Automated merge with http://84.46.7.57:1234

Wed, 03 Dec 2008 19:34:41 +0000

author
Matthew Wild <mwild1@gmail.com>
date
Wed, 03 Dec 2008 19:34:41 +0000
changeset 535
74f32ac6db40
parent 534
684cd8aedc1a (current diff)
parent 532
c24471cadc2c (diff)
child 536
dfe06eab47c0

Automated merge with http://84.46.7.57:1234

--- a/core/sessionmanager.lua	Wed Dec 03 20:32:03 2008 +0100
+++ b/core/sessionmanager.lua	Wed Dec 03 19:34:41 2008 +0000
@@ -70,14 +70,20 @@
 	
 	-- Remove session/resource from user's session list
 	if session.host and session.username then
-		if session.resource then
-			hosts[session.host].sessions[session.username].sessions[session.resource] = nil;
-		end
+		-- FIXME: How can the below ever be nil? (but they sometimes are...)
 		if hosts[session.host] and hosts[session.host].sessions[session.username] then
+			if session.resource then
+				hosts[session.host].sessions[session.username].sessions[session.resource] = nil;
+			end
+				
 			if not next(hosts[session.host].sessions[session.username].sessions) then
 				log("debug", "All resources of %s are now offline", session.username);
 				hosts[session.host].sessions[session.username] = nil;
 			end
+		else
+			log("error", "host or session table didn't exist, please report this! Host: %s [%s] Sessions: %s [%s]", 
+					tostring(hosts[session.host]), tostring(session.host),
+					tostring(hosts[session.host].sessions[session.username] ), tostring(session.username));
 		end
 	end
 	
--- a/net/server.lua	Wed Dec 03 20:32:03 2008 +0100
+++ b/net/server.lua	Wed Dec 03 19:34:41 2008 +0000
@@ -1,860 +1,838 @@
--- Prosody IM v0.1
--- Copyright (C) 2008 Matthew Wild
--- Copyright (C) 2008 Waqas Hussain
--- 
--- This program is free software; you can redistribute it and/or
--- modify it under the terms of the GNU General Public License
--- as published by the Free Software Foundation; either version 2
--- of the License, or (at your option) any later version.
--- 
--- This program is distributed in the hope that it will be useful,
--- but WITHOUT ANY WARRANTY; without even the implied warranty of
--- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--- GNU General Public License for more details.
--- 
--- You should have received a copy of the GNU General Public License
--- along with this program; if not, write to the Free Software
--- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
---
+--[[
+
+		server.lua by blastbeat of the luadch project
+		
+		re-used here under the MIT/X Consortium License
+		
+		Modifications (C) 2008 Matthew Wild, Waqas Hussain
+]]--
+
+----------------------------------// DECLARATION //--
+
+--// constants //--
+
+local STAT_UNIT = 1 / ( 1024 * 1024 )    -- mb
+
+--// lua functions //--
+
+local function use( what ) return _G[ what ] end
+
+local type = use "type"
+local pairs = use "pairs"
+local ipairs = use "ipairs"
+local tostring = use "tostring"
+local collectgarbage = use "collectgarbage"
+
+--// lua libs //--
+
+local table = use "table"
+local coroutine = use "coroutine"
+
+--// lua lib methods //--
+
+local table_concat = table.concat
+local table_remove = table.remove
+local string_sub = use'string'.sub
+local coroutine_wrap = coroutine.wrap
+local coroutine_yield = coroutine.yield
+local print = print;
+local out_put = function () end --print;
+local out_error = print;
+
+--// extern libs //--
+
+local luasec = select(2, pcall(require, "ssl"))
+local luasocket = require "socket"
+
+--// extern lib methods //--
+
+local ssl_wrap = ( luasec and luasec.wrap )
+local socket_bind = luasocket.bind
+local socket_select = luasocket.select
+local ssl_newcontext = ( luasec and luasec.newcontext )
+
+--// functions //--
+
+local loop
+local stats
+local addtimer
+local closeall
+local addserver
+local firetimer
+local closesocket
+local removesocket
+local wrapserver
+local wraptcpclient
+local wrapsslclient
+
+--// tables //--
+
+local listener
+local readlist
+local writelist
+local socketlist
+local timelistener
+
+--// simple data types //--
+
+local _
+local readlen = 0    -- length of readlist
+local writelen = 0    -- lenght of writelist
+
+local sendstat= 0
+local receivestat = 0
+
+----------------------------------// DEFINITION //--
+
+listener = { }    -- key = port, value = table
+readlist = { }    -- array with sockets to read from
+writelist = { }    -- arrary with sockets to write to
+socketlist = { }    -- key = socket, value = wrapped socket
+timelistener = { }
+
+stats = function( )
+	return receivestat, sendstat
+end
+
+wrapserver = function( listener, socket, ip, serverport, mode, sslctx )    -- this function wraps a server
+
+	local dispatch, disconnect = listener.listener, listener.disconnect    -- dangerous
+
+	local wrapclient, err
+
+	if sslctx then
+		if not ssl_newcontext then
+			return nil, "luasec not found"
+		end
+		if type( sslctx ) ~= "table" then
+			out_error "server.lua: wrong server sslctx"
+			return nil, "wrong server sslctx"
+		end
+		sslctx, err = ssl_newcontext( sslctx )
+		if not sslctx then
+			err = err or "wrong sslctx parameters"
+			out_error( "server.lua: ", err )
+			return nil, err
+		end
+		wrapclient = wrapsslclient
+		wrapclient = wraptlsclient
+	else
+		wrapclient = wraptcpclient
+	end
+
+	local accept = socket.accept
+	local close = socket.close
+
+	--// public methods of the object //--    
+
+	local handler = { }
+
+	handler.shutdown = function( ) end
+
+	--[[handler.listener = function( data, err )
+		return ondata( handler, data, err )
+	end]]
+	handler.ssl = function( )
+		return sslctx and true or false
+	end
+	handler.close = function( closed )
+		_ = not closed and close( socket )
+		writelen = removesocket( writelist, socket, writelen )
+		readlen = removesocket( readlist, socket, readlen )
+		socketlist[ socket ] = nil
+		handler = nil
+	end
+	handler.ip = function( )
+		return ip
+	end
+	handler.serverport = function( )
+		return serverport
+	end
+	handler.socket = function( )
+		return socket
+	end
+	handler.receivedata = function( )
+		local client, err = accept( socket )    -- try to accept
+		if client then
+			local ip, clientport = client:getpeername( )
