src/socket.h

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1 #ifndef SOCKET_H
2 #define SOCKET_H
3 /*=========================================================================*\
4 * LuaSocket 2.0.2
5 * Copyright (C) 2004-2007 Diego Nehab
6 *
7 * Socket compatibilization module
8 *
9 * BSD Sockets and WinSock are similar, but there are a few irritating
10 * differences. Also, not all *nix platforms behave the same. This module
11 * (and the associated usocket.h and wsocket.h) factor these differences and
12 * creates a interface compatible with the io.h module.
13 *
14 * RCS ID: $Id: socket.h 2 2006-04-30 19:30:47Z brunoos $
15 \*=========================================================================*/
16 #include "io.h"
17
18 /*=========================================================================*\
19 * Platform specific compatibilization
20 \*=========================================================================*/
21 #ifdef _WIN32
22 #include "wsocket.h"
23 #else
24 #include "usocket.h"
25 #endif
26
27 /*=========================================================================*\
28 * The connect and accept functions accept a timeout and their
29 * implementations are somewhat complicated. We chose to move
30 * the timeout control into this module for these functions in
31 * order to simplify the modules that use them.
32 \*=========================================================================*/
33 #include "timeout.h"
34
35 /*=========================================================================*\
36 * Functions bellow implement a comfortable platform independent
37 * interface to sockets
38 \*=========================================================================*/
39 int socket_open(void);
40 int socket_close(void);
41 void socket_destroy(p_socket ps);
42 void socket_setnonblocking(p_socket ps);
43 void socket_setblocking(p_socket ps);
44 int socket_waitfd(p_socket ps, int sw, p_timeout tm);
45 const char *socket_strerror(int err);
46 int socket_error();
47
48 #endif /* SOCKET_H */

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