server.lua

changeset 12
90f22275f7ae
parent 11
67460500abdd
child 13
716632cca05d
child 15
c0d754774db2
--- a/server.lua	Mon Aug 25 02:10:50 2008 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,611 +0,0 @@
---[[
-
-        server.lua by blastbeat
-
-        - this script contains the server loop of the program
-        - other scripts can reg a server here
-
-]]--
-
-----------------------------------// DECLARATION //--
-
---// constants //--
-
-local STAT_UNIT = 1 / ( 1024 * 1024 )    -- mb
-
---// lua functions //--
-
-local function use( what ) return _G[ what ] end
-
-local type = use "type"
-local pairs = use "pairs"
-local ipairs = use "ipairs"
-local tostring = use "tostring"
-local collectgarbage = use "collectgarbage"
-
---// lua libs //--
-
-local table = use "table"
-local coroutine = use "coroutine"
-
---// lua lib methods //--
-
-local table_concat = table.concat
-local table_remove = table.remove
-local string_sub = use'string'.sub
-local coroutine_wrap = coroutine.wrap
-local coroutine_yield = coroutine.yield
-local print = print;
-local out_put = function () end --print;
-local out_error = print;
-
---// extern libs //--
-
-local luasec = require "ssl"
-local luasocket = require "socket"
-
---// extern lib methods //--
-
-local ssl_wrap = ( luasec and luasec.wrap )
-local socket_bind = luasocket.bind
-local socket_select = luasocket.select
-local ssl_newcontext = ( luasec and luasec.newcontext )
-
---// functions //--
-
-local loop
-local stats
-local addtimer
-local closeall
-local addserver
-local firetimer
-local closesocket
-local removesocket
-local wrapserver
-local wraptcpclient
-local wrapsslclient
-
---// tables //--
-
-local listener
-local readlist
-local writelist
-local socketlist
-local timelistener
-
---// simple data types //--
-
-local _
-local readlen = 0    -- length of readlist
-local writelen = 0    -- lenght of writelist
-
-local sendstat= 0
-local receivestat = 0
-
-----------------------------------// DEFINITION //--
-
-listener = { }    -- key = port, value = table
-readlist = { }    -- array with sockets to read from
-writelist = { }    -- arrary with sockets to write to
-socketlist = { }    -- key = socket, value = wrapped socket
-timelistener = { }
-
-stats = function( )
-    return receivestat, sendstat
-end
-
-wrapserver = function( listener, socket, ip, serverport, mode, sslctx )    -- this function wraps a server
-
-    local dispatch, disconnect = listener.listener, listener.disconnect    -- dangerous
-
-    local wrapclient, err
-
-    if sslctx then
-        if not ssl_newcontext then
-            return nil, "luasec not found"
---        elseif not cfg_get "use_ssl" then
---            return nil, "ssl is deactivated"
-        end
-        if type( sslctx ) ~= "table" then
-            out_error "server.lua: wrong server sslctx"
-            return nil, "wrong server sslctx"
-        end
-        sslctx, err = ssl_newcontext( sslctx )
-        if not sslctx then
-            err = err or "wrong sslctx parameters"
-            out_error( "server.lua: ", err )
-            return nil, err
-        end
-        wrapclient = wrapsslclient
-    else
-        wrapclient = wraptcpclient
-    end
-
-    local accept = socket.accept
-    local close = socket.close
-
-    --// public methods of the object //--    
-
-    local handler = { }
-
-    handler.shutdown = function( ) end
-
-    --[[handler.listener = function( data, err )
-        return ondata( handler, data, err )
-    end]]
-    handler.ssl = function( )
-        return sslctx and true or false
-    end
-    handler.close = function( closed )
-        _ = not closed and close( socket )
-        writelen = removesocket( writelist, socket, writelen )
-        readlen = removesocket( readlist, socket, readlen )
-        socketlist[ socket ] = nil
-        handler = nil
-    end
-    handler.ip = function( )
-        return ip
-    end
-    handler.serverport = function( )
-        return serverport
-    end
-    handler.socket = function( )
-        return socket
-    end
-    handler.receivedata = function( )
-        local client, err = accept( socket )    -- try to accept
-        if client then
-            local ip, clientport = client:getpeername( )
-            client:settimeout( 0 )
-            local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx )    -- wrap new client socket
-            if err then    -- error while wrapping ssl socket
-                return false
-            end
-            out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
-            return dispatch( handler )
-        elseif err then    -- maybe timeout or something else
-            out_put( "server.lua: error with new client connection: ", err )