+			client:settimeout( 0 )
+			local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx )    -- wrap new client socket
+			if err then    -- error while wrapping ssl socket
+				return false
+			end
+			out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
+			return dispatch( handler )
+		elseif err then    -- maybe timeout or something else
+			out_put( "server.lua: error with new client connection: ", err )
+			return false
+		end
+	end
+	return handler
+end
+
+wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a ssl cleint
+
+	local dispatch, disconnect = listener.listener, listener.disconnect
+
+	--// transform socket to ssl object //--
+
+	local err
+	socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
+	if err then
+		out_put( "server.lua: ssl error: ", err )
+		return nil, nil, err    -- fatal error
+	end
+	socket:settimeout( 0 )
+
+	--// private closures of the object //--
+
+	local writequeue = { }    -- buffer for messages to send
+
+	local eol, fatal_send_error   -- end of buffer
+
+	local sstat, rstat = 0, 0
 
+	--// local import of socket methods //--
+
+	local send = socket.send
+	local receive = socket.receive
+	local close = socket.close
+	--local shutdown = socket.shutdown
+
+	--// public methods of the object //--
+
+	local handler = { }
+
+	handler.getstats = function( )
+		return rstat, sstat
+	end
+
+	handler.listener = function( data, err )
+		return listener( handler, data, err )
+	end
+	handler.ssl = function( )
+		return true
+	end
+	handler.send = function( _, data, i, j )
+			return send( socket, data, i, j )
+	end
+	handler.receive = function( pattern, prefix )
+			return receive( socket, pattern, prefix )
+	end
+	handler.shutdown = function( pattern )
+		--return shutdown( socket, pattern )
+	end
+	handler.close = function( closed )
+		if eol and not fatal_send_error then handler._dispatchdata(); end
+		close( socket )
+		writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+		readlen = removesocket( readlist, socket, readlen )
+		socketlist[ socket ] = nil
+		out_put "server.lua: closed handler and removed socket from list"
+	end
+	handler.ip = function( )
+		return ip
+	end
+	handler.serverport = function( )
+		return serverport
+	end
+	handler.clientport = function( ) 
+		return clientport
+	end
+
+	handler.write = function( data )
+		if not eol then
+			writelen = writelen + 1
+			writelist[ writelen ] = socket
+			eol = 0
+		end
+		eol = eol + 1
+		writequeue[ eol ] = data
+	end
+	handler.writequeue = function( )
+		return writequeue
+	end
+	handler.socket = function( )
+		return socket
+	end
+	handler.mode = function( )
+		return mode
+	end
+	handler._receivedata = function( )
+		local data, err, part = receive( socket, mode )    -- receive data in "mode"
+		if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
+			local data = data or part or ""
+			local count = #data * STAT_UNIT
+			rstat = rstat + count
+			receivestat = receivestat + count
+			out_put( "server.lua: read data '", data, "', error: ", err )
+			return dispatch( handler, data, err )
+		else    -- connections was closed or fatal error
+			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false
+		end
+	end
+	handler._dispatchdata = function( )    -- this function writes data to handlers
+		local buffer = table_concat( writequeue, "", 1, eol )
+		local succ, err, byte = send( socket, buffer )
+		local count = ( succ or 0 ) * STAT_UNIT
+		sstat = sstat + count
+		sendstat = sendstat + count
+		out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+		if succ then    -- sending succesful
+			--writequeue = { }
+			eol = nil
+			writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
+			return true
+		elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
+			buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
+			writequeue[ 1 ] = buffer    -- insert new buffer in queue
+			eol = 1
+			return true
+		else    -- connection was closed during sending or fatal error
+			fatal_send_error = true;
+			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false
+		end
+	end
+
+	-- // COMPAT // --
+
+	handler.getIp = handler.ip
+	handler.getPort = handler.clientport
+
+	--// handshake //--
+
+	local wrote
+
+	handler.handshake = coroutine_wrap( function( client )
+			local err
+			for i = 1, 10 do    -- 10 handshake attemps
+				_, err = client:dohandshake( )
+				if not err then
+					out_put( "server.lua: ssl handshake done" )
+					writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
+					handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
+					handler.dispatchdata = handler._dispatchdata
+					return dispatch( handler )
+				else
+					out_put( "server.lua: error during ssl handshake: ", err )
+					if err == "wantwrite" then
+						if wrote == nil then
+							writelen = writelen + 1
+							writelist[ writelen ] = client
+							wrote = true
+						end
+					end
+					coroutine_yield( handler, nil, err )    -- handshake not finished
+				end
+			end
+			_ = err ~= "closed" and close( socket )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false    -- handshake failed
+		end
+	)
+	handler.receivedata = handler.handshake
+	handler.dispatchdata = handler.handshake
+
+	handler.handshake( socket )    -- do handshake
+
+	socketlist[ socket ] = handler
+	readlen = readlen + 1
+	readlist[ readlen ] = socket
+
+	return handler, socket
+end
+
+wraptlsclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a tls cleint
+
+	local dispatch, disconnect = listener.listener, listener.disconnect
+
+	--// transform socket to ssl object //--
+
+	local err
+
+	socket:settimeout( 0 )
+	out_put("setting linger on "..tostring(socket))
+	socket:setoption("linger", { on = true, timeout = 10 });
+	--// private closures of the object //--
+
+	local writequeue = { }    -- buffer for messages to send
+
+	local eol, fatal_send_error   -- end of buffer
+
+	local sstat, rstat = 0, 0
+
+	--// local import of socket methods //--
+
+	local send = socket.send
+	local receive = socket.receive
+	local close = socket.close
+	--local shutdown = socket.shutdown
+
