server.lua

changeset 5
57e4eb3aeac0
child 9
cb210ac67af8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/server.lua	Sun Aug 24 18:01:20 2008 +0100
@@ -0,0 +1,611 @@
+--[[
+
+        server.lua by blastbeat
+
+        - this script contains the server loop of the program
+        - other scripts can reg a server here
+
+]]--
+
+----------------------------------// DECLARATION //--
+
+--// constants //--
+
+local STAT_UNIT = 1 / ( 1024 * 1024 )    -- mb
+
+--// lua functions //--
+
+local function use( what ) return _G[ what ] end
+
+local type = use "type"
+local pairs = use "pairs"
+local ipairs = use "ipairs"
+local tostring = use "tostring"
+local collectgarbage = use "collectgarbage"
+
+--// lua libs //--
+
+local table = use "table"
+local coroutine = use "coroutine"
+
+--// lua lib methods //--
+
+local table_concat = table.concat
+local table_remove = table.remove
+local string_sub = use'string'.sub
+local coroutine_wrap = coroutine.wrap
+local coroutine_yield = coroutine.yield
+local print = print;
+local out_put = function () end --print;
+local out_error = print;
+
+--// extern libs //--
+
+local luasec = require "ssl"
+local luasocket = require "socket"
+
+--// extern lib methods //--
+
+local ssl_wrap = ( luasec and luasec.wrap )
+local socket_bind = luasocket.bind
+local socket_select = luasocket.select
+local ssl_newcontext = ( luasec and luasec.newcontext )
+
+--// functions //--
+
+local loop
+local stats
+local addtimer
+local closeall
+local addserver
+local firetimer
+local closesocket
+local removesocket
+local wrapserver
+local wraptcpclient
+local wrapsslclient
+
+--// tables //--
+
+local listener
+local readlist
+local writelist
+local socketlist
+local timelistener
+
+--// simple data types //--
+
+local _
+local readlen = 0    -- length of readlist
+local writelen = 0    -- lenght of writelist
+
+local sendstat= 0
+local receivestat = 0
+
+----------------------------------// DEFINITION //--
+
+listener = { }    -- key = port, value = table
+readlist = { }    -- array with sockets to read from
+writelist = { }    -- arrary with sockets to write to
+socketlist = { }    -- key = socket, value = wrapped socket
+timelistener = { }
+
+stats = function( )
+    return receivestat, sendstat
+end
+
+wrapserver = function( listener, socket, ip, serverport, mode, sslctx )    -- this function wraps a server
+
+    local dispatch, disconnect = listener.listener, listener.disconnect    -- dangerous
+
+    local wrapclient, err
+
+    if sslctx then
+        if not ssl_newcontext then
+            return nil, "luasec not found"
+--        elseif not cfg_get "use_ssl" then
+--            return nil, "ssl is deactivated"
+        end
+        if type( sslctx ) ~= "table" then
+            out_error "server.lua: wrong server sslctx"
+            return nil, "wrong server sslctx"
+        end
+        sslctx, err = ssl_newcontext( sslctx )
+        if not sslctx then
+            err = err or "wrong sslctx parameters"
+            out_error( "server.lua: ", err )
+            return nil, err
+        end
+        wrapclient = wrapsslclient
+    else
+        wrapclient = wraptcpclient
+    end
+
+    local accept = socket.accept
+    local close = socket.close
+
+    --// public methods of the object //--    
+
+    local handler = { }
+
+    handler.shutdown = function( ) end
+
+    --[[handler.listener = function( data, err )
+        return ondata( handler, data, err )
+    end]]
+    handler.ssl = function( )
+        return sslctx and true or false
+    end
+    handler.close = function( closed )
+        _ = not closed and close( socket )
+        writelen = removesocket( writelist, socket, writelen )
+        readlen = removesocket( readlist, socket, readlen )
+        socketlist[ socket ] = nil
+        handler = nil
+    end
+    handler.ip = function( )
+        return ip
+    end
+    handler.serverport = function( )
+        return serverport
+    end
+    handler.socket = function( )
+        return socket
+    end
+    handler.receivedata = function( )
+        local client, err = accept( socket )    -- try to accept
+        if client then
+            local ip, clientport = client:getpeername( )
+            client:settimeout( 0 )
+            local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx )    -- wrap new client socket
+            if err then    -- error while wrapping ssl socket
+                return false
+            end
+            out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
+            return dispatch( handler )
+        elseif err then    -- maybe timeout or something else
+            out_put( "server.lua: error with new client connection: ", err )
+            return false
+        end