-            return false
-        end
-    end
-    return handler
-end
-
-wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a ssl cleint
-
-    local dispatch, disconnect = listener.listener, listener.disconnect
-
-    --// transform socket to ssl object //--
-
-    local err
-    socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-    if err then
-        out_put( "server.lua: ssl error: ", err )
-        return nil, nil, err    -- fatal error
-    end
-    socket:settimeout( 0 )
-
-    --// private closures of the object //--
-
-    local writequeue = { }    -- buffer for messages to send
-
-    local eol   -- end of buffer
-
-    local sstat, rstat = 0, 0
-
-    --// local import of socket methods //--
-
-    local send = socket.send
-    local receive = socket.receive
-    local close = socket.close
-    --local shutdown = socket.shutdown
-
-    --// public methods of the object //--
-
-    local handler = { }
-
-    handler.getstats = function( )
-        return rstat, sstat
-    end
-
-    handler.listener = function( data, err )
-        return listener( handler, data, err )
-    end
-    handler.ssl = function( )
-        return true
-    end
-    handler.send = function( _, data, i, j )
-            return send( socket, data, i, j )
-    end
-    handler.receive = function( pattern, prefix )
-            return receive( socket, pattern, prefix )
-    end
-    handler.shutdown = function( pattern )
-        --return shutdown( socket, pattern )
-    end
-    handler.close = function( closed )
-        close( socket )
-        writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-        readlen = removesocket( readlist, socket, readlen )
-        socketlist[ socket ] = nil
-        out_put "server.lua: closed handler and removed socket from list"
-    end
-    handler.ip = function( )
-        return ip
-    end
-    handler.serverport = function( )
-        return serverport
-    end
-    handler.clientport = function( ) 
-        return clientport
-    end
-
-    handler.write = function( data )
-        if not eol then
-            writelen = writelen + 1
-            writelist[ writelen ] = socket
-            eol = 0
-        end
-        eol = eol + 1
-        writequeue[ eol ] = data
-    end
-    handler.writequeue = function( )
-        return writequeue
-    end
-    handler.socket = function( )
-        return socket
-    end
-    handler.mode = function( )
-        return mode
-    end
-    handler._receivedata = function( )
-        local data, err, part = receive( socket, mode )    -- receive data in "mode"
-        if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-            local data = data or part or ""
-            local count = #data * STAT_UNIT
-            rstat = rstat + count
-            receivestat = receivestat + count
-            out_put( "server.lua: read data '", data, "', error: ", err )
-            return dispatch( handler, data, err )
-        else    -- connections was closed or fatal error
-            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-            handler.close( )
-            disconnect( handler, err )
-            writequeue = nil
-            handler = nil
-            return false
-        end
-    end
-    handler._dispatchdata = function( )    -- this function writes data to handlers
-        local buffer = table_concat( writequeue, "", 1, eol )
-        local succ, err, byte = send( socket, buffer )
-        local count = ( succ or 0 ) * STAT_UNIT
-        sstat = sstat + count
-        sendstat = sendstat + count
-        out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-        if succ then    -- sending succesful
-            --writequeue = { }
-            eol = nil
-            writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-            return true
-        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-            buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-            writequeue[ 1 ] = buffer    -- insert new buffer in queue
-            eol = 1
-            return true
-        else    -- connection was closed during sending or fatal error
-            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-            handler.close( )
-            disconnect( handler, err )
-            writequeue = nil
-            handler = nil
-            return false
-        end
-    end
-
-    -- // COMPAT // --
-
-    handler.getIp = handler.ip
-    handler.getPort = handler.clientport
-
-    --// handshake //--
-
-    local wrote
-
-    handler.handshake = coroutine_wrap( function( client )
-            local err
-            for i = 1, 10 do    -- 10 handshake attemps
-                _, err = client:dohandshake( )
-                if not err then