+	--// public methods of the object //--
+
+	local handler = { }
+
+	handler.getstats = function( )
+		return rstat, sstat
+	end
 
---[[
-
-		server.lua by blastbeat of the luadch project
-		
-		re-used here under the MIT/X Consortium License
-
-		- this script contains the server loop of the program
-		- other scripts can reg a server here
-
-]]--
-
-----------------------------------// DECLARATION //--
-
---// constants //--
-
-local STAT_UNIT = 1 / ( 1024 * 1024 )    -- mb
-
---// lua functions //--
-
-local function use( what ) return _G[ what ] end
-
-local type = use "type"
-local pairs = use "pairs"
-local ipairs = use "ipairs"
-local tostring = use "tostring"
-local collectgarbage = use "collectgarbage"
-
---// lua libs //--
-
-local table = use "table"
-local coroutine = use "coroutine"
-
---// lua lib methods //--
-
-local table_concat = table.concat
-local table_remove = table.remove
-local string_sub = use'string'.sub
-local coroutine_wrap = coroutine.wrap
-local coroutine_yield = coroutine.yield
-local print = print;
-local out_put = function () end --print;
-local out_error = print;
-
---// extern libs //--
-
-local luasec = select(2, pcall(require, "ssl"))
-local luasocket = require "socket"
-
---// extern lib methods //--
-
-local ssl_wrap = ( luasec and luasec.wrap )
-local socket_bind = luasocket.bind
-local socket_select = luasocket.select
-local ssl_newcontext = ( luasec and luasec.newcontext )
-
---// functions //--
-
-local loop
-local stats
-local addtimer
-local closeall
-local addserver
-local firetimer
-local closesocket
-local removesocket
-local wrapserver
-local wraptcpclient
-local wrapsslclient
-
---// tables //--
-
-local listener
-local readlist
-local writelist
-local socketlist
-local timelistener
-
---// simple data types //--
-
-local _
-local readlen = 0    -- length of readlist
-local writelen = 0    -- lenght of writelist
-
-local sendstat= 0
-local receivestat = 0
-
-----------------------------------// DEFINITION //--
-
-listener = { }    -- key = port, value = table
-readlist = { }    -- array with sockets to read from
-writelist = { }    -- arrary with sockets to write to
-socketlist = { }    -- key = socket, value = wrapped socket
-timelistener = { }
-
-stats = function( )
-	return receivestat, sendstat
-end
-
-wrapserver = function( listener, socket, ip, serverport, mode, sslctx )    -- this function wraps a server
-
-	local dispatch, disconnect = listener.listener, listener.disconnect    -- dangerous
-
-	local wrapclient, err
-
-	if sslctx then
-		if not ssl_newcontext then
-			return nil, "luasec not found"
-		end
-		if type( sslctx ) ~= "table" then
-			out_error "server.lua: wrong server sslctx"
-			return nil, "wrong server sslctx"
-		end
-		sslctx, err = ssl_newcontext( sslctx )
-		if not sslctx then
-			err = err or "wrong sslctx parameters"
-			out_error( "server.lua: ", err )
-			return nil, err
-		end
-		wrapclient = wrapsslclient
-		wrapclient = wraptlsclient
-	else
-		wrapclient = wraptcpclient
-	end
-
-	local accept = socket.accept
-	local close = socket.close
-
-	--// public methods of the object //--    
-
-	local handler = { }
-
-	handler.shutdown = function( ) end
-
-	--[[handler.listener = function( data, err )
-		return ondata( handler, data, err )
-	end]]
-	handler.ssl = function( )
-		return sslctx and true or false
-	end
-	handler.close = function( closed )
-		_ = not closed and close( socket )
-		writelen = removesocket( writelist, socket, writelen )
-		readlen = removesocket( readlist, socket, readlen )
-		socketlist[ socket ] = nil
-		handler = nil
-	end
-	handler.ip = function( )
-		return ip
-	end
-	handler.serverport = function( )
-		return serverport
-	end
-	handler.socket = function( )
-		return socket
-	end
-	handler.receivedata = function( )
-		local client, err = accept( socket )    -- try to accept
-		if client then
-			local ip, clientport = client:getpeername( )
-			client:settimeout( 0 )
-			local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx )    -- wrap new client socket
-			if err then    -- error while wrapping ssl socket
-				return false
-			end
-			out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
-			return dispatch( handler )
-		elseif err then    -- maybe timeout or something else
-			out_put( "server.lua: error with new client connection: ", err )
-			return false
-		end
-	end
-	return handler
-end
-
-wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a ssl cleint
-
-	local dispatch, disconnect = listener.listener, listener.disconnect
-
-	--// transform socket to ssl object //--
-
-	local err
-	socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-	if err then
-		out_put( "server.lua: ssl error: ", err )
-		return nil, nil, err    -- fatal error
-	end
-	socket:settimeout( 0 )
-
-	--// private closures of the object //--
-
-	local writequeue = { }    -- buffer for messages to send
-
-	local eol, fatal_send_error   -- end of buffer
-
-	local sstat, rstat = 0, 0
-
-	--// local import of socket methods //--
-
-	local send = socket.send
-	local receive = socket.receive
-	local close = socket.close
-	--local shutdown = socket.shutdown
-
-	--// public methods of the object //--
-
-	local handler = { }
-
-	handler.getstats = function( )
-		return rstat, sstat
-	end
-
-	handler.listener = function( data, err )
-		return listener( handler, data, err )
-	end
-	handler.ssl = function( )
-		return true
-	end
-	handler.send = function( _, data, i, j )
-			return send( socket, data, i, j )
-	end
-	handler.receive = function( pattern, prefix )
-			return receive( socket, pattern, prefix )
-	end
-	handler.shutdown = function( pattern )
-		--return shutdown( socket, pattern )
-	end
-	handler.close = function( closed )
-		if eol and not fatal_send_error then handler._dispatchdata(); end
-		close( socket )
-		writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-		readlen = removesocket( readlist, socket, readlen )
-		socketlist[ socket ] = nil
-		out_put "server.lua: closed handler and removed socket from list"
-	end
-	handler.ip = function( )
-		return ip
-	end
-	handler.serverport = function( )
-		return serverport
-	end
