rooms/lounge.lua

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tpl_rooms.lounge = {};
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function tpl_rooms.lounge:_init(e)
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	self._properties.longname = "the lounge";
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	self:_addobject({ class = classes.obj_cat, name = "cat"});
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	self:_addobject({ class = classes.obj_small_chair, name = "small chair"});
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	self:_addobject({ class = classes.obj_kitten, name = "kitten"});
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	self:_addobject({ class = classes.obj_fireplace, name = "fire"});
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	self:_addobject({ class = classes.obj_box, name = "box"});
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	self:_addobject({ class = classes.obj_banner, text = "Happy Birthday MattJ!" });
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	self:_addobject({ class = classes.obj_door, name = "door", longname = "the door to the testing room", to = "d2" });
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	self:_addobject({ class = classes.obj_door, name = "kitchen", longname = "the door to the kitchen", to = "kitchen" });
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	self:_addalias({"correctvs", "pencase"});
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	self:_addalias({"fire", "fireplace"}); -- Deprecated!!!!
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end
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function tpl_rooms.lounge:_enter(e)
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	classes.obj_room._enter(self, e);
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	e.person:_tell("An unseen force draws your attention to a banner on the wall...");
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end