vc6/luaexpat_static.dsp

Sun, 19 Nov 2017 20:06:07 +0100

author
Kim Alvefur <zash@zash.se>
date
Sun, 19 Nov 2017 20:06:07 +0100
changeset 26
a8caec6c5429
parent 0
24d141cb2d1e
permissions
-rw-r--r--

Keep callbacks in an uservalue instead of by reference

# Microsoft Developer Studio Project File - Name="luaexpat_static" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=luaexpat_static - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "luaexpat_static.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "luaexpat_static.mak" CFG="luaexpat_static - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "luaexpat_static - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "luaexpat_static - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "luaexpat_static - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../lib/vc6"
# PROP Intermediate_Dir "luaexpat_static/Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../expat/xmlparse" /I "../../lua/include" /I "../../compat" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x416 /d "NDEBUG"
# ADD RSC /l 0x416 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"../lib/vc6/liblxp.lib"

!ELSEIF  "$(CFG)" == "luaexpat_static - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../lib/vc6"
# PROP Intermediate_Dir "luaexpat_static/Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../expat/xmlparse" /I "../../lua/include" /I "../../compat" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x416 /d "_DEBUG"
# ADD RSC /l 0x416 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"../lib/vc6/liblxpd.lib"

!ENDIF 

# Begin Target

# Name "luaexpat_static - Win32 Release"
# Name "luaexpat_static - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE="..\..\compat\compat-5.1.c"
# End Source File
# Begin Source File

SOURCE=..\lxplib.c
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE="..\..\compat\compat-5.1.h"
# End Source File
# Begin Source File

SOURCE=..\lxplib.h
# End Source File
# End Group
# End Target
# End Project

mercurial