+    end
+    return handler
+end
+
+wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a ssl cleint
+
+    local dispatch, disconnect = listener.listener, listener.disconnect
+
+    --// transform socket to ssl object //--
+
+    local err
+    socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
+    if err then
+        out_put( "server.lua: ssl error: ", err )
+        return nil, nil, err    -- fatal error
+    end
+    socket:settimeout( 0 )
+
+    --// private closures of the object //--
+
+    local writequeue = { }    -- buffer for messages to send
+
+    local eol   -- end of buffer
+
+    local sstat, rstat = 0, 0
+
+    --// local import of socket methods //--
+
+    local send = socket.send
+    local receive = socket.receive
+    local close = socket.close
+    --local shutdown = socket.shutdown
+
+    --// public methods of the object //--
+
+    local handler = { }
+
+    handler.getstats = function( )
+        return rstat, sstat
+    end
+
+    handler.listener = function( data, err )
+        return listener( handler, data, err )
+    end
+    handler.ssl = function( )
+        return true
+    end
+    handler.send = function( _, data, i, j )
+            return send( socket, data, i, j )
+    end
+    handler.receive = function( pattern, prefix )
+            return receive( socket, pattern, prefix )
+    end
+    handler.shutdown = function( pattern )
+        --return shutdown( socket, pattern )
+    end
+    handler.close = function( closed )
+        close( socket )
+        writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+        readlen = removesocket( readlist, socket, readlen )
+        socketlist[ socket ] = nil
+        out_put "server.lua: closed handler and removed socket from list"
+    end
+    handler.ip = function( )
+        return ip
+    end
+    handler.serverport = function( )
+        return serverport
+    end
+    handler.clientport = function( ) 
+        return clientport
+    end
+
+    handler.write = function( data )
+        if not eol then
+            writelen = writelen + 1
+            writelist[ writelen ] = socket
+            eol = 0
+        end
+        eol = eol + 1
+        writequeue[ eol ] = data
+    end
+    handler.writequeue = function( )
+        return writequeue
+    end
+    handler.socket = function( )
+        return socket
+    end
+    handler.mode = function( )
+        return mode
+    end
+    handler._receivedata = function( )
+        local data, err, part = receive( socket, mode )    -- receive data in "mode"
+        if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
+            local data = data or part or ""
+            local count = #data * STAT_UNIT
+            rstat = rstat + count
+            receivestat = receivestat + count
+            out_put( "server.lua: read data '", data, "', error: ", err )
+            return dispatch( handler, data, err )
+        else    -- connections was closed or fatal error
+            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+            handler.close( )
+            disconnect( handler, err )
+            writequeue = nil
+            handler = nil
+            return false
+        end
+    end
+    handler._dispatchdata = function( )    -- this function writes data to handlers
+        local buffer = table_concat( writequeue, "", 1, eol )
+        local succ, err, byte = send( socket, buffer )
+        local count = ( succ or 0 ) * STAT_UNIT
+        sstat = sstat + count
+        sendstat = sendstat + count
+        out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+        if succ then    -- sending succesful
+            --writequeue = { }
+            eol = nil
+            writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
+            return true
+        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
+            buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
+            writequeue[ 1 ] = buffer    -- insert new buffer in queue
+            eol = 1
+            return true
+        else    -- connection was closed during sending or fatal error
+            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+            handler.close( )
+            disconnect( handler, err )
+            writequeue = nil
+            handler = nil
+            return false
+        end
+    end
+
+    -- // COMPAT // --
+
+    handler.getIp = handler.ip
+    handler.getPort = handler.clientport
+
+    --// handshake //--
+
+    local wrote
+
+    handler.handshake = coroutine_wrap( function( client )
+            local err
+            for i = 1, 10 do    -- 10 handshake attemps
+                _, err = client:dohandshake( )
+                if not err then
