dbd/mysql/connection.c

changeset 1
408291a6eb3e
child 2
c4f02fc67e5a
equal deleted inserted replaced
0:4ff31a4ea1fb 1:408291a6eb3e
1 #include "dbd_mysql.h"
2
3 int dbd_mysql_statement_create(lua_State *L, connection_t *conn, const char *sql_query);
4
5 static int connection_new(lua_State *L) {
6 int n = lua_gettop(L);
7
8 connection_t *conn = NULL;
9
10 const char *host = NULL;
11 const char *user = NULL;
12 const char *password = NULL;
13 const char *db = NULL;
14 int port = 0;
15
16 const char *unix_socket = NULL; /* TODO always NULL */
17 int client_flag = 0; /* TODO always 0, set flags from options table */
18
19 /* db, user, password, host, port */
20 switch (n) {
21 case 5:
22 if (lua_isnil(L, 5) == 0)
23 port = luaL_checkint(L, 5);
24 case 4:
25 if (lua_isnil(L, 4) == 0)
26 host = luaL_checkstring(L, 4);
27 case 3:
28 if (lua_isnil(L, 3) == 0)
29 password = luaL_checkstring(L, 3);
30 case 2:
31 if (lua_isnil(L, 2) == 0)
32 user = luaL_checkstring(L, 2);
33 case 1:
34 if (lua_isnil(L, 1) == 0)
35 db = luaL_checkstring(L, 1);
36 }
37
38 conn = (connection_t *)lua_newuserdata(L, sizeof(connection_t));
39
40 conn->mysql = mysql_init(NULL);
41
42 if (mysql_real_connect(conn->mysql, host, user, password, db, port, unix_socket, client_flag)) {
43 luaL_getmetatable(L, DBD_MYSQL_CONNECTION);
44 lua_setmetatable(L, -2);
45 } else {
46 luaL_error(L, "Failed to connect to database: %s", mysql_error(conn->mysql));
47 lua_pushnil(L);
48 }
49
50 return 1;
51 }
52
53 static int connection_close(lua_State *L) {
54 connection_t *conn = (connection_t *)luaL_checkudata(L, 1, DBD_MYSQL_CONNECTION);
55 int disconnect = 0;
56
57 if (conn->mysql) {
58 mysql_close(conn->mysql);
59 disconnect = 1;
60 }
61
62 lua_pushboolean(L, disconnect);
63 return 1;
64 }
65
66 static int connection_ping(lua_State *L) {
67 connection_t *conn = (connection_t *)luaL_checkudata(L, 1, DBD_MYSQL_CONNECTION);
68 int err = 1;
69
70 if (conn->mysql) {
71 err = mysql_ping(conn->mysql);
72 }
73
74 lua_pushboolean(L, !err);
75 return 1;
76 }
77
78 static int connection_prepare(lua_State *L) {
79 connection_t *conn = (connection_t *)luaL_checkudata(L, 1, DBD_MYSQL_CONNECTION);
80
81 if (conn->mysql) {
82 return dbd_mysql_statement_create(L, conn, luaL_checkstring(L, 2));
83 }
84
85 lua_pushnil(L);
86 return 1;
87 }
88
89
90 static int connection_gc(lua_State *L) {
91 /* always close the connection */
92 connection_close(L);
93
94 return 0;
95 }
96
97 static const luaL_Reg connection_methods[] = {
98 {"close", connection_close},
99 {"ping", connection_ping},
100 {"prepare", connection_prepare},
101 {NULL, NULL}
102 };
103
104 static const luaL_Reg connection_class_methods[] = {
105 {"New", connection_new},
106 {NULL, NULL}
107 };
108
109 int dbd_mysql_connection(lua_State *L) {
110 luaL_newmetatable(L, DBD_MYSQL_CONNECTION);
111 luaL_register(L, 0, connection_methods);
112 lua_pushvalue(L,-1);
113 lua_setfield(L, -2, "__index");
114
115 lua_pushcfunction(L, connection_gc);
116 lua_setfield(L, -2, "__gc");
117
118 luaL_register(L, DBD_MYSQL_CONNECTION, connection_class_methods);
119
120 return 1;
121 }
122

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