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2 | # Squish - One language to write them all, one squisher to squish them | |
3 | ||
4 | Squish is a simple script to build a single file out of multiple scripts, modules, and other files. | |
5 | ||
6 | For example if you have a script called A, and it requires modules X, Y and Z, all of them could be squished | |
7 | into a single file, B. | |
8 | ||
9 | When run, Squish reads a file called 'squishy' in the current (or specified) directory, which contains | |
10 | instructions on how to squish a project. | |
11 | ||
12 | For an example you can see Squish's own squishy file, included in this package. For reference, see below. | |
13 | ||
14 | ## Squishing | |
15 | ||
16 | Running squish will search for a 'squishy' file in the current directory. Alternatively you can pass to squish | |
17 | a directory to look in. | |
18 | ||
19 | Command-line options vary depending on what features squish has been built with. Below are the standard ones. | |
20 | ||
21 | ### Minify | |
22 | 'Minification' is the act of condensing source code by stripping out spaces, line breaks, comments and anything | |
23 | that isn't required to be there. Although the source code is re-organised and changed, the program is still the | |
24 | same and runs without any changes. | |
25 | ||
26 | #### --no-minify | |
27 | Disable minification of the output file after squishing. Default is to minify. | |
28 | ||
29 | #### --minify-level=level | |
30 | The level may be one of: none, basic, default, full | |
31 | ||
32 | They vary in effectiveness, and the time taken to process large files. Experiment! | |
33 | ||
34 | ### Uglify | |
35 | 'Uglification' is the name Squish gives to a certain basic form of compression. With large files it can reduce the | |
36 | size by some kilobytes, even after full minification. It works by replacing Lua keywords with a single byte and | |
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37 | inserting some short code at the start of the script to expand the keywords when it is run. |
17 | 38 | |
39 | #### --uglify | |
40 | Enable the uglification filter. Default is to not uglify. | |
41 | ||
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42 | #### --uglify-level=LEVEL |
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43 | If the level specified is "full" then Squish will extend its replacement to identifiers and string literals, as |
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44 | well as Lua keywords. It first assigns each identifier and string a score based on its length and how many times |
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45 | it appears in the file. The top scorers are assigned single-byte identifiers and replaced the same as the keywords. |
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46 | |
61 | 47 | ### Gzip |
48 | Gzip, or rather the DEFLATE algorithm, is extremely good at compressing text-based data, including scripts. Using | |
49 | this extension compresses the squished code, and adds some runtime decompression code. This decompression code adds | |
50 | a little bit of time to the loading of the script, and adds 4K to the size of the generated code, but the overall | |
51 | savings are usually well worth it. | |
52 | ||
53 | #### --gzip | |
54 | Compress the generated code with gzip. Requires the gzip command-line utility (for compression only). | |
55 | ||
17 | 56 | ### Compile |
57 | Squish can compile the resulting file to Lua bytecode. This is experimental at this stage (you may get better results | |
58 | with luac right now), however it's a work in progress. Compiling to bytecode can actually increase the size of | |
59 | minified output, but it can speed up loading (not that you would notice it anyway, since the Lua compiler is so fast). | |
60 | ||
61 | #### --compile | |
62 | Enables compilation of the output file. | |
63 | ||
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64 | ### Debug |
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65 | Due to the way Squish combines multiple scripts into one, sometimes when a squished script raises an error the traceback |
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66 | will be fairly unhelpful, and point to a line in the unreadable squished script. This is where the debug extension comes in! |
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67 | |
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68 | #### --debug |
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69 | This option includes some code into the squished file which will restore the filenames and line numbers in error messages and |
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70 | tracebacks. This option will increase the size of the output by no more than about 6KB, so may be very much worth it when |
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71 | squishing large tricky-to-debug applications and libraries. |
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72 | |
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73 | **Note:** Minification may interfere with the line number calculation, use --minify-level=debug to enable all features of minify |
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74 | that don't change line numbers, and everything will be fine. |
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75 | |
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76 | ### Virtual IO |
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77 | Squish allows you to pack resources (any file) into the squished output. Sometimes it would be convenient to access these through |
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78 | the standard Lua io interface. Well now you can! :) |
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79 | |
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80 | #### --virtual-io |
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81 | Inserts code into the squished output which replaces io.open, io.lines, dofile and loadfile. The new functions will first check |
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82 | whether the specified filename matches a packed resource's name. If it does then it will operate on that resource instead of an |
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83 | actual file. If the filename does _not_ match a resource then the function passes on to the real Lua functions. |
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84 | |
17 | 85 | ## Squishy reference |
86 | ||
87 | A squishy file is actually a Lua script which calls some Squish functions. These functions are listed here. | |
88 | ||
89 | ### Module "name" "path" | |
90 | Adds the specified module to the list of those to be squished into the output file. The optional path specifies | |
91 | where to find the file (relative to the squishy file), otherwise Squish will attempt to find the module itself. | |
92 | ||
93 | ### Main "script.lua" | |
94 | Adds a script into the squished output. Scripts are executed in the order specified in the squishy file, but only | |
95 | after all modules have been loaded. | |
96 | ||
97 | ### Output "filename.lua" | |
98 | Names the output file. If none is specified, the default is 'squished.out.lua'. | |
99 | ||
100 | ### Option "name" "value" | |
101 | Sets the specified option, to 'true', or to the optional given value. This allows a squishy file to set default | |
102 | command-line options. | |
103 | ||
104 | ### GetOption "name" | |
105 | Returns the current value of the given option. | |
106 | ||
107 | ### Resource "name" "path" | |
108 | Adds a 'resource' to the squished file. A resource may be any file, text, binary, large or small. Scripts can | |
109 | retrieve the resource at runtime by calling require_resource("name"). If no path is given then the name is used | |
110 | as the path. | |
111 | ||
112 | ### AutoFetchURL "url" | |
113 | **Experimental** feature which is subject to change. When specified, all the following Module statements will be | |
114 | fetched via HTTP if not found on the filesystem. A ? (question mark) in the URL is replaced by the relative path | |
115 | of the module file that was given in the Module statement. | |
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116 | |
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117 | ## make_squishy |
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118 | |
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119 | Squish includes a small utility which aims to help with converting a project to use Squish. Pass it a list of files |
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120 | and it will scan those files looking for calls to require(). It will then attempt to resolve the module names to |
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121 | files relative to the directory of the first filename passed to make_squishy. |
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122 | |
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123 | It generates a 'squishy.new' file in the current directory. Modify accordingly and rename to just 'squishy'. |