-                    out_put( "server.lua: ssl handshake done" )
-                    writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
-                    handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
-                    handler.dispatchdata = handler._dispatchdata
-                    return dispatch( handler )
-                else
-                    out_put( "server.lua: error during ssl handshake: ", err )
-                    if err == "wantwrite" then
-                        if wrote == nil then
-                            writelen = writelen + 1
-                            writelist[ writelen ] = client
-                            wrote = true
-                        end
-                    end
-                    coroutine_yield( handler, nil, err )    -- handshake not finished
-                end
-            end
-            _ = err ~= "closed" and close( socket )
-            handler.close( )
-            disconnect( handler, err )
-            writequeue = nil
-            handler = nil
-            return false    -- handshake failed
-        end
-    )
-    handler.receivedata = handler.handshake
-    handler.dispatchdata = handler.handshake
-
-    handler.handshake( socket )    -- do handshake
-
-    socketlist[ socket ] = handler
-    readlen = readlen + 1
-    readlist[ readlen ] = socket
-
-    return handler, socket
-end
-
-wraptcpclient = function( listener, socket, ip, serverport, clientport, mode )    -- this function wraps a socket
-
-    local dispatch, disconnect = listener.listener, listener.disconnect
-
-    --// private closures of the object //--
-
-    local writequeue = { }    -- list for messages to send
-
-    local eol
-
-    local rstat, sstat = 0, 0
-
-    --// local import of socket methods //--
-
-    local send = socket.send
-    local receive = socket.receive
-    local close = socket.close
-    local shutdown = socket.shutdown
-
-    --// public methods of the object //--
-
-    local handler = { }
-
-    handler.getstats = function( )
-        return rstat, sstat
-    end
-
-    handler.listener = function( data, err )
-        return listener( handler, data, err )
-    end
-    handler.ssl = function( )
-        return false
-    end
-    handler.send = function( _, data, i, j )
-            return send( socket, data, i, j )
-    end
-    handler.receive = function( pattern, prefix )
-            return receive( socket, pattern, prefix )
-    end
-    handler.shutdown = function( pattern )
-        return shutdown( socket, pattern )
-    end
-    handler.close = function( closed )
-        _ = not closed and shutdown( socket )
-        _ = not closed and close( socket )
-        writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-        readlen = removesocket( readlist, socket, readlen )
-        socketlist[ socket ] = nil
-        out_put "server.lua: closed handler and removed socket from list"
-    end
-    handler.ip = function( )
-        return ip
-    end
-    handler.serverport = function( )
-        return serverport
-    end
-    handler.clientport = function( ) 
-        return clientport
-    end
-    handler.write = function( data )
-        if not eol then
-            writelen = writelen + 1
-            writelist[ writelen ] = socket
-            eol = 0
-        end
-        eol = eol + 1
-        writequeue[ eol ] = data
-    end
-    handler.writequeue = function( )
-        return writequeue
-    end
-    handler.socket = function( )
-        return socket
-    end
-    handler.mode = function( )
-        return mode
-    end
-    handler.receivedata = function( )
-        local data, err, part = receive( socket, mode )    -- receive data in "mode"
-        if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-            local data = data or part or ""
-            local count = #data * STAT_UNIT
-            rstat = rstat + count
-            receivestat = receivestat + count
-            out_put( "server.lua: read data '", data, "', error: ", err )
-            return dispatch( handler, data, err )
-        else    -- connections was closed or fatal error
-            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-            handler.close( )
-            disconnect( handler, err )
-            writequeue = nil
-            handler = nil
-            return false
-        end
-    end
-    handler.dispatchdata = function( )    -- this function writes data to handlers
-        local buffer = table_concat( writequeue, "", 1, eol )
-        local succ, err, byte = send( socket, buffer )
-        local count = ( succ or 0 ) * STAT_UNIT
-        sstat = sstat + count
-        sendstat = sendstat + count
