    return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen
-end
-
-local dontstop = true; -- thinking about tomorrow, ...
-
-setquitting = function (quit)
-	dontstop = not quit;
-	return;
-end
-
-loop = function( )    -- this is the main loop of the program
-    while dontstop do
-        local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout )
-        for i, socket in ipairs( write ) do    -- send data waiting in writequeues
-            local handler = _socketlist[ socket ]
-            if handler then
-                handler.sendbuffer( )
-            else
-                closesocket( socket )
-                out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
-            end
-        end
-        for i, socket in ipairs( read ) do    -- receive data
-            local handler = _socketlist[ socket ]
-            if handler then
-                handler.readbuffer( )
-            else
-                closesocket( socket )
-                out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
-            end
-        end
-        for handler, err in pairs( _closelist ) do
-            handler.disconnect( )( handler, err )
-            handler:close( true )    -- forced disconnect
-        end
-        clean( _closelist )
-        _currenttime = os_time( )
-        if os_difftime( _currenttime - _timer ) >= 1 then
-            for i = 1, _timerlistlen do
-                _timerlist[ i ]( _currenttime )    -- fire timers
-            end
-            _timer = _currenttime
-        end
-        socket_sleep( _sleeptime )    -- wait some time
-        --collectgarbage( )
-    end
-    return "quitting"
-end
-
---// EXPERIMENTAL //--
-
-local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx, startssl )
-    local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx, startssl )
-    _socketlist[ socket ] = handler
-    _sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
-    return handler, socket
-end
-
-local addclient = function( address, port, listeners, pattern, sslctx, startssl )
-    local client, err = luasocket.tcp( )
-    if err then
-        return nil, err
-    end
-    client:settimeout( 0 )
-    _, err = client:connect( address, port )
-    if err then    -- try again
-        local handler = wrapclient( client, address, port, listeners )
-    else
-        wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx, startssl )
-    end
-end
-
---// EXPERIMENTAL //--
-
-----------------------------------// BEGIN //--
-
-use "setmetatable" ( _socketlist, { __mode = "k" } )
-use "setmetatable" ( _readtimes, { __mode = "k" } )
-use "setmetatable" ( _writetimes, { __mode = "k" } )
-
-_timer = os_time( )
-_starttime = os_time( )
-
-addtimer( function( )
-        local difftime = os_difftime( _currenttime - _starttime )
-        if difftime > _checkinterval then
-            _starttime = _currenttime
-            for handler, timestamp in pairs( _writetimes ) do
-                if os_difftime( _currenttime - timestamp ) > _sendtimeout then
-                    --_writetimes[ handler ] = nil
-                    handler.disconnect( )( handler, "send timeout" )
-                    handler:close( true )    -- forced disconnect
-                end
-            end
-            for handler, timestamp in pairs( _readtimes ) do
-                if os_difftime( _currenttime - timestamp ) > _readtimeout then
-                    --_readtimes[ handler ] = nil
-                    handler.disconnect( )( handler, "read timeout" )
-                    handler:close( )    -- forced disconnect?
-                end
-            end
-        end
-    end
-)
-
-----------------------------------// PUBLIC INTERFACE //--
-
-return {
-
-    addclient = addclient,
-    wrapclient = wrapclient,
-    
-    loop = loop,
-    stats = stats,
-    closeall = closeall,
-    addtimer = addtimer,
-    addserver = addserver,
-    getserver = getserver,
-    getsettings = getsettings,
-    setquitting = setquitting,
-    removeserver = removeserver,
-    changesettings = changesettings,
-}
+-- 
+-- server.lua by blastbeat of the luadch project
+-- Re-used here under the MIT/X Consortium License
+-- 
+-- Modifications (C) 2008-2009 Matthew Wild, Waqas Hussain
+--
+
+-- // wrapping luadch stuff // --
+
+local use = function( what )
+    return _G[ what ]
+end
+local clean = function( tbl )
+    for i, k in pairs( tbl ) do
+        tbl[ i ] = nil
+    end
+end
+
+local log, table_concat = require ("util.logger").init("socket"), table.concat;
+local out_put = function (...) return log("debug", table_concat{...}); end
+local out_error = function (...) return log("warn", table_concat{...}); end
+local mem_free = collectgarbage
+
+----------------------------------// DECLARATION //--
+
+--// constants //--
+
+local STAT_UNIT = 1    -- byte
+
+--// lua functions //--
