dbd/sqlite3/connection.c

Wed, 26 Nov 2008 10:43:45 +0000

author
nrich@ii.net
date
Wed, 26 Nov 2008 10:43:45 +0000
changeset 4
c50b0e6f25d6
parent 3
b61020ca4753
child 9
06eb2850703f
permissions
-rw-r--r--

Clean up error messages for consistency.

#include "dbd_sqlite3.h"

int dbd_sqlite3_statement_create(lua_State *L, connection_t *conn, const char *sql_query);

/* 
 * connection,err = DBD.SQLite3.New(dbfile)
 */
static int connection_new(lua_State *L) {
    int n = lua_gettop(L);

    const char *db = NULL;
    connection_t *conn = NULL;

    /* db */
    switch (n) {
    case 1:
	if (lua_isnil(L, 1) == 0) 
	    db = luaL_checkstring(L, 1);
    }

    conn = (connection_t *)lua_newuserdata(L, sizeof(connection_t));

    if (sqlite3_open(db, &conn->sqlite) != SQLITE_OK) {
	lua_pushnil(L);
	lua_pushfstring(L, DBI_ERR_CONNECTION_FAILED, sqlite3_errmsg(conn->sqlite));
	return 2;
    }

    luaL_getmetatable(L, DBD_SQLITE_CONNECTION);
    lua_setmetatable(L, -2);

    return 1;
}

/*
 * success = connection:close()
 */
static int connection_close(lua_State *L) {
    connection_t *conn = (connection_t *)luaL_checkudata(L, 1, DBD_SQLITE_CONNECTION);
    int disconnect = 0;   

    if (conn->sqlite) {
	sqlite3_close(conn->sqlite);
	disconnect = 1;
	conn->sqlite = NULL;
    }

    lua_pushboolean(L, disconnect);
    return 1;
}


/*
 * ok = connection:ping()
 */
static int connection_ping(lua_State *L) {
    connection_t *conn = (connection_t *)luaL_checkudata(L, 1, DBD_SQLITE_CONNECTION);
    int ok = 0;   

    if (conn->sqlite) {
	ok = 1;
    }

    lua_pushboolean(L, ok);
    return 1;
}

/*
 * statement,err = connection:prepare(sql_str)
 */
static int connection_prepare(lua_State *L) {
    connection_t *conn = (connection_t *)luaL_checkudata(L, 1, DBD_SQLITE_CONNECTION);

    if (conn->sqlite) {
	return dbd_sqlite3_statement_create(L, conn, luaL_checkstring(L, 2));
    }

    lua_pushnil(L);    
    lua_pushstring(L, DBI_ERR_DB_UNAVAILABLE);
    return 2;
}

/*
 * __gc 
 */
static int connection_gc(lua_State *L) {
    /* always close the connection */
    connection_close(L);

    return 0;
}

int dbd_sqlite3_connection(lua_State *L) {
    /*
     * instance methods
     */
    static const luaL_Reg connection_methods[] = {
	{"close", connection_close},
	{"ping", connection_ping},
	{"prepare", connection_prepare},
	{NULL, NULL}
    };

    /*
     * class methods
     */
    static const luaL_Reg connection_class_methods[] = {
	{"New", connection_new},
	{NULL, NULL}
    };

    luaL_newmetatable(L, DBD_SQLITE_CONNECTION);
    luaL_register(L, 0, connection_methods);
    lua_pushvalue(L,-1);
    lua_setfield(L, -2, "__index");

    lua_pushcfunction(L, connection_gc);
    lua_setfield(L, -2, "__gc");

    luaL_register(L, DBD_SQLITE_CONNECTION, connection_class_methods);

    return 1;    
}

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