net/server.lua

Sun, 22 Nov 2009 21:55:58 +0500

author
Waqas Hussain <waqas20@gmail.com>
date
Sun, 22 Nov 2009 21:55:58 +0500
changeset 2144
8e59d37a0e68
parent 2136
23c687039652
child 2163
22b6b1899a55
permissions
-rw-r--r--

Merged with 0.6.

local have_luaevent = pcall(require, "luaevent.core");
local use_luaevent = require "core.configmanager".get("*", "core", "use_libevent");

local server;

if have_luaevent and use_luaevent == true then
	server = require "net.server_event";
	-- util.timer requires "net.server", so instead of having
	-- Lua look for, and load us again (causing a loop) - set this here
	-- (usually it isn't set until we return, look down there...)
	package.loaded["net.server"] = server;
	
	-- Backwards compatibility for timers, addtimer
	-- called a function roughly every second
	local add_task = require "util.timer".add_task;
	function server.addtimer(f)
		return add_task(1, function (...) f(...); return 1; end);
	end
else
	server = require "net.server_select";
	package.loaded["net.server"] = server;
end

-- require "net.server" shall now forever return this,
-- ie. server_select or server_event as chosen above.
return server; 

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