+
+local type = use "type"
+local pairs = use "pairs"
+local ipairs = use "ipairs"
+local tostring = use "tostring"
+local collectgarbage = use "collectgarbage"
+
+--// lua libs //--
+
+local os = use "os"
+local table = use "table"
+local string = use "string"
+local coroutine = use "coroutine"
+
+--// lua lib methods //--
+
+local os_time = os.time
+local os_difftime = os.difftime
+local table_concat = table.concat
+local table_remove = table.remove
+local string_len = string.len
+local string_sub = string.sub
+local coroutine_wrap = coroutine.wrap
+local coroutine_yield = coroutine.yield
+
+--// extern libs //--
+
+local luasec = select( 2, pcall( require, "ssl" ) )
+local luasocket = require "socket"
+
+--// extern lib methods //--
+
+local ssl_wrap = ( luasec and luasec.wrap )
+local socket_bind = luasocket.bind
+local socket_sleep = luasocket.sleep
+local socket_select = luasocket.select
+local ssl_newcontext = ( luasec and luasec.newcontext )
+
+--// functions //--
+
+local id
+local loop
+local stats
+local idfalse
+local addtimer
+local closeall
+local addserver
+local getserver
+local wrapserver
+local getsettings
+local closesocket
+local removesocket
+local removeserver
+local changetimeout
+local wrapconnection
+local changesettings
+
+--// tables //--
+
+local _server
+local _readlist
+local _timerlist
+local _sendlist
+local _socketlist
+local _closelist
+local _readtimes
+local _writetimes
+
+--// simple data types //--
+
+local _
+local _readlistlen
+local _sendlistlen
+local _timerlistlen
+
+local _sendtraffic
+local _readtraffic
+
+local _selecttimeout
+local _sleeptime
+
+local _starttime
+local _currenttime
+
+local _maxsendlen
+local _maxreadlen
+
+local _checkinterval
+local _sendtimeout
+local _readtimeout
+
+local _cleanqueue
+
+local _timer
+
+local _maxclientsperserver
+
+----------------------------------// DEFINITION //--
+
+_server = { }    -- key = port, value = table; list of listening servers
+_readlist = { }    -- array with sockets to read from
+_sendlist = { }    -- arrary with sockets to write to
+_timerlist = { }    -- array of timer functions
+_socketlist = { }    -- key = socket, value = wrapped socket (handlers)
+_readtimes = { }   -- key = handler, value = timestamp of last data reading
+_writetimes = { }   -- key = handler, value = timestamp of last data writing/sending
+_closelist = { }    -- handlers to close
+
+_readlistlen = 0    -- length of readlist
+_sendlistlen = 0    -- length of sendlist
+_timerlistlen = 0    -- lenght of timerlist
+
+_sendtraffic = 0    -- some stats
+_readtraffic = 0
+
+_selecttimeout = 1    -- timeout of socket.select
+_sleeptime = 0    -- time to wait at the end of every loop
+
+_maxsendlen = 51000 * 1024    -- max len of send buffer
+_maxreadlen = 25000 * 1024    -- max len of read buffer
+
+_checkinterval = 1200000    -- interval in secs to check idle clients
+_sendtimeout = 60000    -- allowed send idle time in secs
+_readtimeout = 6 * 60 * 60    -- allowed read idle time in secs
+
+_cleanqueue = false    -- clean bufferqueue after using
+
+_maxclientsperserver = 1000
+
+_maxsslhandshake = 30 -- max handshake round-trips
+----------------------------------// PRIVATE //--
+
+wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections, startssl )    -- this function wraps a server
+
+    maxconnections = maxconnections or _maxclientsperserver
+
+    local connections = 0
+
+    local dispatch, disconnect = listeners.onincoming, listeners.ondisconnect
+
+    local err
+
+    local ssl = false
+
+    if sslctx then
+        ssl = true
+        if not ssl_newcontext then
+            out_error "luasec not found"
+            ssl = false
+        end
+        if type( sslctx ) ~= "table" then
+            out_error "server.lua: wrong server sslctx"
+            ssl = false
+        end
+        local ctx;
+        ctx, err = ssl_newcontext( sslctx )
+        if not ctx then
+            err = err or "wrong sslctx parameters"
+            local file;
+            file = err:match("^error loading (.-) %(");
+            if file then
+            	if file == "private key" then
+            		file = sslctx.key or "your private key";
+            	elseif file == "certificate" then
+            		file = sslctx.certificate or "your certificate file";
+            	end
+	        local reason = err:match("%((.+)%)$") or "some reason";
+	        if reason == "Permission denied" then
+	        	reason = "Check that the permissions allow Prosody to read this file.";
+	        elseif reason == "No such file or directory" then
+	        	reason = "Check that the path is correct, and the file exists.";
+	        elseif reason == "system lib" then
+	        	reason = "Previous error (see logs), or other system error.";
+	        else
+	        	reason = "Reason: "..tostring(reason or "unknown"):lower();
+	        end
