net/server_select.lua

changeset 0
d363a6692a10
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/net/server_select.lua	Thu Dec 25 10:48:06 2014 +0000
@@ -0,0 +1,1073 @@
+--
+-- server.lua by blastbeat of the luadch project
+-- Re-used here under the MIT/X Consortium License
+--
+-- Modifications (C) 2008-2010 Matthew Wild, Waqas Hussain
+--
+
+-- // wrapping luadch stuff // --
+
+local use = function( what )
+	return _G[ what ]
+end
+
+local log, table_concat = require ("util.logger").init("socket"), table.concat;
+local out_put = function (...) return log("debug", table_concat{...}); end
+local out_error = function (...) return log("warn", table_concat{...}); end
+
+----------------------------------// DECLARATION //--
+
+--// constants //--
+
+local STAT_UNIT = 1 -- byte
+
+--// lua functions //--
+
+local type = use "type"
+local pairs = use "pairs"
+local ipairs = use "ipairs"
+local tonumber = use "tonumber"
+local tostring = use "tostring"
+
+--// lua libs //--
+
+local os = use "os"
+local table = use "table"
+local string = use "string"
+local coroutine = use "coroutine"
+
+--// lua lib methods //--
+
+local os_difftime = os.difftime
+local math_min = math.min
+local math_huge = math.huge
+local table_concat = table.concat
+local table_insert = table.insert
+local string_sub = string.sub
+local coroutine_wrap = coroutine.wrap
+local coroutine_yield = coroutine.yield
+
+--// extern libs //--
+
+local has_luasec, luasec = pcall ( require , "ssl" )
+local luasocket = use "socket" or require "socket"
+local luasocket_gettime = luasocket.gettime
+local getaddrinfo = luasocket.dns.getaddrinfo
+
+--// extern lib methods //--
+
+local ssl_wrap = ( has_luasec and luasec.wrap )
+local socket_bind = luasocket.bind
+local socket_sleep = luasocket.sleep
+local socket_select = luasocket.select
+
+--// functions //--
+
+local id
+local loop
+local stats
+local idfalse
+local closeall
+local addsocket
+local addserver
+local addtimer
+local getserver
+local wrapserver
+local getsettings
+local closesocket
+local removesocket
+local removeserver
+local wrapconnection
+local changesettings
+
+--// tables //--
+
+local _server
+local _readlist
+local _timerlist
+local _sendlist
+local _socketlist
+local _closelist
+local _readtimes
+local _writetimes
+
+--// simple data types //--
+
+local _
+local _readlistlen
+local _sendlistlen
+local _timerlistlen
+
+local _sendtraffic
+local _readtraffic
+
+local _selecttimeout
+local _sleeptime
+local _tcpbacklog
+
+local _starttime
+local _currenttime
+
+local _maxsendlen
+local _maxreadlen
+
+local _checkinterval
+local _sendtimeout
+local _readtimeout
+
+local _timer
+
+local _maxselectlen
+local _maxfd
+
+local _maxsslhandshake
+
+----------------------------------// DEFINITION //--
+
+_server = { } -- key = port, value = table; list of listening servers
+_readlist = { } -- array with sockets to read from
+_sendlist = { } -- arrary with sockets to write to
+_timerlist = { } -- array of timer functions
+_socketlist = { } -- key = socket, value = wrapped socket (handlers)
+_readtimes = { } -- key = handler, value = timestamp of last data reading
+_writetimes = { } -- key = handler, value = timestamp of last data writing/sending
+_closelist = { } -- handlers to close
+
+_readlistlen = 0 -- length of readlist
+_sendlistlen = 0 -- length of sendlist
+_timerlistlen = 0 -- lenght of timerlist
+
+_sendtraffic = 0 -- some stats
+_readtraffic = 0
+
+_selecttimeout = 1 -- timeout of socket.select
+_sleeptime = 0 -- time to wait at the end of every loop
+_tcpbacklog = 128 -- some kind of hint to the OS
+
+_maxsendlen = 51000 * 1024 -- max len of send buffer
+_maxreadlen = 25000 * 1024 -- max len of read buffer
+
+_checkinterval = 30 -- interval in secs to check idle clients