-	handler.clientport = function( ) 
-		return clientport
-	end
-
-	handler.write = function( data )
-		if not eol then
-			writelen = writelen + 1
-			writelist[ writelen ] = socket
-			eol = 0
-		end
-		eol = eol + 1
-		writequeue[ eol ] = data
-	end
-	handler.writequeue = function( )
-		return writequeue
-	end
-	handler.socket = function( )
-		return socket
-	end
-	handler.mode = function( )
-		return mode
-	end
-	handler._receivedata = function( )
-		local data, err, part = receive( socket, mode )    -- receive data in "mode"
-		if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-			local data = data or part or ""
-			local count = #data * STAT_UNIT
-			rstat = rstat + count
-			receivestat = receivestat + count
-			out_put( "server.lua: read data '", data, "', error: ", err )
-			return dispatch( handler, data, err )
-		else    -- connections was closed or fatal error
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-	handler._dispatchdata = function( )    -- this function writes data to handlers
-		local buffer = table_concat( writequeue, "", 1, eol )
-		local succ, err, byte = send( socket, buffer )
-		local count = ( succ or 0 ) * STAT_UNIT
-		sstat = sstat + count
-		sendstat = sendstat + count
-		out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-		if succ then    -- sending succesful
-			--writequeue = { }
-			eol = nil
-			writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-			return true
-		elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-			buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-			writequeue[ 1 ] = buffer    -- insert new buffer in queue
-			eol = 1
-			return true
-		else    -- connection was closed during sending or fatal error
-			fatal_send_error = true;
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-
-	-- // COMPAT // --
-
-	handler.getIp = handler.ip
-	handler.getPort = handler.clientport
-
-	--// handshake //--
-
-	local wrote
-
-	handler.handshake = coroutine_wrap( function( client )
-			local err
-			for i = 1, 10 do    -- 10 handshake attemps
-				_, err = client:dohandshake( )
-				if not err then
-					out_put( "server.lua: ssl handshake done" )
-					writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
-					handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
-					handler.dispatchdata = handler._dispatchdata
-					return dispatch( handler )
-				else
-					out_put( "server.lua: error during ssl handshake: ", err )
-					if err == "wantwrite" then
-						if wrote == nil then
-							writelen = writelen + 1
-							writelist[ writelen ] = client
-							wrote = true
-						end
-					end
-					coroutine_yield( handler, nil, err )    -- handshake not finished
-				end
-			end
-			_ = err ~= "closed" and close( socket )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false    -- handshake failed
-		end
-	)
-	handler.receivedata = handler.handshake
-	handler.dispatchdata = handler.handshake
-
-	handler.handshake( socket )    -- do handshake
-
-	socketlist[ socket ] = handler
-	readlen = readlen + 1
-	readlist[ readlen ] = socket
-
-	return handler, socket
-end
-
-wraptlsclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a tls cleint
-
-	local dispatch, disconnect = listener.listener, listener.disconnect
-
-	--// transform socket to ssl object //--
-
-	local err
-
-	socket:settimeout( 0 )
-	out_put("setting linger on "..tostring(socket))
-	socket:setoption("linger", { on = true, timeout = 10 });
-	--// private closures of the object //--
-
-	local writequeue = { }    -- buffer for messages to send
-
-	local eol, fatal_send_error   -- end of buffer
-
-	local sstat, rstat = 0, 0
-
-	--// local import of socket methods //--
-
-	local send = socket.send
-	local receive = socket.receive
-	local close = socket.close
-	--local shutdown = socket.shutdown
-
-	--// public methods of the object //--
-
-	local handler = { }
-
-	handler.getstats = function( )
-		return rstat, sstat
-	end
-
-	handler.listener = function( data, err )
-		return listener( handler, data, err )
-	end
-	handler.ssl = function( )
-		return false
-	end
-	handler.send = function( _, data, i, j )
-			return send( socket, data, i, j )
-	end
-	handler.receive = function( pattern, prefix )
-			return receive( socket, pattern, prefix )
-	end
-	handler.shutdown = function( pattern )
-		--return shutdown( socket, pattern )
-	end
-	handler.close = function( closed )
-		if eol and not fatal_send_error then handler._dispatchdata(); end
-		close( socket )
-		writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-		readlen = removesocket( readlist, socket, readlen )
-		socketlist[ socket ] = nil
-		out_put "server.lua: closed handler and removed socket from list"
-	end
-	handler.ip = function( )
-		return ip
-	end
-	handler.serverport = function( )
-		return serverport
-	end
-	handler.clientport = function( ) 
-		return clientport
-	end
-
-	handler.write = function( data )
-		if not eol then
-			writelen = writelen + 1
-			writelist[ writelen ] = socket
-			eol = 0
-		end
-		eol = eol + 1
-		writequeue[ eol ] = data
-	end
-	handler.writequeue = function( )
-		return writequeue
-	end
-	handler.socket = function( )
-		return socket
-	end
-	handler.mode = function( )
-		return mode
-	end
-	handler._receivedata = function( )
-		local data, err, part = receive( socket, mode )    -- receive data in "mode"
-		if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-			local data = data or part or ""
-			local count = #data * STAT_UNIT
-			rstat = rstat + count
-			receivestat = receivestat + count
-			--out_put( "server.lua: read data '", data, "', error: ", err )
-			return dispatch( handler, data, err )
-		else    -- connections was closed or fatal error
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-	handler._dispatchdata = function( )    -- this function writes data to handlers
-		local buffer = table_concat( writequeue, "", 1, eol )
-		local succ, err, byte = send( socket, buffer )
-		local count = ( succ or 0 ) * STAT_UNIT
-		sstat = sstat + count
-		sendstat = sendstat + count
-		out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-		if succ then    -- sending succesful
