-- This is an example of one way of coding a class, using the { } constructor, see the fireplace for another method
classes.obj_cat =
{
_properties = { name = "cat", longname = "a mother cat", desc = "You see at a furry object curled up in a corner. It watches comers and goers to this room as they pass." },
stroke = function (self, e)
e.person:_say("/me strokes the "..self._properties.name); -- This message is said by the person who stroked the cat
self:_say("/me purrs softly"); -- This message is said by 'self' which means the current object, the cat
end,
kill = function (self, e)
e.person:_say("/me tries to hurt the cat");
self:_say("/me runs away before "..e.person.nick.." can catch it");
self:_say("Meeooooww!!!!");
end,
hug = function (self, e)
e.person:_say("/me hugs the cat");
self:_say("/me likes "..e.person.nick);
end
}