+_sendtimeout = 60000 -- allowed send idle time in secs
+_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs
+
+local is_windows = package.config:sub(1,1) == "\\" -- check the directory separator, to detemine whether this is Windows
+_maxfd = (is_windows and math.huge) or luasocket._SETSIZE or 1024 -- max fd number, limit to 1024 by default to prevent glibc buffer overflow, but not on Windows
+_maxselectlen = luasocket._SETSIZE or 1024 -- But this still applies on Windows
+
+_maxsslhandshake = 30 -- max handshake round-trips
+
+----------------------------------// PRIVATE //--
+
+wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx ) -- this function wraps a server -- FIXME Make sure FD < _maxfd
+
+	if socket:getfd() >= _maxfd then
+		out_error("server.lua: Disallowed FD number: "..socket:getfd())
+		socket:close()
+		return nil, "fd-too-large"
+	end
+
+	local connections = 0
+
+	local dispatch, disconnect = listeners.onconnect, listeners.ondisconnect
+
+	local accept = socket.accept
+
+	--// public methods of the object //--
+
+	local handler = { }
+
+	handler.shutdown = function( ) end
+
+	handler.ssl = function( )
+		return sslctx ~= nil
+	end
+	handler.sslctx = function( )
+		return sslctx
+	end
+	handler.remove = function( )
+		connections = connections - 1
+		if handler then
+			handler.resume( )
+		end
+	end
+	handler.close = function()
+		socket:close( )
+		_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+		_readlistlen = removesocket( _readlist, socket, _readlistlen )
+		_server[ip..":"..serverport] = nil;
+		_socketlist[ socket ] = nil
+		handler = nil
+		socket = nil
+		--mem_free( )
+		out_put "server.lua: closed server handler and removed sockets from list"
+	end
+	handler.pause = function( hard )
+		if not handler.paused then
+			_readlistlen = removesocket( _readlist, socket, _readlistlen )
+			if hard then
+				_socketlist[ socket ] = nil
+				socket:close( )
+				socket = nil;
+			end
+			handler.paused = true;
+		end
+	end
+	handler.resume = function( )
+		if handler.paused then
+			if not socket then
+				socket = socket_bind( ip, serverport, _tcpbacklog );
+				socket:settimeout( 0 )
+			end
+			_readlistlen = addsocket(_readlist, socket, _readlistlen)
+			_socketlist[ socket ] = handler
+			handler.paused = false;
+		end
+	end
+	handler.ip = function( )
+		return ip
+	end
+	handler.serverport = function( )
+		return serverport
+	end
+	handler.socket = function( )
+		return socket
+	end
+	handler.readbuffer = function( )
+		if _readlistlen >= _maxselectlen or _sendlistlen >= _maxselectlen then
+			handler.pause( )
+			out_put( "server.lua: refused new client connection: server full" )
+			return false
+		end
+		local client, err = accept( socket )	-- try to accept
+		if client then
+			local ip, clientport = client:getpeername( )
+			local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx ) -- wrap new client socket
+			if err then -- error while wrapping ssl socket
+				return false
+			end
+			connections = connections + 1
+			out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport))
+			if dispatch and not sslctx then -- SSL connections will notify onconnect when handshake completes
+				return dispatch( handler );
+			end
+			return;
+		elseif err then -- maybe timeout or something else
+			out_put( "server.lua: error with new client connection: ", tostring(err) )
+			return false
+		end
+	end
+	return handler
+end
+
+wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx ) -- this function wraps a client to a handler object
+
+	if socket:getfd() >= _maxfd then
+		out_error("server.lua: Disallowed FD number: "..socket:getfd()) -- PROTIP: Switch to libevent
+		socket:close( ) -- Should we send some kind of error here?
