objects/obj_cat.lua

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cc66ad6b0d75
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1
2 -- This is an example of one way of coding a class, using the { } constructor, see the fireplace for another method
3
4 classes.obj_cat =
5 {
6 _properties = { name = "cat", longname = "a mother cat", desc = "You see at a furry object curled up in a corner. It watches comers and goers to this room as they pass." },
7 stroke = function (self, e)
8 e.person:_say("/me strokes the "..self._properties.name); -- This message is said by the person who stroked the cat
9 self:_say("/me purrs softly"); -- This message is said by 'self' which means the current object, the cat
10 end,
11
12 kill = function (self, e)
13 e.person:_say("/me tries to hurt the cat");
14 self:_say("/me runs away before "..e.person.nick.." can catch it");
15 self:_say("Meeooooww!!!!");
16 end,
17
18 hug = function (self, e)
19 e.person:_say("/me hugs the cat");
20 self:_say("/me likes "..e.person.nick);
21 end
22 }

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