-			--writequeue = { }
-			eol = nil
-			writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-			if handler.need_tls then
-				out_put("server.lua: connection is ready for tls handshake");
-				handler.starttls(true);
-				if handler.need_tls then
-					out_put("server.lua: uh-oh... we still want tls, something must be wrong");
-				end
-			end
-			return true
-		elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-			buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-			writequeue[ 1 ] = buffer    -- insert new buffer in queue
-			eol = 1
-			return true
-		else    -- connection was closed during sending or fatal error
-			fatal_send_error = true; -- :(
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-
-	handler.receivedata, handler.dispatchdata = handler._receivedata, handler._dispatchdata;
-	-- // COMPAT // --
-
-	handler.getIp = handler.ip
-	handler.getPort = handler.clientport
-
-	--// handshake //--
-
-	local wrote, read
-	
-	handler.starttls = function (now)
-		if not now then out_put("server.lua: we need to do tls, but delaying until later"); handler.need_tls = true; return; end
-		out_put( "server.lua: attempting to start tls on "..tostring(socket) )
-		socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-		out_put("sslwrapped socket is "..tostring(socket));
-		if err then
-			out_put( "server.lua: ssl error: ", err )
-			return nil, nil, err    -- fatal error
-		end
-		socket:settimeout( 1 )
-		send = socket.send
-		receive = socket.receive
-		close = socket.close
-		handler.ssl = function( )
-			return true
-		end
-		handler.send = function( _, data, i, j )
-			return send( socket, data, i, j )
-		end
-		handler.receive = function( pattern, prefix )
-			return receive( socket, pattern, prefix )
-		end
-		
-		handler.starttls = nil;
-		
-			handler.handshake = coroutine_wrap( function( client )
-					local err
-					for i = 1, 10 do    -- 10 handshake attemps
-						_, err = client:dohandshake( )
-						if not err then
-							out_put( "server.lua: ssl handshake done" )
-							writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
-							handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
-							handler.dispatchdata = handler._dispatchdata
-							handler.need_tls = nil
-							socketlist[ client ] = handler
-							readlen = readlen + 1
-							readlist[ readlen ] = client												
-							return true;
-						else
-							out_put( "server.lua: error during ssl handshake: ", err )
-							if err == "wantwrite" then
-								if wrote == nil then
-									writelen = writelen + 1
-									writelist[ writelen ] = client
-									wrote = true
-								end
-							end
-							coroutine_yield( handler, nil, err )    -- handshake not finished
-						end
-					end
-					_ = err ~= "closed" and close( socket )
-					handler.close( )
-					disconnect( handler, err )
-					writequeue = nil
-					handler = nil
-					return false    -- handshake failed
-				end
-			)
-			handler.receivedata = handler.handshake
-			handler.dispatchdata = handler.handshake
-
-			handler.handshake( socket )    -- do handshake
-		end
-	socketlist[ socket ] = handler
-	readlen = readlen + 1
-	readlist[ readlen ] = socket
-
-	return handler, socket
-end
-
-wraptcpclient = function( listener, socket, ip, serverport, clientport, mode )    -- this function wraps a socket
-
-	local dispatch, disconnect = listener.listener, listener.disconnect
-
-	--// private closures of the object //--
-
-	local writequeue = { }    -- list for messages to send
-
-	local eol, fatal_send_error
-
-	local rstat, sstat = 0, 0
-
-	--// local import of socket methods //--
-
-	local send = socket.send
-	local receive = socket.receive
-	local close = socket.close
-	local shutdown = socket.shutdown
-
-	--// public methods of the object //--
-
-	local handler = { }
-
-	handler.getstats = function( )
-		return rstat, sstat
-	end
-
-	handler.listener = function( data, err )
-		return listener( handler, data, err )
-	end
-	handler.ssl = function( )
-		return false
-	end
-	handler.send = function( _, data, i, j )
-			return send( socket, data, i, j )
-	end
-	handler.receive = function( pattern, prefix )
-			return receive( socket, pattern, prefix )
-	end
-	handler.shutdown = function( pattern )
-		return shutdown( socket, pattern )
-	end
-	handler.close = function( closed )
-		if eol and not fatal_send_error then handler.dispatchdata(); end
-		_ = not closed and shutdown( socket )
-		_ = not closed and close( socket )
-		writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-		readlen = removesocket( readlist, socket, readlen )
-		socketlist[ socket ] = nil
-		out_put "server.lua: closed handler and removed socket from list"
-	end
-	handler.ip = function( )
-		return ip
-	end
-	handler.serverport = function( )
-		return serverport
-	end
-	handler.clientport = function( ) 
-		return clientport
-	end
-	handler.write = function( data )
-		if not eol then
-			writelen = writelen + 1
-			writelist[ writelen ] = socket
-			eol = 0
-		end
-		eol = eol + 1
-		writequeue[ eol ] = data
-	end
-	handler.writequeue = function( )
-		return writequeue
-	end
-	handler.socket = function( )
-		return socket
-	end
-	handler.mode = function( )
-		return mode
-	end
-	
-	handler.receivedata = function( )
-		local data, err, part = receive( socket, mode )    -- receive data in "mode"
-		if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-			local data = data or part or ""
-			local count = #data * STAT_UNIT
-			rstat = rstat + count
-			receivestat = receivestat + count
-			out_put( "server.lua: read data '", data, "', error: ", err )
-			return dispatch( handler, data, err )
-		else    -- connections was closed or fatal error
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-	
-	handler.dispatchdata = function( )    -- this function writes data to handlers
-		local buffer = table_concat( writequeue, "", 1, eol )
-		local succ, err, byte = send( socket, buffer )
-		local count = ( succ or 0 ) * STAT_UNIT
-		sstat = sstat + count
-		sendstat = sendstat + count
-		out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-		if succ then    -- sending succesful
