--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/socket.h Sat Jul 24 13:40:16 2010 +0100 @@ -0,0 +1,48 @@ +#ifndef SOCKET_H +#define SOCKET_H +/*=========================================================================*\ +* LuaSocket 2.0.2 +* Copyright (C) 2004-2007 Diego Nehab +* +* Socket compatibilization module +* +* BSD Sockets and WinSock are similar, but there are a few irritating +* differences. Also, not all *nix platforms behave the same. This module +* (and the associated usocket.h and wsocket.h) factor these differences and +* creates a interface compatible with the io.h module. +* +* RCS ID: $Id: socket.h 2 2006-04-30 19:30:47Z brunoos $ +\*=========================================================================*/ +#include "io.h" + +/*=========================================================================*\ +* Platform specific compatibilization +\*=========================================================================*/ +#ifdef _WIN32 +#include "wsocket.h" +#else +#include "usocket.h" +#endif + +/*=========================================================================*\ +* The connect and accept functions accept a timeout and their +* implementations are somewhat complicated. We chose to move +* the timeout control into this module for these functions in +* order to simplify the modules that use them. +\*=========================================================================*/ +#include "timeout.h" + +/*=========================================================================*\ +* Functions bellow implement a comfortable platform independent +* interface to sockets +\*=========================================================================*/ +int socket_open(void); +int socket_close(void); +void socket_destroy(p_socket ps); +void socket_setnonblocking(p_socket ps); +void socket_setblocking(p_socket ps); +int socket_waitfd(p_socket ps, int sw, p_timeout tm); +const char *socket_strerror(int err); +int socket_error(); + +#endif /* SOCKET_H */