+	        log("error", "SSL/TLS: Failed to load %s: %s", file, reason);
+	    else
+                log("error", "SSL/TLS: Error initialising for port %d: %s", serverport, err );
+            end
+            ssl = false
+        end
+        sslctx = ctx;
+    end
+    if not ssl then
+      sslctx = false;
+      if startssl then
+         log("error", "Failed to listen on port %d due to SSL/TLS to SSL/TLS initialisation errors (see logs)", serverport )
+         return nil, "Cannot start ssl,  see log for details"
+       end
+    end
+
+    local accept = socket.accept
+
+    --// public methods of the object //--
+
+    local handler = { }
+
+    handler.shutdown = function( ) end
+
+    handler.ssl = function( )
+        return ssl
+    end
+    handler.sslctx = function( )
+        return sslctx
+    end
+    handler.remove = function( )
+        connections = connections - 1
+    end
+    handler.close = function( )
+        for _, handler in pairs( _socketlist ) do
+            if handler.serverport == serverport then
+                handler.disconnect( handler, "server closed" )
+                handler:close( true )
+            end
+        end
+        socket:close( )
+        _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+        _readlistlen = removesocket( _readlist, socket, _readlistlen )
+        _socketlist[ socket ] = nil
+        handler = nil
+        socket = nil
+        --mem_free( )
+        out_put "server.lua: closed server handler and removed sockets from list"
+    end
+    handler.ip = function( )
+        return ip
+    end
+    handler.serverport = function( )
+        return serverport
+    end
+    handler.socket = function( )
+        return socket
+    end
+    handler.readbuffer = function( )
+        if connections > maxconnections then
+            out_put( "server.lua: refused new client connection: server full" )
+            return false
+        end
+        local client, err = accept( socket )    -- try to accept
+        if client then
+            local ip, clientport = client:getpeername( )
+            client:settimeout( 0 )
+            local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx, startssl )    -- wrap new client socket
+            if err then    -- error while wrapping ssl socket
+                return false
+            end
+            connections = connections + 1
+            out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport))
+            return dispatch( handler )
+        elseif err then    -- maybe timeout or something else
+            out_put( "server.lua: error with new client connection: ", tostring(err) )
+            return false
+        end
+    end
+    return handler
+end
+
+wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx, startssl )    -- this function wraps a client to a handler object
+
+    socket:settimeout( 0 )
+
+    --// local import of socket methods //--
+
+    local send
+    local receive
+    local shutdown
+
+    --// private closures of the object //--
+
+    local ssl
+
+    local dispatch = listeners.onincoming
+    local status = listeners.status
+    local disconnect = listeners.ondisconnect
+
+    local bufferqueue = { }    -- buffer array
+    local bufferqueuelen = 0    -- end of buffer array
+
+    local toclose
+    local fatalerror
+    local needtls
+
+    local bufferlen = 0
+
+    local noread = false
+    local nosend = false
+
+    local sendtraffic, readtraffic = 0, 0
+
+    local maxsendlen = _maxsendlen
+    local maxreadlen = _maxreadlen
+
+    --// public methods of the object //--
+
+    local handler = bufferqueue    -- saves a table ^_^
+
+    handler.dispatch = function( )
+        return dispatch
+    end
+    handler.disconnect = function( )
+        return disconnect
+    end
+    handler.setlistener = function( self, listeners )
+        dispatch = listeners.onincoming
+        disconnect = listeners.ondisconnect
+    end
+    handler.getstats = function( )
+        return readtraffic, sendtraffic
+    end
+    handler.ssl = function( )
+        return ssl
+    end
+    handler.sslctx = function ( )
+        return sslctx
+    end
+    handler.send = function( _, data, i, j )
+        return send( socket, data, i, j )
+    end
+    handler.receive = function( pattern, prefix )
+        return receive( socket, pattern, prefix )
+    end
+    handler.shutdown = function( pattern )
+        return shutdown( socket, pattern )
+    end
+    handler.close = function( self, forced )
+        if not handler then return true; end
+        _readlistlen = removesocket( _readlist, socket, _readlistlen )
+        _readtimes[ handler ] = nil
+        if bufferqueuelen ~= 0 then
+            if not ( forced or fatalerror ) then
+                handler.sendbuffer( )
+                if bufferqueuelen ~= 0 then   -- try again...