-        out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-        if succ then    -- sending succesful
-            --writequeue = { }
-            eol = nil
-            writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-            return true
-        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-            buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-            writequeue[ 1 ] = buffer    -- insert new buffer in queue
-            eol = 1
-            return true
-        else    -- connection was closed during sending or fatal error
-            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-            handler.close( )
-            disconnect( handler, err )
-            writequeue = nil
-            handler = nil
-            return false
-        end
-    end
-
-    -- // COMPAT // --
-
-    handler.getIp = handler.ip
-    handler.getPort = handler.clientport
-
-    socketlist[ socket ] = handler
-    readlen = readlen + 1
-    readlist[ readlen ] = socket
-
-    return handler, socket
-end
-
-addtimer = function( listener )
-    timelistener[ #timelistener + 1 ] = listener
-end
-
-firetimer = function( listener )
-    for i, listener in ipairs( timelistener ) do
-        listener( )
-    end
-end
-
-addserver = function( listeners, port, addr, mode, sslctx )    -- this function provides a way for other scripts to reg a server
-    local err
-    if type( listeners ) ~= "table" then
-        err = "invalid listener table"
-    else
-        for name, func in pairs( listeners ) do
-            if type( func ) ~= "function" then
-                err = "invalid listener function"
-                break
-            end
-        end
-    end
-    if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
-        err = "invalid port"
-    elseif listener[ port ] then
-        err=  "listeners on port '" .. port .. "' already exist"
-    elseif sslctx and not luasec then
-        err = "luasec not found"
-    end
-    if err then
-        out_error( "server.lua: ", err )
-        return nil, err
-    end
-    addr = addr or "*"
-    local server, err = socket_bind( addr, port )
-    if err then
-        out_error( "server.lua: ", err )
-        return nil, err
-    end
-    local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx )    -- wrap new server socket
-    if not handler then
-        server:close( )
-        return nil, err
-    end
-    server:settimeout( 0 )
-    readlen = readlen + 1
-    readlist[ readlen ] = server
-    listener[ port ] = listeners
-    socketlist[ server ] = handler
-    out_put( "server.lua: new server listener on ", addr, ":", port )
-    return true
-end
-
-removesocket = function( tbl, socket, len )    -- this function removes sockets from a list
-    for i, target in ipairs( tbl ) do
-        if target == socket then
-            len = len - 1
-            table_remove( tbl, i )
-            return len
-        end
-    end
-    return len
-end
-
-closeall = function( )
-    for sock, handler in pairs( socketlist ) do
-        handler.shutdown( )
-        handler.close( )
-        socketlist[ sock ] = nil
-    end
-    writelist, readlist, socketlist = { }, { }, { }
-end
-
-closesocket = function( socket )
-    writelen = removesocket( writelist, socket, writelen )
-    readlen = removesocket( readlist, socket, readlen )
-    socketlist[ socket ] = nil
-    socket:close( )
-end
-
-loop = function( )    -- this is the main loop of the program
-    --signal_set( "hub", "run" )
-    repeat
-        local read, write, err = socket_select( readlist, writelist, 1 )    -- 1 sec timeout, nice for timers
-        for i, socket in ipairs( write ) do    -- send data waiting in writequeues
-            local handler = socketlist[ socket ]
-            if handler then
-                handler.dispatchdata( )
-            else
-                closesocket( socket )
-                out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
-            end
-        end
-        for i, socket in ipairs( read ) do    -- receive data
-            local handler = socketlist[ socket ]
-            if handler then
-                handler.receivedata( )
-            else
-                closesocket( socket )
-                out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
-            end
-        end
-        firetimer( )
-        --collectgarbage "collect"
-    until false --signal_get "hub" ~= "run"
-    return --signal_get "hub"
-end
-
-----------------------------------// BEGIN //--
-
-----------------------------------// PUBLIC INTERFACE //--
-
-return {
-
-    add = addserver,
-    loop = loop,
-    stats = stats,
-    closeall = closeall,
-    addtimer = addtimer,
-
-}

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