objects/obj_fireplace.lua

changeset 0
cc66ad6b0d75
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/objects/obj_fireplace.lua	Sat Mar 27 17:43:08 2010 +0000
@@ -0,0 +1,14 @@
+
+-- This is an example of one way of coding a class, using the { } constructor, see the cat for another method
+
+classes.obj_fireplace =
+{
+	_properties = { name = "fire", longname = "an ornate fireplace", desc = "You see a decorative fireplace, in which a warming fire is burning.", static = true };
+	_parent = nil; -- This class inherits methods and properties from no other class (except classes.default). If you don't set _parent, this is the default
+}
+
+function classes.obj_fireplace:touch(e)
+				e.person:_say("/me touches the fire", false); -- Everyone else in the room will see this, user will not
+				e.person:_say("Oouuchhh!!!!"); -- By default, all see the message
+				e.person:_tell("That hurt!"); -- Only the user sees this
+end
\ No newline at end of file

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