+                    if handler then
+                        handler.write = nil    -- ... but no further writing allowed
+                    end
+                    toclose = true
+                    return false
+                end
+            else
+                send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen )    -- forced send
+            end
+        end
+        if socket then
+          _ = shutdown and shutdown( socket )
+          socket:close( )
+          _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+          _socketlist[ socket ] = nil
+          socket = nil
+        else
+          out_put "server.lua: socket already closed"
+        end
+        if handler then
+            _writetimes[ handler ] = nil
+            _closelist[ handler ] = nil
+            handler = nil
+        end
+	if server then
+		server.remove( )
+	end
+        out_put "server.lua: closed client handler and removed socket from list"
+        return true
+    end
+    handler.ip = function( )
+        return ip
+    end
+    handler.serverport = function( )
+        return serverport
+    end
+    handler.clientport = function( )
+        return clientport
+    end
+    local write = function( self, data )
+        bufferlen = bufferlen + string_len( data )
+        if bufferlen > maxsendlen then
+            _closelist[ handler ] = "send buffer exceeded"   -- cannot close the client at the moment, have to wait to the end of the cycle
+            handler.write = idfalse    -- dont write anymore
+            return false
+        elseif socket and not _sendlist[ socket ] then
+            _sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
+        end
+        bufferqueuelen = bufferqueuelen + 1
+        bufferqueue[ bufferqueuelen ] = data
+        if handler then
+        	_writetimes[ handler ] = _writetimes[ handler ] or _currenttime
+        end
+        return true
+    end
+    handler.write = write
+    handler.bufferqueue = function( self )
+        return bufferqueue
+    end
+    handler.socket = function( self )
+        return socket
+    end
+    handler.pattern = function( self, new )
+        pattern = new or pattern
+        return pattern
+    end
+    handler.set_send = function ( self, newsend )
+        send = newsend or send
+        return send
+    end
+    handler.bufferlen = function( self, readlen, sendlen )
+        maxsendlen = sendlen or maxsendlen
+        maxreadlen = readlen or maxreadlen
+        return bufferlen, maxreadlen, maxsendlen
+    end
+    handler.lock_read  = function (self, switch)
+        if switch == true then
+            local tmp = _readlistlen
+            _readlistlen = removesocket( _readlist, socket, _readlistlen )
+            _readtimes[ handler ] = nil
+            if _readlistlen ~= tmp then
+                noread = true
+            end
+        elseif switch == false then
+            if noread then
+                noread = false
+                _readlistlen = addsocket(_readlist, socket, _readlistlen)
+                _readtimes[ handler ] = _currenttime
+            end
+        end
+        return noread
+    end
+    handler.lock = function( self, switch )
+        handler.lock_read (switch)
+        if switch == true then
+            handler.write = idfalse
+            local tmp = _sendlistlen
+            _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+            _writetimes[ handler ] = nil
+            if _sendlistlen ~= tmp then
+                nosend = true
+            end
+        elseif switch == false then
+            handler.write = write
+            if nosend then
+                nosend = false
+                write( "" )
+            end
+        end
+        return noread, nosend
+    end
+    local _readbuffer = function( )    -- this function reads data
+        local buffer, err, part = receive( socket, pattern )    -- receive buffer with "pattern"
+        if not err or (err == "wantread" or err == "timeout") or string_len(part) > 0 then    -- received something
+            local buffer = buffer or part or ""
+            local len = string_len( buffer )
+            if len > maxreadlen then
+                disconnect( handler, "receive buffer exceeded" )
+                handler.close( true )
+                return false
+            end
+            local count = len * STAT_UNIT
+            readtraffic = readtraffic + count