+		if server then
+			server.pause( )
+		end
+		return nil, nil, "fd-too-large"
+	end
+	socket:settimeout( 0 )
+
+	--// local import of socket methods //--
+
+	local send
+	local receive
+	local shutdown
+
+	--// private closures of the object //--
+
+	local ssl
+
+	local dispatch = listeners.onincoming
+	local status = listeners.onstatus
+	local disconnect = listeners.ondisconnect
+	local drain = listeners.ondrain
+	local onreadtimeout = listeners.onreadtimeout;
+	local detach = listeners.ondetach
+
+	local bufferqueue = { } -- buffer array
+	local bufferqueuelen = 0	-- end of buffer array
+
+	local toclose
+	local fatalerror
+	local needtls
+
+	local bufferlen = 0
+
+	local noread = false
+	local nosend = false
+
+	local sendtraffic, readtraffic = 0, 0
+
+	local maxsendlen = _maxsendlen
+	local maxreadlen = _maxreadlen
+
+	--// public methods of the object //--
+
+	local handler = bufferqueue -- saves a table ^_^
+
+	handler.dispatch = function( )
+		return dispatch
+	end
+	handler.disconnect = function( )
+		return disconnect
+	end
+	handler.onreadtimeout = onreadtimeout;
+
+	handler.setlistener = function( self, listeners )
+		if detach then
+			detach(self) -- Notify listener that it is no longer responsible for this connection
+		end
+		dispatch = listeners.onincoming
+		disconnect = listeners.ondisconnect
+		status = listeners.onstatus
+		drain = listeners.ondrain
+		handler.onreadtimeout = listeners.onreadtimeout
+		detach = listeners.ondetach
+	end
+	handler.getstats = function( )
+		return readtraffic, sendtraffic
+	end
+	handler.ssl = function( )
+		return ssl
+	end
+	handler.sslctx = function ( )
+		return sslctx
+	end
+	handler.send = function( _, data, i, j )
+		return send( socket, data, i, j )
+	end
+	handler.receive = function( pattern, prefix )
+		return receive( socket, pattern, prefix )
+	end
+	handler.shutdown = function( pattern )
+		return shutdown( socket, pattern )
+	end
+	handler.setoption = function (self, option, value)
+		if socket.setoption then
+			return socket:setoption(option, value);
+		end
+		return false, "setoption not implemented";
+	end
+	handler.force_close = function ( self, err )
+		if bufferqueuelen ~= 0 then
+			out_put("server.lua: discarding unwritten data for ", tostring(ip), ":", tostring(clientport))
+			bufferqueuelen = 0;
+		end
+		return self:close(err);
+	end
+	handler.close = function( self, err )
+		if not handler then return true; end
+		_readlistlen = removesocket( _readlist, socket, _readlistlen )
+		_readtimes[ handler ] = nil
+		if bufferqueuelen ~= 0 then
+			handler.sendbuffer() -- Try now to send any outstanding data
+			if bufferqueuelen ~= 0 then -- Still not empty, so we'll try again later
+				if handler then
+					handler.write = nil -- ... but no further writing allowed
+				end
+				toclose = true
+				return false
+			end
+		end
+		if socket then
+			_ = shutdown and shutdown( socket )
+			socket:close( )
+			_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+			_socketlist[ socket ] = nil
+			socket = nil
+		else
+			out_put "server.lua: socket already closed"
+		end
+		if handler then
+			_writetimes[ handler ] = nil
+			_closelist[ handler ] = nil
+			local _handler = handler;
+			handler = nil
+			if disconnect then
+				disconnect(_handler, err or false);
+				disconnect = nil
+			end
+		end
+		if server then
+			server.remove( )
+		end
+		out_put "server.lua: closed client handler and removed socket from list"
+		return true
+	end
+	handler.ip = function( )
+		return ip
+	end
+	handler.serverport = function( )
+		return serverport
+	end
+	handler.clientport = function( )
+		return clientport
+	end
+	handler.port = handler.clientport -- COMPAT server_event
+	local write = function( self, data )
+		bufferlen = bufferlen + #data
+		if bufferlen > maxsendlen then