-			--writequeue = { }
-			eol = nil
-			writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-			return true
-		elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-			buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-			writequeue[ 1 ] = buffer    -- insert new buffer in queue
-			eol = 1
-			return true
-		else    -- connection was closed during sending or fatal error
-			fatal_send_error = true; -- :'-(
-			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-			handler.close( )
-			disconnect( handler, err )
-			writequeue = nil
-			handler = nil
-			return false
-		end
-	end
-
-	-- // COMPAT // --
-
-	handler.getIp = handler.ip
-	handler.getPort = handler.clientport
-
-	socketlist[ socket ] = handler
-	readlen = readlen + 1
-	readlist[ readlen ] = socket
-
-	return handler, socket
-end
-
-addtimer = function( listener )
-	timelistener[ #timelistener + 1 ] = listener
-end
-
-firetimer = function( listener )
-	for i, listener in ipairs( timelistener ) do
-		listener( )
-	end
-end
-
-addserver = function( listeners, port, addr, mode, sslctx )    -- this function provides a way for other scripts to reg a server
-	local err
-	if type( listeners ) ~= "table" then
-		err = "invalid listener table"
-	else
-		for name, func in pairs( listeners ) do
-			if type( func ) ~= "function" then
-				--err = "invalid listener function"
-				break
-			end
-		end
-	end
-	if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
-		err = "invalid port"
-	elseif listener[ port ] then
-		err=  "listeners on port '" .. port .. "' already exist"
-	elseif sslctx and not luasec then
-		err = "luasec not found"
-	end
-	if err then
-		out_error( "server.lua: ", err )
-		return nil, err
-	end
-	addr = addr or "*"
-	local server, err = socket_bind( addr, port )
-	if err then
-		out_error( "server.lua: ", err )
-		return nil, err
-	end
-	local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx )    -- wrap new server socket
-	if not handler then
-		server:close( )
-		return nil, err
-	end
-	server:settimeout( 0 )
-	readlen = readlen + 1
-	readlist[ readlen ] = server
-	listener[ port ] = listeners
-	socketlist[ server ] = handler
-	out_put( "server.lua: new server listener on ", addr, ":", port )
-	return true
-end
-
-removesocket = function( tbl, socket, len )    -- this function removes sockets from a list
-	for i, target in ipairs( tbl ) do
-		if target == socket then
-			len = len - 1
-			table_remove( tbl, i )
-			return len
-		end
-	end
-	return len
-end
-
-closeall = function( )
-	for sock, handler in pairs( socketlist ) do
-		handler.shutdown( )
-		handler.close( )
-		socketlist[ sock ] = nil
-	end
-	writelist, readlist, socketlist = { }, { }, { }
-end
-
-closesocket = function( socket )
-	writelen = removesocket( writelist, socket, writelen )
-	readlen = removesocket( readlist, socket, readlen )
-	socketlist[ socket ] = nil
-	socket:close( )
-end
-
-loop = function( )    -- this is the main loop of the program
-	--signal_set( "hub", "run" )
-	repeat
-		--[[print(readlen, writelen)
-		for _, s in ipairs(readlist) do print("R:", tostring(s)) end
-		for _, s in ipairs(writelist) do print("W:", tostring(s)) end
-		out_put("select()"..os.time())]]
-		local read, write, err = socket_select( readlist, writelist, 1 )    -- 1 sec timeout, nice for timers
-		for i, socket in ipairs( write ) do    -- send data waiting in writequeues
-			local handler = socketlist[ socket ]
-			if handler then
-				handler.dispatchdata( )
-			else
-				closesocket( socket )
-				out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
-			end
-		end
-		for i, socket in ipairs( read ) do    -- receive data
-			local handler = socketlist[ socket ]
-			if handler then
-				handler.receivedata( )
-			else
-				closesocket( socket )
-				out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
-			end
-		end
-		firetimer( )
-	until false
-	return
-end
-
-----------------------------------// BEGIN //--
-
-----------------------------------// PUBLIC INTERFACE //--
-
-return {
-
-	add = addserver,
-	loop = loop,
-	stats = stats,
-	closeall = closeall,
-	addtimer = addtimer,
-	wraptlsclient = wraptlsclient,
-}
+	handler.listener = function( data, err )
+		return listener( handler, data, err )
+	end
+	handler.ssl = function( )
+		return false
+	end
+	handler.send = function( _, data, i, j )
+			return send( socket, data, i, j )
+	end
+	handler.receive = function( pattern, prefix )
+			return receive( socket, pattern, prefix )
+	end
+	handler.shutdown = function( pattern )
+		--return shutdown( socket, pattern )
+	end
+	handler.close = function( closed )
+		if eol and not fatal_send_error then handler._dispatchdata(); end
+		close( socket )
+		writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+		readlen = removesocket( readlist, socket, readlen )
+		socketlist[ socket ] = nil
+		out_put "server.lua: closed handler and removed socket from list"
+	end
+	handler.ip = function( )
+		return ip
+	end
+	handler.serverport = function( )
+		return serverport
+	end
+	handler.clientport = function( ) 
+		return clientport
+	end
+
+	handler.write = function( data )
+		if not eol then
+			writelen = writelen + 1
+			writelist[ writelen ] = socket
+			eol = 0
+		end
+		eol = eol + 1
+		writequeue[ eol ] = data
+	end
+	handler.writequeue = function( )
+		return writequeue
+	end
+	handler.socket = function( )
+		return socket
+	end
+	handler.mode = function( )
+		return mode
+	end
+	handler._receivedata = function( )
+		local data, err, part = receive( socket, mode )    -- receive data in "mode"
+		if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
+			local data = data or part or ""
+			local count = #data * STAT_UNIT
+			rstat = rstat + count
+			receivestat = receivestat + count
+			--out_put( "server.lua: read data '", data, "', error: ", err )
+			return dispatch( handler, data, err )
+		else    -- connections was closed or fatal error
+			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false
+		end
+	end
+	handler._dispatchdata = function( )    -- this function writes data to handlers
