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config: Add -fPIC
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1 | # Microsoft Developer Studio Project File - Name="luaexpat_static" - Package Owner=<4> |
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2 | # Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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3 | # ** DO NOT EDIT ** |
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4 | |
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5 | # TARGTYPE "Win32 (x86) Static Library" 0x0104 |
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6 | |
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7 | CFG=luaexpat_static - Win32 Debug |
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8 | !MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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9 | !MESSAGE use the Export Makefile command and run |
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10 | !MESSAGE |
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11 | !MESSAGE NMAKE /f "luaexpat_static.mak". |
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12 | !MESSAGE |
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13 | !MESSAGE You can specify a configuration when running NMAKE |
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14 | !MESSAGE by defining the macro CFG on the command line. For example: |
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15 | !MESSAGE |
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16 | !MESSAGE NMAKE /f "luaexpat_static.mak" CFG="luaexpat_static - Win32 Debug" |
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17 | !MESSAGE |
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18 | !MESSAGE Possible choices for configuration are: |
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19 | !MESSAGE |
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20 | !MESSAGE "luaexpat_static - Win32 Release" (based on "Win32 (x86) Static Library") |
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21 | !MESSAGE "luaexpat_static - Win32 Debug" (based on "Win32 (x86) Static Library") |
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22 | !MESSAGE |
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23 | |
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24 | # Begin Project |
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25 | # PROP AllowPerConfigDependencies 0 |
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26 | # PROP Scc_ProjName "" |
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27 | # PROP Scc_LocalPath "" |
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28 | CPP=cl.exe |
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29 | RSC=rc.exe |
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30 | |
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31 | !IF "$(CFG)" == "luaexpat_static - Win32 Release" |
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32 | |
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33 | # PROP BASE Use_MFC 0 |
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34 | # PROP BASE Use_Debug_Libraries 0 |
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35 | # PROP BASE Output_Dir "Release" |
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36 | # PROP BASE Intermediate_Dir "Release" |
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37 | # PROP BASE Target_Dir "" |
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38 | # PROP Use_MFC 0 |
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39 | # PROP Use_Debug_Libraries 0 |
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40 | # PROP Output_Dir "../lib/vc6" |
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41 | # PROP Intermediate_Dir "luaexpat_static/Release" |
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42 | # PROP Target_Dir "" |
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43 | # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c |
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44 | # ADD CPP /nologo /W3 /GX /O2 /I "../expat/xmlparse" /I "../../lua/include" /I "../../compat" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c |
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45 | # ADD BASE RSC /l 0x416 /d "NDEBUG" |
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46 | # ADD RSC /l 0x416 /d "NDEBUG" |
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47 | BSC32=bscmake.exe |
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48 | # ADD BASE BSC32 /nologo |
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49 | # ADD BSC32 /nologo |
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50 | LIB32=link.exe -lib |
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51 | # ADD BASE LIB32 /nologo |
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52 | # ADD LIB32 /nologo /out:"../lib/vc6/liblxp.lib" |
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53 | |
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54 | !ELSEIF "$(CFG)" == "luaexpat_static - Win32 Debug" |
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55 | |
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56 | # PROP BASE Use_MFC 0 |
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57 | # PROP BASE Use_Debug_Libraries 1 |
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58 | # PROP BASE Output_Dir "Debug" |
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59 | # PROP BASE Intermediate_Dir "Debug" |
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60 | # PROP BASE Target_Dir "" |
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61 | # PROP Use_MFC 0 |
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62 | # PROP Use_Debug_Libraries 1 |
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63 | # PROP Output_Dir "../lib/vc6" |
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64 | # PROP Intermediate_Dir "luaexpat_static/Debug" |
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65 | # PROP Target_Dir "" |
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66 | # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c |
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67 | # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../expat/xmlparse" /I "../../lua/include" /I "../../compat" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c |
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68 | # ADD BASE RSC /l 0x416 /d "_DEBUG" |
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69 | # ADD RSC /l 0x416 /d "_DEBUG" |
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70 | BSC32=bscmake.exe |
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71 | # ADD BASE BSC32 /nologo |
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72 | # ADD BSC32 /nologo |
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73 | LIB32=link.exe -lib |
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74 | # ADD BASE LIB32 /nologo |
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75 | # ADD LIB32 /nologo /out:"../lib/vc6/liblxpd.lib" |
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76 | |
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77 | !ENDIF |
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78 | |
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79 | # Begin Target |
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80 | |
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81 | # Name "luaexpat_static - Win32 Release" |
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82 | # Name "luaexpat_static - Win32 Debug" |
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83 | # Begin Group "Source Files" |
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84 | |
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85 | # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |
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86 | # Begin Source File |
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87 | |
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88 | SOURCE="..\..\compat\compat-5.1.c" |
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89 | # End Source File |
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90 | # Begin Source File |
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91 | |
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92 | SOURCE=..\lxplib.c |
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93 | # End Source File |
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94 | # End Group |
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95 | # Begin Group "Header Files" |
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96 | |
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97 | # PROP Default_Filter "h;hpp;hxx;hm;inl" |
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98 | # Begin Source File |
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99 | |
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100 | SOURCE="..\..\compat\compat-5.1.h" |
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101 | # End Source File |
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102 | # Begin Source File |
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103 | |
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104 | SOURCE=..\lxplib.h |
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105 | # End Source File |
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106 | # End Group |
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107 | # End Target |
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108 | # End Project |