+			_closelist[ handler ] = "send buffer exceeded"	 -- cannot close the client at the moment, have to wait to the end of the cycle
+			handler.write = idfalse -- dont write anymore
+			return false
+		elseif socket and not _sendlist[ socket ] then
+			_sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
+		end
+		bufferqueuelen = bufferqueuelen + 1
+		bufferqueue[ bufferqueuelen ] = data
+		if handler then
+			_writetimes[ handler ] = _writetimes[ handler ] or _currenttime
+		end
+		return true
+	end
+	handler.write = write
+	handler.bufferqueue = function( self )
+		return bufferqueue
+	end
+	handler.socket = function( self )
+		return socket
+	end
+	handler.set_mode = function( self, new )
+		pattern = new or pattern
+		return pattern
+	end
+	handler.set_send = function ( self, newsend )
+		send = newsend or send
+		return send
+	end
+	handler.bufferlen = function( self, readlen, sendlen )
+		maxsendlen = sendlen or maxsendlen
+		maxreadlen = readlen or maxreadlen
+		return bufferlen, maxreadlen, maxsendlen
+	end
+	--TODO: Deprecate
+	handler.lock_read = function (self, switch)
+		if switch == true then
+			local tmp = _readlistlen
+			_readlistlen = removesocket( _readlist, socket, _readlistlen )
+			_readtimes[ handler ] = nil
+			if _readlistlen ~= tmp then
+				noread = true
+			end
+		elseif switch == false then
+			if noread then
+				noread = false
+				_readlistlen = addsocket(_readlist, socket, _readlistlen)
+				_readtimes[ handler ] = _currenttime
+			end
+		end
+		return noread
+	end
+	handler.pause = function (self)
+		return self:lock_read(true);
+	end
+	handler.resume = function (self)
+		return self:lock_read(false);
+	end
+	handler.lock = function( self, switch )
+		handler.lock_read (switch)
+		if switch == true then
+			handler.write = idfalse
+			local tmp = _sendlistlen
+			_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+			_writetimes[ handler ] = nil
+			if _sendlistlen ~= tmp then
+				nosend = true
+			end
+		elseif switch == false then
+			handler.write = write
+			if nosend then
+				nosend = false
+				write( "" )
+			end
+		end
+		return noread, nosend
+	end
+	local _readbuffer = function( ) -- this function reads data
+		local buffer, err, part = receive( socket, pattern )	-- receive buffer with "pattern"
+		if not err or (err == "wantread" or err == "timeout") then -- received something
+			local buffer = buffer or part or ""
+			local len = #buffer
+			if len > maxreadlen then
+				handler:close( "receive buffer exceeded" )
+				return false
+			end
+			local count = len * STAT_UNIT
+			readtraffic = readtraffic + count
+			_readtraffic = _readtraffic + count
+			_readtimes[ handler ] = _currenttime
+			--out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err )
+			return dispatch( handler, buffer, err )
+		else	-- connections was closed or fatal error
+			out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) )
+			fatalerror = true
+			_ = handler and handler:force_close( err )
+			return false
+		end
+	end
+	local _sendbuffer = function( ) -- this function sends data
+		local succ, err, byte, buffer, count;
+		if socket then
+			buffer = table_concat( bufferqueue, "", 1, bufferqueuelen )
+			succ, err, byte = send( socket, buffer, 1, bufferlen )
+			count = ( succ or byte or 0 ) * STAT_UNIT
+			sendtraffic = sendtraffic + count
+			_sendtraffic = _sendtraffic + count
+			for i = bufferqueuelen,1,-1 do
+				bufferqueue[ i ] = nil
+			end
+			--out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) )
+		else
+			succ, err, count = false, "unexpected close", 0;
+		end
+		if succ then	-- sending succesful
+			bufferqueuelen = 0
+			bufferlen = 0
+			_sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist
+			_writetimes[ handler ] = nil
+			if drain then
+				drain(handler)
+			end
+			_ = needtls and handler:starttls(nil)
+			_ = toclose and handler:force_close( )
+			return true