+                    out_put( "server.lua: ssl handshake done" )
+                    writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
+                    handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
+                    handler.dispatchdata = handler._dispatchdata
+                    return dispatch( handler )
+                else
+                    out_put( "server.lua: error during ssl handshake: ", err )
+                    if err == "wantwrite" then
+                        if wrote == nil then
+                            writelen = writelen + 1
+                            writelist[ writelen ] = client
+                            wrote = true
+                        end
+                    end
+                    coroutine_yield( handler, nil, err )    -- handshake not finished
+                end
+            end
+            _ = err ~= "closed" and close( socket )
+            handler.close( )
+            disconnect( handler, err )
+            writequeue = nil
+            handler = nil
+            return false    -- handshake failed
+        end
+    )
+    handler.receivedata = handler.handshake
+    handler.dispatchdata = handler.handshake
+
+    handler.handshake( socket )    -- do handshake
+
+    socketlist[ socket ] = handler
+    readlen = readlen + 1
+    readlist[ readlen ] = socket
+
+    return handler, socket
+end
+
+wraptcpclient = function( listener, socket, ip, serverport, clientport, mode )    -- this function wraps a socket
+
+    local dispatch, disconnect = listener.listener, listener.disconnect
+
+    --// private closures of the object //--
+
+    local writequeue = { }    -- list for messages to send
+
+    local eol
+
+    local rstat, sstat = 0, 0
+
+    --// local import of socket methods //--
+
+    local send = socket.send
+    local receive = socket.receive
+    local close = socket.close
+    local shutdown = socket.shutdown
+
+    --// public methods of the object //--
+
+    local handler = { }
+
+    handler.getstats = function( )
+        return rstat, sstat
+    end
+
+    handler.listener = function( data, err )
+        return listener( handler, data, err )
+    end
+    handler.ssl = function( )
+        return false
+    end
+    handler.send = function( _, data, i, j )
+            return send( socket, data, i, j )
+    end
+    handler.receive = function( pattern, prefix )
+            return receive( socket, pattern, prefix )
+    end
+    handler.shutdown = function( pattern )
+        return shutdown( socket, pattern )
+    end
+    handler.close = function( closed )
+        _ = not closed and shutdown( socket )
+        _ = not closed and close( socket )
+        writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+        readlen = removesocket( readlist, socket, readlen )
+        socketlist[ socket ] = nil
+        out_put "server.lua: closed handler and removed socket from list"
+    end
+    handler.ip = function( )
+        return ip
+    end
+    handler.serverport = function( )
+        return serverport
+    end
+    handler.clientport = function( ) 
+        return clientport
+    end
+    handler.write = function( data )
+        if not eol then
+            writelen = writelen + 1
+            writelist[ writelen ] = socket
+            eol = 0
+        end
+        eol = eol + 1
+        writequeue[ eol ] = data
+    end
+    handler.writequeue = function( )
+        return writequeue
+    end
+    handler.socket = function( )
+        return socket
+    end
+    handler.mode = function( )
+        return mode
+    end
+    handler.receivedata = function( )
+        local data, err, part = receive( socket, mode )    -- receive data in "mode"
+        if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
+            local data = data or part or ""
+            local count = #data * STAT_UNIT
+            rstat = rstat + count
+            receivestat = receivestat + count
+            out_put( "server.lua: read data '", data, "', error: ", err )
+            return dispatch( handler, data, err )
+        else    -- connections was closed or fatal error
+            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+            handler.close( )
+            disconnect( handler, err )
+            writequeue = nil
+            handler = nil
+            return false
+        end
+    end
+    handler.dispatchdata = function( )    -- this function writes data to handlers
+        local buffer = table_concat( writequeue, "", 1, eol )
+        local succ, err, byte = send( socket, buffer )
+        local count = ( succ or 0 ) * STAT_UNIT
+        sstat = sstat + count
+        sendstat = sendstat + count