+            _readtraffic = _readtraffic + count
+            _readtimes[ handler ] = _currenttime
+            --out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err )
+            return dispatch( handler, buffer, err )
+        else    -- connections was closed or fatal error
+            out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) )
+            fatalerror = true
+            disconnect( handler, err )
+	    _ = handler and handler.close( )
+            return false
+        end
+    end
+    local _sendbuffer = function( )    -- this function sends data
+    	local succ, err, byte, buffer, count;
+    	local count;
+    	if socket then
+            buffer = table_concat( bufferqueue, "", 1, bufferqueuelen )
+            succ, err, byte = send( socket, buffer, 1, bufferlen )
+            count = ( succ or byte or 0 ) * STAT_UNIT
+            sendtraffic = sendtraffic + count
+            _sendtraffic = _sendtraffic + count
+            _ = _cleanqueue and clean( bufferqueue )
+            --out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) )
+        else
+            succ, err, count = false, "closed", 0;
+        end
+        if succ then    -- sending succesful
+            bufferqueuelen = 0
+            bufferlen = 0
+            _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )    -- delete socket from writelist
+            _ = needtls and handler:starttls(true)
+            _writetimes[ handler ] = nil
+	    _ = toclose and handler.close( )
+            return true
+        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
+            buffer = string_sub( buffer, byte + 1, bufferlen )    -- new buffer
+            bufferqueue[ 1 ] = buffer    -- insert new buffer in queue
+            bufferqueuelen = 1
+            bufferlen = bufferlen - byte
+            _writetimes[ handler ] = _currenttime
+            return true
+        else    -- connection was closed during sending or fatal error
+            out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) )
+            fatalerror = true
+            disconnect( handler, err )
+            _ = handler and handler.close( )
+            return false
+        end
+    end
+
+    -- Set the sslctx
+    local handshake;
+    function handler.set_sslctx(self, new_sslctx)
+        ssl = true
+        sslctx = new_sslctx;
+        local wrote
+        local read
+        handshake = coroutine_wrap( function( client )    -- create handshake coroutine
+                local err
+                for i = 1, _maxsslhandshake do
+                    _sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen
+                    _readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen
+                    read, wrote = nil, nil
+                    _, err = client:dohandshake( )
+                    if not err then
+                        out_put( "server.lua: ssl handshake done" )
+                        handler.readbuffer = _readbuffer    -- when handshake is done, replace the handshake function with regular functions
+                        handler.sendbuffer = _sendbuffer
+                        _ = status and status( handler, "ssl-handshake-complete" )
+                        _readlistlen = addsocket(_readlist, client, _readlistlen)
+                        return true
+                    else
+                       out_put( "server.lua: error during ssl handshake: ", tostring(err) )
+                       if err == "wantwrite" and not wrote then
+                           _sendlistlen = addsocket(_sendlist, client, _sendlistlen)
+                           wrote = true
+                       elseif err == "wantread" and not read then
+                           _readlistlen = addsocket(_readlist, client, _readlistlen)
+                           read = true
+                       else
+                           break;
+                       end
+                       --coroutine_yield( handler, nil, err )    -- handshake not finished
+                       coroutine_yield( )
+                    end
+                end
+                disconnect( handler, "ssl handshake failed" )
+                _ = handler and handler:close( true )    -- forced disconnect
+                return false    -- handshake failed
+            end
+        )
+    end
+    if sslctx then    -- ssl?
+    	handler:set_sslctx(sslctx);
+        if startssl then    -- ssl now?