+		elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
+			buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer
+			bufferqueue[ 1 ] = buffer	 -- insert new buffer in queue
+			bufferqueuelen = 1
+			bufferlen = bufferlen - byte
+			_writetimes[ handler ] = _currenttime
+			return true
+		else	-- connection was closed during sending or fatal error
+			out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) )
+			fatalerror = true
+			_ = handler and handler:force_close( err )
+			return false
+		end
+	end
+
+	-- Set the sslctx
+	local handshake;
+	function handler.set_sslctx(self, new_sslctx)
+		sslctx = new_sslctx;
+		local read, wrote
+		handshake = coroutine_wrap( function( client ) -- create handshake coroutine
+				local err
+				for i = 1, _maxsslhandshake do
+					_sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen
+					_readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen
+					read, wrote = nil, nil
+					_, err = client:dohandshake( )
+					if not err then
+						out_put( "server.lua: ssl handshake done" )
+						handler.readbuffer = _readbuffer	-- when handshake is done, replace the handshake function with regular functions
+						handler.sendbuffer = _sendbuffer
+						_ = status and status( handler, "ssl-handshake-complete" )
+						if self.autostart_ssl and listeners.onconnect then
+							listeners.onconnect(self);
+							if bufferqueuelen ~= 0 then
+								_sendlistlen = addsocket(_sendlist, client, _sendlistlen)
+							end
+						end
+						_readlistlen = addsocket(_readlist, client, _readlistlen)
+						return true
+					else
+						if err == "wantwrite" then
+							_sendlistlen = addsocket(_sendlist, client, _sendlistlen)
+							wrote = true
+						elseif err == "wantread" then
+							_readlistlen = addsocket(_readlist, client, _readlistlen)
+							read = true
+						else
+							break;
+						end
+						err = nil;
+						coroutine_yield( ) -- handshake not finished
+					end
+				end
+				out_put( "server.lua: ssl handshake error: ", tostring(err or "handshake too long") )
+				_ = handler and handler:force_close("ssl handshake failed")
+				return false, err -- handshake failed
+			end
+		)
+	end
+	if has_luasec then
+		handler.starttls = function( self, _sslctx)
+			if _sslctx then
+				handler:set_sslctx(_sslctx);
+			end
+			if bufferqueuelen > 0 then
+				out_put "server.lua: we need to do tls, but delaying until send buffer empty"
+				needtls = true
+				return
+			end
+			out_put( "server.lua: attempting to start tls on " .. tostring( socket ) )
+			local oldsocket, err = socket
+			socket, err = ssl_wrap( socket, sslctx )	-- wrap socket
+			if not socket then
+				out_put( "server.lua: error while starting tls on client: ", tostring(err or "unknown error") )
+				return nil, err -- fatal error
+			end
+
+			socket:settimeout( 0 )
+
+			-- add the new socket to our system
+			send = socket.send
+			receive = socket.receive
+			shutdown = id
+			_socketlist[ socket ] = handler
+			_readlistlen = addsocket(_readlist, socket, _readlistlen)
+
+			-- remove traces of the old socket
+			_readlistlen = removesocket( _readlist, oldsocket, _readlistlen )
+			_sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen )
+			_socketlist[ oldsocket ] = nil
+
+			handler.starttls = nil
+			needtls = nil
+
+			-- Secure now (if handshake fails connection will close)
+			ssl = true
+
+			handler.readbuffer = handshake
+			handler.sendbuffer = handshake
+			return handshake( socket ) -- do handshake
+		end
+	end
+
+	handler.readbuffer = _readbuffer
+	handler.sendbuffer = _sendbuffer
+	send = socket.send
+	receive = socket.receive
+	shutdown = ( ssl and id ) or socket.shutdown
+
+	_socketlist[ socket ] = handler
+	_readlistlen = addsocket(_readlist, socket, _readlistlen)
+
+	if sslctx and has_luasec then
+		out_put "server.lua: auto-starting ssl negotiation..."
