objects/obj_fireplace.lua

-- This is an example of one way of coding a class, using the { } constructor, see the cat for another method

classes.obj_fireplace =
{
	_properties = { name = "fire", longname = "an ornate fireplace", desc = "You see a decorative fireplace, in which a warming fire is burning.", static = true };
	_parent = nil; -- This class inherits methods and properties from no other class (except classes.default). If you don't set _parent, this is the default
}

function classes.obj_fireplace:touch(e)
				e.person:_say("/me touches the fire", false); -- Everyone else in the room will see this, user will not
				e.person:_say("Oouuchhh!!!!"); -- By default, all see the message
				e.person:_tell("That hurt!"); -- Only the user sees this
end