+            --out_put("server.lua: ", "starting ssl handshake")
+	    local err
+            socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
+            if err then
+                out_put( "server.lua: ssl error: ", tostring(err) )
+                --mem_free( )
+                return nil, nil, err    -- fatal error
+            end
+            socket:settimeout( 0 )
+            handler.readbuffer = handshake
+            handler.sendbuffer = handshake
+            handshake( socket ) -- do handshake
+            if not socket then
+                return nil, nil, "ssl handshake failed";
+            end
+        else
+            -- We're not automatically doing SSL, so we're not secure (yet)
+            ssl = false
+            handler.starttls = function( self, now )
+                if not now then
+                    --out_put "server.lua: we need to do tls, but delaying until later"
+                    needtls = true
+                    return
+                end
+                --out_put( "server.lua: attempting to start tls on " .. tostring( socket ) )
+                local oldsocket, err = socket
+                socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
+                --out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) )
+                if err then
+                    out_put( "server.lua: error while starting tls on client: ", tostring(err) )
+                    return nil, err    -- fatal error
+                end
+
+                socket:settimeout( 0 )
+
+                -- add the new socket to our system
+
+                send = socket.send
+                receive = socket.receive
+                shutdown = id
+
+                _socketlist[ socket ] = handler
+                _readlistlen = addsocket(_readlist, socket, _readlistlen)
+
+                -- remove traces of the old socket
+
+                _readlistlen = removesocket( _readlist, oldsocket, _readlistlen )
+                _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen )
+                _socketlist[ oldsocket ] = nil
+
+                handler.starttls = nil
+                needtls = nil
+                
+                -- Secure now
+                ssl = true
+
+                handler.readbuffer = handshake
+                handler.sendbuffer = handshake
+                handshake( socket )    -- do handshake
+            end
+            handler.readbuffer = _readbuffer
+            handler.sendbuffer = _sendbuffer
+        end
+    else    -- normal connection
+        ssl = false
+        handler.readbuffer = _readbuffer
+        handler.sendbuffer = _sendbuffer
+    end
+
+    send = socket.send
+    receive = socket.receive
+    shutdown = ( ssl and id ) or socket.shutdown
+
+    _socketlist[ socket ] = handler
+    _readlistlen = addsocket(_readlist, socket, _readlistlen)
+
+    return handler, socket
+end
+
+id = function( )
+end
+
+idfalse = function( )
+    return false
+end
+
+addsocket = function( list, socket, len )
+    if not list[ socket ] then
+      len = len + 1
+      list[ len ] = socket
+      list[ socket ] = len
+    end
+    return len;
+end
+
+removesocket = function( list, socket, len )    -- this function removes sockets from a list ( copied from copas )
+    local pos = list[ socket ]
+    if pos then
+        list[ socket ] = nil
+        local last = list[ len ]
+        list[ len ] = nil
+        if last ~= socket then
+            list[ last ] = pos
+            list[ pos ] = last
+        end
+        return len - 1
+    end
+    return len
+end
+
+closesocket = function( socket )
+    _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+    _readlistlen = removesocket( _readlist, socket, _readlistlen )
+    _socketlist[ socket ] = nil
+    socket:close( )
+    --mem_free( )
+end
+
+----------------------------------// PUBLIC //--
+
+addserver = function( addr, port, listeners, pattern, sslctx, startssl )    -- this function provides a way for other scripts to reg a server
+    local err
+    --out_put("server.lua: autossl on ", port, " is ", startssl)
+    if type( listeners ) ~= "table" then
+        err = "invalid listener table"
+    end
+    if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
+        err = "invalid port"
+    elseif _server[ port ] then
+        err =  "listeners on port '" .. port .. "' already exist"
+    elseif sslctx and not luasec then
+        err = "luasec not found"
+    end
+    if err then
+        out_error( "server.lua, port ", port, ": ", err )
+        return nil, err
+    end
+    addr = addr or "*"
+    local server, err = socket_bind( addr, port )
+    if err then
+        out_error( "server.lua, port ", port, ": ", err )
+        return nil, err
+    end
+    local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, _maxclientsperserver, startssl )    -- wrap new server socket
+    if not handler then
+        server:close( )
+        return nil, err
+    end
+    server:settimeout( 0 )
+    _readlistlen = addsocket(_readlist, server, _readlistlen)
+    _server[ port ] = handler
+    _socketlist[ server ] = handler
+    out_put( "server.lua: new server listener on '", addr, ":", port, "'" )
+    return handler
+end
+
+getserver = function ( port )
+	return _server[ port ];
+end
+
+removeserver = function( port )
+    local handler = _server[ port ]
+    if not handler then
+        return nil, "no server found on port '" .. tostring( port ) .. "'"
+    end
+    handler:close( )
+    _server[ port ] = nil
+    return true
+end
+
+closeall = function( )
+    for _, handler in pairs( _socketlist ) do
+        handler:close( )
+        _socketlist[ _ ] = nil
+    end
+    _readlistlen = 0
+    _sendlistlen = 0
+    _timerlistlen = 0
+    _server = { }
+    _readlist = { }
+    _sendlist = { }
+    _timerlist = { }
+    _socketlist = { }
+    --mem_free( )
+end
+
+getsettings = function( )
+    return  _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake
+end
+
+changesettings = function( new )
+    if type( new ) ~= "table" then
+        return nil, "invalid settings table"
+    end
+    _selecttimeout = tonumber( new.timeout ) or _selecttimeout
+    _sleeptime = tonumber( new.sleeptime ) or _sleeptime
+    _maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen
+    _maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen
+    _checkinterval = tonumber( new.checkinterval ) or _checkinterval
+    _sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout
+    _readtimeout = tonumber( new.readtimeout ) or _readtimeout
+    _cleanqueue = new.cleanqueue
+    _maxclientsperserver = new._maxclientsperserver or _maxclientsperserver
+    _maxsslhandshake = new._maxsslhandshake or _maxsslhandshake
+    return true
+end
+
+addtimer = function( listener )
+    if type( listener ) ~= "function" then
+        return nil, "invalid listener function"
+    end
+    _timerlistlen = _timerlistlen + 1
+    _timerlist[ _timerlistlen ] = listener
+    return true
+end
+
+stats = function( )
+    return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen
+end
+
+local dontstop = true; -- thinking about tomorrow, ...