+		handler.autostart_ssl = true;
+		local ok, err = handler:starttls(sslctx);
+		if ok == false then
+			return nil, nil, err
+		end
+	end
+
+	return handler, socket
+end
+
+id = function( )
+end
+
+idfalse = function( )
+	return false
+end
+
+addsocket = function( list, socket, len )
+	if not list[ socket ] then
+		len = len + 1
+		list[ len ] = socket
+		list[ socket ] = len
+	end
+	return len;
+end
+
+removesocket = function( list, socket, len )	-- this function removes sockets from a list ( copied from copas )
+	local pos = list[ socket ]
+	if pos then
+		list[ socket ] = nil
+		local last = list[ len ]
+		list[ len ] = nil
+		if last ~= socket then
+			list[ last ] = pos
+			list[ pos ] = last
+		end
+		return len - 1
+	end
+	return len
+end
+
+closesocket = function( socket )
+	_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+	_readlistlen = removesocket( _readlist, socket, _readlistlen )
+	_socketlist[ socket ] = nil
+	socket:close( )
+	--mem_free( )
+end
+
+local function link(sender, receiver, buffersize)
+	local sender_locked;
+	local _sendbuffer = receiver.sendbuffer;
+	function receiver.sendbuffer()
+		_sendbuffer();
+		if sender_locked and receiver.bufferlen() < buffersize then
+			sender:lock_read(false); -- Unlock now
+			sender_locked = nil;
+		end
+	end
+
+	local _readbuffer = sender.readbuffer;
+	function sender.readbuffer()
+		_readbuffer();
+		if not sender_locked and receiver.bufferlen() >= buffersize then
+			sender_locked = true;
+			sender:lock_read(true);
+		end
+	end
+	sender:set_mode("*a");
+end
+
+----------------------------------// PUBLIC //--
+
+addserver = function( addr, port, listeners, pattern, sslctx ) -- this function provides a way for other scripts to reg a server
+	addr = addr or "*"
+	local err
+	if type( listeners ) ~= "table" then
+		err = "invalid listener table"
+	elseif type ( addr ) ~= "string" then
+		err = "invalid address"
+	elseif type( port ) ~= "number" or not ( port >= 0 and port <= 65535 ) then
+		err = "invalid port"
+	elseif _server[ addr..":"..port ] then
+		err = "listeners on '[" .. addr .. "]:" .. port .. "' already exist"
+	elseif sslctx and not has_luasec then
+		err = "luasec not found"
+	end
+	if err then
+		out_error( "server.lua, [", addr, "]:", port, ": ", err )
+		return nil, err
+	end
+	local server, err = socket_bind( addr, port, _tcpbacklog )
+	if err then
+		out_error( "server.lua, [", addr, "]:", port, ": ", err )
+		return nil, err
+	end
+	local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx ) -- wrap new server socket
+	if not handler then
+		server:close( )
+		return nil, err
+	end
+	server:settimeout( 0 )
+	_readlistlen = addsocket(_readlist, server, _readlistlen)
+	_server[ addr..":"..port ] = handler
+	_socketlist[ server ] = handler
+	out_put( "server.lua: new "..(sslctx and "ssl " or "").."server listener on '[", addr, "]:", port, "'" )
+	return handler
+end
+
+getserver = function ( addr, port )
+	return _server[ addr..":"..port ];
+end
+
+removeserver = function( addr, port )
+	local handler = _server[ addr..":"..port ]
+	if not handler then
+		return nil, "no server found on '[" .. addr .. "]:" .. tostring( port ) .. "'"
+	end
+	handler:close( )
+	_server[ addr..":"..port ] = nil
+	return true
+end
+
+closeall = function( )
+	for _, handler in pairs( _socketlist ) do
+		handler:close( )
+		_socketlist[ _ ] = nil
+	end
+	_readlistlen = 0
+	_sendlistlen = 0
+	_timerlistlen = 0
+	_server = { }
+	_readlist = { }
+	_sendlist = { }
+	_timerlist = { }
+	_socketlist = { }
+	--mem_free( )
+end
+
+getsettings = function( )
+	return {
+		select_timeout = _selecttimeout;
+		select_sleep_time = _sleeptime;
+		tcp_backlog = _tcpbacklog;
+		max_send_buffer_size = _maxsendlen;
+		max_receive_buffer_size = _maxreadlen;
+		select_idle_check_interval = _checkinterval;
+		send_timeout = _sendtimeout;
+		read_timeout = _readtimeout;
+		max_connections = _maxselectlen;
+		max_ssl_handshake_roundtrips = _maxsslhandshake;
+		highest_allowed_fd = _maxfd;
+	}
+end
+