+		local buffer = table_concat( writequeue, "", 1, eol )
+		local succ, err, byte = send( socket, buffer )
+		local count = ( succ or 0 ) * STAT_UNIT
+		sstat = sstat + count
+		sendstat = sendstat + count
+		out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+		if succ then    -- sending succesful
+			--writequeue = { }
+			eol = nil
+			writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
+			if handler.need_tls then
+				out_put("server.lua: connection is ready for tls handshake");
+				handler.starttls(true);
+				if handler.need_tls then
+					out_put("server.lua: uh-oh... we still want tls, something must be wrong");
+				end
+			end
+			return true
+		elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
+			buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
+			writequeue[ 1 ] = buffer    -- insert new buffer in queue
+			eol = 1
+			return true
+		else    -- connection was closed during sending or fatal error
+			fatal_send_error = true; -- :(
+			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false
+		end
+	end
+
+	handler.receivedata, handler.dispatchdata = handler._receivedata, handler._dispatchdata;
+	-- // COMPAT // --
+
+	handler.getIp = handler.ip
+	handler.getPort = handler.clientport
+
+	--// handshake //--
+
+	local wrote, read
+	
+	handler.starttls = function (now)
+		if not now then out_put("server.lua: we need to do tls, but delaying until later"); handler.need_tls = true; return; end
+		out_put( "server.lua: attempting to start tls on "..tostring(socket) )
+		socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
+		out_put("sslwrapped socket is "..tostring(socket));
+		if err then
+			out_put( "server.lua: ssl error: ", err )
+			return nil, nil, err    -- fatal error
+		end
+		socket:settimeout( 1 )
+		send = socket.send
+		receive = socket.receive
+		close = socket.close
+		handler.ssl = function( )
+			return true
+		end
+		handler.send = function( _, data, i, j )
+			return send( socket, data, i, j )
+		end
+		handler.receive = function( pattern, prefix )
+			return receive( socket, pattern, prefix )
+		end
+		
+		handler.starttls = nil;
+		
+			handler.handshake = coroutine_wrap( function( client )
+					local err
+					for i = 1, 10 do    -- 10 handshake attemps
+						_, err = client:dohandshake( )
+						if not err then
+							out_put( "server.lua: ssl handshake done" )
+							writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
+							handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
+							handler.dispatchdata = handler._dispatchdata
+							handler.need_tls = nil
+							socketlist[ client ] = handler
+							readlen = readlen + 1
+							readlist[ readlen ] = client												
+							return true;
+						else
+							out_put( "server.lua: error during ssl handshake: ", err )
+							if err == "wantwrite" then
+								if wrote == nil then
+									writelen = writelen + 1
+									writelist[ writelen ] = client
+									wrote = true
+								end
+							end
+							coroutine_yield( handler, nil, err )    -- handshake not finished
+						end
+					end
+					_ = err ~= "closed" and close( socket )
+					handler.close( )
+					disconnect( handler, err )
+					writequeue = nil
+					handler = nil
+					return false    -- handshake failed
+				end
+			)
+			handler.receivedata = handler.handshake
+			handler.dispatchdata = handler.handshake
+
+			handler.handshake( socket )    -- do handshake
+		end
+	socketlist[ socket ] = handler
+	readlen = readlen + 1
+	readlist[ readlen ] = socket
+
+	return handler, socket
+end
+
+wraptcpclient = function( listener, socket, ip, serverport, clientport, mode )    -- this function wraps a socket
+
+	local dispatch, disconnect = listener.listener, listener.disconnect
+
+	--// private closures of the object //--
+
+	local writequeue = { }    -- list for messages to send
+
+	local eol, fatal_send_error
+
+	local rstat, sstat = 0, 0
+
+	--// local import of socket methods //--
+
+	local send = socket.send
+	local receive = socket.receive
+	local close = socket.close
+	local shutdown = socket.shutdown
+
+	--// public methods of the object //--
+
+	local handler = { }
+
+	handler.getstats = function( )
+		return rstat, sstat
+	end
+
+	handler.listener = function( data, err )
+		return listener( handler, data, err )
+	end
+	handler.ssl = function( )
+		return false
+	end
+	handler.send = function( _, data, i, j )
+			return send( socket, data, i, j )
+	end
+	handler.receive = function( pattern, prefix )
+			return receive( socket, pattern, prefix )
+	end
+	handler.shutdown = function( pattern )
+		return shutdown( socket, pattern )
+	end
+	handler.close = function( closed )
+		if eol and not fatal_send_error then handler.dispatchdata(); end
+		_ = not closed and shutdown( socket )
+		_ = not closed and close( socket )
+		writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+		readlen = removesocket( readlist, socket, readlen )
+		socketlist[ socket ] = nil
+		out_put "server.lua: closed handler and removed socket from list"
+	end
+	handler.ip = function( )
+		return ip
+	end
+	handler.serverport = function( )
+		return serverport
+	end
+	handler.clientport = function( ) 
+		return clientport
+	end
+	handler.write = function( data )
+		if not eol then
+			writelen = writelen + 1
+			writelist[ writelen ] = socket
+			eol = 0
+		end
+		eol = eol + 1
+		writequeue[ eol ] = data
+	end
+	handler.writequeue = function( )
+		return writequeue
+	end
+	handler.socket = function( )
+		return socket
+	end
+	handler.mode = function( )
+		return mode
+	end
+	
+	handler.receivedata = function( )
+		local data, err, part = receive( socket, mode )    -- receive data in "mode"
+		if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
+			local data = data or part or ""
+			local count = #data * STAT_UNIT
+			rstat = rstat + count
+			receivestat = receivestat + count
+			out_put( "server.lua: read data '", data, "', error: ", err )
+			return dispatch( handler, data, err )
+		else    -- connections was closed or fatal error
+			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false
+		end
+	end
+	
