include/luaevent.h

Wed, 03 Mar 2010 18:19:20 -0600

author
James Snyder <jbsnyder@fanplastic.org>
date
Wed, 03 Mar 2010 18:19:20 -0600
changeset 101
f5369fe8f107
parent 76
0ad46f11657a
permissions
-rw-r--r--

Changes to compile on OS X.

- BSD version of install doesn't have -D flag
- stdlib.h should include malloc defs (malloc.h is obsolete)

/* LuaEvent - Copyright (C) 2007 Thomas Harning <harningt@gmail.com>
 * Licensed as LGPL - See doc/COPYING for details */
#ifndef LUAEVENT_H
#define LUAEVENT_H

#include <lua.h>
#include <sys/types.h>
#ifdef _WIN32
#include <winsock2.h>
#else
#include <sys/time.h>
#endif
#include <event.h>

typedef struct {
	struct event_base* base;
	lua_State* loop_L;
} le_base;

le_base* event_base_get(lua_State* L, int idx);
void load_timeval(double time, struct timeval *tv);
int getSocketFd(lua_State* L, int idx);

int luaopen_luaevent(lua_State* L);

#endif

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