+changesettings = function( new )
+	if type( new ) ~= "table" then
+		return nil, "invalid settings table"
+	end
+	_selecttimeout = tonumber( new.select_timeout ) or _selecttimeout
+	_sleeptime = tonumber( new.select_sleep_time ) or _sleeptime
+	_maxsendlen = tonumber( new.max_send_buffer_size ) or _maxsendlen
+	_maxreadlen = tonumber( new.max_receive_buffer_size ) or _maxreadlen
+	_checkinterval = tonumber( new.select_idle_check_interval ) or _checkinterval
+	_tcpbacklog = tonumber( new.tcp_backlog ) or _tcpbacklog
+	_sendtimeout = tonumber( new.send_timeout ) or _sendtimeout
+	_readtimeout = tonumber( new.read_timeout ) or _readtimeout
+	_maxselectlen = new.max_connections or _maxselectlen
+	_maxsslhandshake = new.max_ssl_handshake_roundtrips or _maxsslhandshake
+	_maxfd = new.highest_allowed_fd or _maxfd
+	return true
+end
+
+addtimer = function( listener )
+	if type( listener ) ~= "function" then
+		return nil, "invalid listener function"
+	end
+	_timerlistlen = _timerlistlen + 1
+	_timerlist[ _timerlistlen ] = listener
+	return true
+end
+
+local add_task do
+	local data = {};
+	local new_data = {};
+
+	function add_task(delay, callback)
+		local current_time = luasocket_gettime();
+		delay = delay + current_time;
+		if delay >= current_time then
+			table_insert(new_data, {delay, callback});
+		else
+			local r = callback(current_time);
+			if r and type(r) == "number" then
+				return add_task(r, callback);
+			end
+		end
+	end
+
+	addtimer(function()
+		local current_time = luasocket_gettime();
+		if #new_data > 0 then
+			for _, d in pairs(new_data) do
+				table_insert(data, d);
+			end
+			new_data = {};
+		end
+
+		local next_time = math_huge;
+		for i, d in pairs(data) do
+			local t, callback = d[1], d[2];
+			if t <= current_time then
+				data[i] = nil;
+				local r = callback(current_time);
+				if type(r) == "number" then
+					add_task(r, callback);
+					next_time = math_min(next_time, r);
+				end
+			else
+				next_time = math_min(next_time, t - current_time);
+			end
+		end
+		return next_time;
+	end);
+end
+
+stats = function( )
+	return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen
+end
+
+local quitting;
+
+local function setquitting(quit)
+	quitting = not not quit;
+end
+
+loop = function(once) -- this is the main loop of the program
+	if quitting then return "quitting"; end
+	if once then quitting = "once"; end
+	local next_timer_time = math_huge;
+	repeat
+		local read, write, err = socket_select( _readlist, _sendlist, math_min(_selecttimeout, next_timer_time) )
+		for i, socket in ipairs( write ) do -- send data waiting in writequeues
+			local handler = _socketlist[ socket ]
+			if handler then
+				handler.sendbuffer( )
+			else
+				closesocket( socket )
+				out_put "server.lua: found no handler and closed socket (writelist)"	-- this should not happen
+			end
+		end
+		for i, socket in ipairs( read ) do -- receive data
+			local handler = _socketlist[ socket ]
+			if handler then
+				handler.readbuffer( )
+			else
+				closesocket( socket )
+				out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen
+			end
+		end
+		for handler, err in pairs( _closelist ) do
+			handler.disconnect( )( handler, err )
+			handler:force_close()	 -- forced disconnect
+			_closelist[ handler ] = nil;
+		end
+		_currenttime = luasocket_gettime( )
+
+		-- Check for socket timeouts
+		local difftime = os_difftime( _currenttime - _starttime )
+		if difftime > _checkinterval then
+			_starttime = _currenttime
+			for handler, timestamp in pairs( _writetimes ) do
+				if os_difftime( _currenttime - timestamp ) > _sendtimeout then
+					handler.disconnect( )( handler, "send timeout" )
+					handler:force_close()	 -- forced disconnect
+				end
+			end
+			for handler, timestamp in pairs( _readtimes ) do
+				if os_difftime( _currenttime - timestamp ) > _readtimeout then
+					if not(handler.onreadtimeout) or handler:onreadtimeout() ~= true then
+						handler.disconnect( )( handler, "read timeout" )
+						handler:close( )	-- forced disconnect?