+
+setquitting = function (quit)
+	dontstop = not quit;
+	return;
+end
+
+loop = function( )    -- this is the main loop of the program
+    while dontstop do
+        local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout )
+        for i, socket in ipairs( write ) do    -- send data waiting in writequeues
+            local handler = _socketlist[ socket ]
+            if handler then
+                handler.sendbuffer( )
+            else
+                closesocket( socket )
+                out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
+            end
+        end
+        for i, socket in ipairs( read ) do    -- receive data
+            local handler = _socketlist[ socket ]
+            if handler then
+                handler.readbuffer( )
+            else
+                closesocket( socket )
+                out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
+            end
+        end
+        for handler, err in pairs( _closelist ) do
+            handler.disconnect( )( handler, err )
+            handler:close( true )    -- forced disconnect
+        end
+        clean( _closelist )
+        _currenttime = os_time( )
+        if os_difftime( _currenttime - _timer ) >= 1 then
+            for i = 1, _timerlistlen do
+                _timerlist[ i ]( _currenttime )    -- fire timers
+            end
+            _timer = _currenttime
+        end
+        socket_sleep( _sleeptime )    -- wait some time
+        --collectgarbage( )
+    end
+    return "quitting"
+end
+
+--// EXPERIMENTAL //--
+
+local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx, startssl )
+    local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx, startssl )
+    _socketlist[ socket ] = handler
+    _sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
+    return handler, socket
+end
+
+local addclient = function( address, port, listeners, pattern, sslctx, startssl )
+    local client, err = luasocket.tcp( )
+    if err then
+        return nil, err
+    end
+    client:settimeout( 0 )
+    _, err = client:connect( address, port )
+    if err then    -- try again
+        local handler = wrapclient( client, address, port, listeners )
+    else
+        wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx, startssl )
+    end
+end
+
+--// EXPERIMENTAL //--
+
+----------------------------------// BEGIN //--
+
+use "setmetatable" ( _socketlist, { __mode = "k" } )
+use "setmetatable" ( _readtimes, { __mode = "k" } )
+use "setmetatable" ( _writetimes, { __mode = "k" } )
+
+_timer = os_time( )
+_starttime = os_time( )
+
+addtimer( function( )
+        local difftime = os_difftime( _currenttime - _starttime )
+        if difftime > _checkinterval then
+            _starttime = _currenttime
+            for handler, timestamp in pairs( _writetimes ) do
+                if os_difftime( _currenttime - timestamp ) > _sendtimeout then
+                    --_writetimes[ handler ] = nil
+                    handler.disconnect( )( handler, "send timeout" )
+                    handler:close( true )    -- forced disconnect
+                end
+            end
+            for handler, timestamp in pairs( _readtimes ) do
+                if os_difftime( _currenttime - timestamp ) > _readtimeout then
+                    --_readtimes[ handler ] = nil
+                    handler.disconnect( )( handler, "read timeout" )
+                    handler:close( )    -- forced disconnect?
+                end
+            end
+        end
+    end
+)
+
+----------------------------------// PUBLIC INTERFACE //--
+
+return {
+
+    addclient = addclient,
+    wrapclient = wrapclient,
+    
+    loop = loop,
+    stats = stats,
+    closeall = closeall,
+    addtimer = addtimer,
+    addserver = addserver,
+    getserver = getserver,
+    getsettings = getsettings,
+    setquitting = setquitting,
+    removeserver = removeserver,
+    changesettings = changesettings,
+}

mercurial