+        out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+        if succ then    -- sending succesful
+            --writequeue = { }
+            eol = nil
+            writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
+            return true
+        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
+            buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
+            writequeue[ 1 ] = buffer    -- insert new buffer in queue
+            eol = 1
+            return true
+        else    -- connection was closed during sending or fatal error
+            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+            handler.close( )
+            disconnect( handler, err )
+            writequeue = nil
+            handler = nil
+            return false
+        end
+    end
+
+    -- // COMPAT // --
+
+    handler.getIp = handler.ip
+    handler.getPort = handler.clientport
+
+    socketlist[ socket ] = handler
+    readlen = readlen + 1
+    readlist[ readlen ] = socket
+
+    return handler, socket
+end
+
+addtimer = function( listener )
+    timelistener[ #timelistener + 1 ] = listener
+end
+
+firetimer = function( listener )
+    for i, listener in ipairs( timelistener ) do
+        listener( )
+    end
+end
+
+addserver = function( listeners, port, addr, mode, sslctx )    -- this function provides a way for other scripts to reg a server
+    local err
+    if type( listeners ) ~= "table" then
+        err = "invalid listener table"
+    else
+        for name, func in pairs( listeners ) do
+            if type( func ) ~= "function" then
+                err = "invalid listener function"
+                break
+            end
+        end
+    end
+    if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
+        err = "invalid port"
+    elseif listener[ port ] then
+        err=  "listeners on port '" .. port .. "' already exist"
+    elseif sslctx and not luasec then
+        err = "luasec not found"
+    end
+    if err then
+        out_error( "server.lua: ", err )
+        return nil, err
+    end
+    addr = addr or "*"
+    local server, err = socket_bind( addr, port )
+    if err then
+        out_error( "server.lua: ", err )
+        return nil, err
+    end
+    local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx )    -- wrap new server socket
+    if not handler then
+        server:close( )
+        return nil, err
+    end
+    server:settimeout( 0 )
+    readlen = readlen + 1
+    readlist[ readlen ] = server
+    listener[ port ] = listeners
+    socketlist[ server ] = handler
+    out_put( "server.lua: new server listener on ", addr, ":", port )
+    return true
+end
+
+removesocket = function( tbl, socket, len )    -- this function removes sockets from a list
+    for i, target in ipairs( tbl ) do
+        if target == socket then
+            len = len - 1
+            table_remove( tbl, i )
+            return len
+        end
+    end
+    return len
+end
+
+closeall = function( )
+    for _, handler in pairs( socketlist ) do
+        handler.shutdown( )
+        handler.close( )
+        socketlist[ _ ] = nil
+    end
+    writelist, readlist, socketlist = { }, { }, { }
+end
+
+closesocket = function( socket )
+    writelen = removesocket( writelist, socket, writelen )
+    readlen = removesocket( readlist, socket, readlen )
+    socketlist[ socket ] = nil
+    socket:close( )
+end
+
+loop = function( )    -- this is the main loop of the program
+    --signal_set( "hub", "run" )
+    repeat
+        local read, write, err = socket_select( readlist, writelist, 1 )    -- 1 sec timeout, nice for timers
+        for i, socket in ipairs( write ) do    -- send data waiting in writequeues
+            local handler = socketlist[ socket ]
+            if handler then
+                handler.dispatchdata( )
+            else
+                closesocket( socket )
+                out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
+            end
+        end
+        for i, socket in ipairs( read ) do    -- receive data
+            local handler = socketlist[ socket ]
+            if handler then
+                handler.receivedata( )
+            else
+                closesocket( socket )
+                out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
+            end
+        end
+        firetimer( )
+        --collectgarbage "collect"
+    until false --signal_get "hub" ~= "run"
+    return --signal_get "hub"
+end
+
+----------------------------------// BEGIN //--
+
+----------------------------------// PUBLIC INTERFACE //--
+
+return {
+
+    add = addserver,
+    loop = loop,
+    stats = stats,
+    closeall = closeall,
+    addtimer = addtimer,
+
+}

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