+					else
+						_readtimes[ handler ] = _currenttime -- reset timer
+					end
+				end
+			end
+		end
+
+		-- Fire timers
+		if _currenttime - _timer >= math_min(next_timer_time, 1) then
+			next_timer_time = math_huge;
+			for i = 1, _timerlistlen do
+				local t = _timerlist[ i ]( _currenttime ) -- fire timers
+				if t then next_timer_time = math_min(next_timer_time, t); end
+			end
+			_timer = _currenttime
+		else
+			next_timer_time = next_timer_time - (_currenttime - _timer);
+		end
+
+		-- wait some time (0 by default)
+		socket_sleep( _sleeptime )
+	until quitting;
+	if once and quitting == "once" then quitting = nil; return; end
+	return "quitting"
+end
+
+local function step()
+	return loop(true);
+end
+
+local function get_backend()
+	return "select";
+end
+
+--// EXPERIMENTAL //--
+
+local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx )
+	local handler, socket, err = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx )
+	if not handler then return nil, err end
+	_socketlist[ socket ] = handler
+	if not sslctx then
+		_sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
+		if listeners.onconnect then
+			-- When socket is writeable, call onconnect
+			local _sendbuffer = handler.sendbuffer;
+			handler.sendbuffer = function ()
+				handler.sendbuffer = _sendbuffer;
+				listeners.onconnect(handler);
+				return _sendbuffer(); -- Send any queued outgoing data
+			end
+		end
+	end
+	return handler, socket
+end
+
+local addclient = function( address, port, listeners, pattern, sslctx, typ )
+	local err
+	if type( listeners ) ~= "table" then
+		err = "invalid listener table"
+	elseif type ( address ) ~= "string" then
+		err = "invalid address"
+	elseif type( port ) ~= "number" or not ( port >= 0 and port <= 65535 ) then
+		err = "invalid port"
+	elseif sslctx and not has_luasec then
+		err = "luasec not found"
+	end
+	if getaddrinfo and not typ then
+		local addrinfo, err = getaddrinfo(address)
+		if not addrinfo then return nil, err end
+		if addrinfo[1] and addrinfo[1].family == "inet6" then
+			typ = "tcp6"
+		end
+	end
+	local create = luasocket[typ or "tcp"]
+	if type( create ) ~= "function"  then
+		err = "invalid socket type"
+	end
+
+	if err then
+		out_error( "server.lua, addclient: ", err )
+		return nil, err
+	end
+
+	local client, err = create( )
+	if err then
+		return nil, err
+	end
+	client:settimeout( 0 )
+	local ok, err = client:connect( address, port )
+	if ok or err == "timeout" or err == "Operation already in progress" then
+		return wrapclient( client, address, port, listeners, pattern, sslctx )
+	else
+		return nil, err
+	end
+end
+
+--// EXPERIMENTAL //--
+
+----------------------------------// BEGIN //--
+
+use "setmetatable" ( _socketlist, { __mode = "k" } )
+use "setmetatable" ( _readtimes, { __mode = "k" } )
+use "setmetatable" ( _writetimes, { __mode = "k" } )
+
+_timer = luasocket_gettime( )
+_starttime = luasocket_gettime( )
+
+local function setlogger(new_logger)
+	local old_logger = log;
+	if new_logger then
+		log = new_logger;
+	end
+	return old_logger;
+end
+
+----------------------------------// PUBLIC INTERFACE //--
+
+return {
+	_addtimer = addtimer,
+	add_task = add_task;
+
+	addclient = addclient,
+	wrapclient = wrapclient,
+
+	loop = loop,
+	link = link,
+	step = step,
+	stats = stats,
+	closeall = closeall,
+	addserver = addserver,
+	getserver = getserver,
+	setlogger = setlogger,
+	getsettings = getsettings,
+	setquitting = setquitting,
+	removeserver = removeserver,
+	get_backend = get_backend,
+	changesettings = changesettings,
+}

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