Mon, 16 Jan 2012 04:21:17 +0000
event_callback.c: Check for event being destroyed during callback
/* LuaEvent - Copyright (C) 2007 Thomas Harning <harningt@gmail.com> * Licensed as LGPL - See doc/COPYING for details */ #ifndef LUAEVENT_H #define LUAEVENT_H #include <lua.h> #include <sys/types.h> #ifdef _WIN32 #include <winsock2.h> #else #include <sys/time.h> #endif #include <event.h> typedef struct { struct event_base* base; lua_State* loop_L; } le_base; le_base* event_base_get(lua_State* L, int idx); void load_timeval(double time, struct timeval *tv); int getSocketFd(lua_State* L, int idx); int luaopen_luaevent(lua_State* L); #endif