Mon, 16 Jan 2012 04:21:17 +0000
event_callback.c: Check for event being destroyed during callback
/* LuaEvent - Copyright (C) 2007 Thomas Harning <harningt@gmail.com> * Licensed as LGPL - See doc/COPYING for details */ #ifndef EVENT_CALLBACK #define EVENT_CALLBACK #include "luaevent.h" typedef struct { struct event ev; le_base* base; int callbackRef; struct timeval timeout; } le_callback; int event_callback_register(lua_State* L); le_callback* event_callback_push(lua_State* L, int baseIdx, int callbackIdx); void luaevent_callback(int fd, short event, void* p); #endif