+	handler.dispatchdata = function( )    -- this function writes data to handlers
+		local buffer = table_concat( writequeue, "", 1, eol )
+		local succ, err, byte = send( socket, buffer )
+		local count = ( succ or 0 ) * STAT_UNIT
+		sstat = sstat + count
+		sendstat = sendstat + count
+		out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+		if succ then    -- sending succesful
+			--writequeue = { }
+			eol = nil
+			writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
+			return true
+		elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
+			buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
+			writequeue[ 1 ] = buffer    -- insert new buffer in queue
+			eol = 1
+			return true
+		else    -- connection was closed during sending or fatal error
+			fatal_send_error = true; -- :'-(
+			out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+			handler.close( )
+			disconnect( handler, err )
+			writequeue = nil
+			handler = nil
+			return false
+		end
+	end
+
+	-- // COMPAT // --
+
+	handler.getIp = handler.ip
+	handler.getPort = handler.clientport
+
+	socketlist[ socket ] = handler
+	readlen = readlen + 1
+	readlist[ readlen ] = socket
+
+	return handler, socket
+end
+
+addtimer = function( listener )
+	timelistener[ #timelistener + 1 ] = listener
+end
+
+firetimer = function( listener )
+	for i, listener in ipairs( timelistener ) do
+		listener( )
+	end
+end
+
+addserver = function( listeners, port, addr, mode, sslctx )    -- this function provides a way for other scripts to reg a server
+	local err
+	if type( listeners ) ~= "table" then
+		err = "invalid listener table"
+	else
+		for name, func in pairs( listeners ) do
+			if type( func ) ~= "function" then
+				--err = "invalid listener function"
+				break
+			end
+		end
+	end
+	if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
+		err = "invalid port"
+	elseif listener[ port ] then
+		err=  "listeners on port '" .. port .. "' already exist"
+	elseif sslctx and not luasec then
+		err = "luasec not found"
+	end
+	if err then
+		out_error( "server.lua: ", err )
+		return nil, err
+	end
+	addr = addr or "*"
+	local server, err = socket_bind( addr, port )
+	if err then
+		out_error( "server.lua: ", err )
+		return nil, err
+	end
+	local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx )    -- wrap new server socket
+	if not handler then
+		server:close( )
+		return nil, err
+	end
+	server:settimeout( 0 )
+	readlen = readlen + 1
+	readlist[ readlen ] = server
+	listener[ port ] = listeners
+	socketlist[ server ] = handler
+	out_put( "server.lua: new server listener on ", addr, ":", port )
+	return true
+end
+
+removesocket = function( tbl, socket, len )    -- this function removes sockets from a list
+	for i, target in ipairs( tbl ) do
+		if target == socket then
+			len = len - 1
+			table_remove( tbl, i )
+			return len
+		end
+	end
+	return len
+end
+
+closeall = function( )
+	for sock, handler in pairs( socketlist ) do
+		handler.shutdown( )
+		handler.close( )
+		socketlist[ sock ] = nil
+	end
+	writelist, readlist, socketlist = { }, { }, { }
+end
+
+closesocket = function( socket )
+	writelen = removesocket( writelist, socket, writelen )
+	readlen = removesocket( readlist, socket, readlen )
+	socketlist[ socket ] = nil
+	socket:close( )
+end
+
+loop = function( )    -- this is the main loop of the program
+	--signal_set( "hub", "run" )
+	repeat
+		--[[print(readlen, writelen)
+		for _, s in ipairs(readlist) do print("R:", tostring(s)) end
+		for _, s in ipairs(writelist) do print("W:", tostring(s)) end
+		out_put("select()"..os.time())]]
+		local read, write, err = socket_select( readlist, writelist, 1 )    -- 1 sec timeout, nice for timers
+		for i, socket in ipairs( write ) do    -- send data waiting in writequeues
+			local handler = socketlist[ socket ]
+			if handler then
+				handler.dispatchdata( )
+			else
+				closesocket( socket )
+				out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
+			end
+		end
+		for i, socket in ipairs( read ) do    -- receive data
+			local handler = socketlist[ socket ]
+			if handler then
+				handler.receivedata( )
+			else
+				closesocket( socket )
+				out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
+			end
+		end
+		firetimer( )
+	until false
+	return
+end
+
+----------------------------------// BEGIN //--
+
+----------------------------------// PUBLIC INTERFACE //--
+
+return {
+
+	add = addserver,
+	loop = loop,
+	stats = stats,
+	closeall = closeall,
+	addtimer = addtimer,
+	wraptlsclient = wraptlsclient,
+}
--- a/plugins/mod_saslauth.lua	Wed Dec 03 20:32:03 2008 +0100
+++ b/plugins/mod_saslauth.lua	Wed Dec 03 19:34:41 2008 +0000
@@ -64,14 +64,14 @@
 	end
 end
 
-local function password_callback(node, host, mechanism)
+local function password_callback(node, host, mechanism, raw_host)
 	local password = (datamanager.load(node, host, "accounts") or {}).password; -- FIXME handle hashed passwords
 	local func = function(x) return x; end;
 	if password then
 		if mechanism == "PLAIN" then
 			return func, password;
 		elseif mechanism == "DIGEST-MD5" then
-			return func, md5(node..":"..host..":"..password);
+			return func, md5(node..":"..raw_host..":"..password);
 		end
 	end
 	return func, nil;
--- a/util/sasl.lua	Wed Dec 03 20:32:03 2008 +0100
+++ b/util/sasl.lua	Wed Dec 03 19:34:41 2008 +0000
@@ -144,6 +144,7 @@
 			if not response["qop"] then response["qop"] = "auth" end
 			
 			if response["realm"] == nil then response["realm"] = "" end
+			local raw_realm = response["realm"];
 			
 			if response["charset"] == nil then
 				response["username"] = latin1toutf8(response["username"])
@@ -163,7 +164,7 @@
 			
 			--TODO maybe realm support
 			self.username = response["username"]
-			local password_encoding, Y = self.password_handler(response["username"], response["realm"], "DIGEST-MD5")
+			local password_encoding, Y = self.password_handler(response["username"], response["realm"], "DIGEST-MD5", raw_realm)
 			if Y == nil then return "failure", "not-authorized"
 			elseif Y == false then return "failure", "account-disabled" end
 			

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