rooms/d2.lua

tpl_rooms.d2 = { }; -- _properties = { longname = "a testing room" }

function tpl_rooms.d2:_init(e)
	self._properties.longname = "a testing room";
	self:_addobject({room = e.room, class = classes.obj_cat, name = "cat"});
	self:_addobject({room = e.room, class = classes.obj_kitten, name = "kitten"});
	self:_addobject({ room = self, class = classes.obj_fireplace, name = "fire"});
	self:_addalias({"fire", "fireplace"});
	self:_addobject({ room = self, class = classes.obj_correctvs, name = "correctvs"});
	self:_addalias({"correctvs", "pencase"});
	self:_addobject({room = self, class = classes.obj_window, name = "window"});
	self:_addobject({ class = classes.obj_door, name = "door", longname = "the door to the lounge", to = "lounge" });
end